No nonsense, a stone-age guide

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Contents

Starting Out:

As you find yourself in the world tool-less the first step is to gain the basic tools to create your first shelter as well as getting food for the first few days. The new blue bar on the bottom right indicates your thirst; jump into some water whenever it starts to get low.

As you look around you should see rectangular-shaped rocks of various sizes and colours on the ground. Hit them with your fist and collect the stone. If you are lucky you might get small ore nuggets. Hit some leaves of the nearby trees to gather up some sticks and saplings.

It may be wise to mark the location if you pick up an ore, so you can return later with a pickaxe to find more!


Knapping

Select a stack of the rocks you picked up while collecting stone and ore (there must be at least two rocks in the stack) and right click with it. That will bring up the knapping interface.

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Click inside the square to remove small flakes of stone, chipping the rock into the desired shape. Care is important when knapping as there is no way to put back a flake of stone once it has been removed. Whether you achieve the desired shape or not, one of your rocks will be consumed in the process.

You need only a few tools to start out in the "stone-age" of TFC: the axe, the knife, and the shovel. Here you can see how these tools are made.

title= terraRock 01 title= title= title= Stone Axe Head
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Stone Axe Head Stone Axe
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Stick
terraRock 01 title= title= title= title= title= Stone Knife Head
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Stone Knife Head Stone Knife
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Stick
title= terraRock 01 terraRock 01 terraRock 01 title= title= Stone Shovel Head
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Stone Shovel Head Stone Shovel
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Stick

With these tools you can collect logs from trees in the area, collect that important first clay and create your primary building blocks. Knives are particularly important as they can serve as an early melee weapon, are used in agriculture, and are also used to create meals.

Main article: Agriculture
Main article: Food


In your inventory you should have some stone and sticks left. If not, collect some before proceeding. It is now time to tame the wild element of fire by creating a firepit.

Firepit

In the crafting square place two sticks diagonally to create a firestarter.

Stick Firestarter
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Stick

With a firestarter in your hotbar you should now throw three sticks on the ground, making sure that they all land on the same block. Fewer than three sticks won't work and more than three will make no difference. Right-click on the sticks with your firestarter. After some tries you should get a firepit going, if needed you can use two additional sticks from your inventory to make a second firestarter. If you have a problem getting all three sticks in the same place try tossing them against a block or dig a pit for the fire.

TIP 1: To help in the creation of a fire pit, you may add one piece of paper to use as tinder, the paper is however used up in the process.
TIP 2: Rain falling on a firepit will prevent you from lighting it and will eventually put a lit firepit out. To avoid this, make your firepit below some tree-branches or a stone outcropping, where it will be protected from the rain.,

With a lit firepit you can now light some torches. Right-click on the firepit with anything but the firestarter and you will launch the firepit gui.

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Stick
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Torch2
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Place a stick in the smelting-square of the gui (upper middle) or just shift-click it in from your inventory. After a few seconds your one stick is now reshaped into two torches that can be placed just like vanilla torches and they burn forever.

A firepit can also be used to cook food and warm up meals.

Main article: Food

To keep a lit firepit going, fuel in the form of logs or peat must be added to the top of the fuel box at the left side of the gui.

Main article: Firepit

Defending Yourself Against Mobs

Run away! Hide! If you find yourself cornered a stone axe will do more damage than a stone knife and both will do more damage than your fists. But it doesn't really matter as you'll probably be dead by the time you read this.

Stone Age:

Hunter & Gatherer

Now that you have some light sources and some tools it's time to make your first weapons to gather some food and clothing.

The Javelin

By knapping a javelin head and placing that on top of a stick in your crafting square you get a throw-able melee weapon. This is the only ranged weapon available to you until you have gathered sufficient resources to build a bow and some arrows.

Javelin
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Javelin Head (Stone) Javelin
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Stick

TIP: Keep at least 4 javelins on your hotbar, it can be dangerous out there in the wild.

Gather meat, feathers and wild crops to get started. If you happen upon any sugarcane you should get a few of those.

Don't forget to keep an eye on your thirst bar. If your thirst gets too low, it will be a very slow walk until you are able to find some water and eventually you will start to take damage.

You'll also want to watch out for Clay and gather a bunch of it for later. Keep an eye out for Peat as well, since it makes for an easily acquired, long-burning fuel for firepits.

Agriculture
If you plan on making farming one of your main food-sources you might want to start to collect seeds from punching tall grass. Also keep your eyes peeled for wild growing crops: the ripe ones can provide an early food source and the unripe ones are another source of seeds.
Animal Husbandry
Once you have a good farm setup you might want to start breeding animals for food and other resources. Killing all the nearby ones of might prove bad for you in the long run.
Starting an Orchard
Start your collection of Fruit Trees by taking an axe to any fruit trees branches, not leaves, while out gathering resources.

Making a House

With the survival supplies gathered it's time to start thinking of where to take shelter for the night. Since you cannot break stone, aka mine, at this stage you need to either find a cave or build a primitive shelter. Putting up some cobblestone blocks as temporary walls might be a good extra protection in the early days, just remember that once you've placed a block of cobblestone you won't be able to break it until you have metals tools, so place them only where you need them (building near a cliff-face or on a hill may help you in designing early defenses).
Tip: Remember that you cannot make a firepit on top of a burnable block, such as a log, log-pile or planks-block.

Log Cabin

When you chop down trees you get wood in the form of logs. You can use these logs to create both walls and roof on a log cabin, however if you later decide to remove the placed logs it will take you as long to chop up each one as it did the original tree. You can also stack logs into log-piles and use those for walls. That has the advantage that you can easily remove the log piles later on, but note that you must fill a log pile before being able to place another log pile on top of it, so it may take quite a few logs.
To place a log-block merely right-click, to place a log-pile use shift-right-click.

Thatch

Thatch can also be used as a primitive building block. It is made out of straw, which is gathered by breaking tall grass with a knife.

Straw Straw Thatch
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Straw Straw

Industry

The stone age is where most or a good portion of gameplay will be. How you go about it all depends on where you spawned and your world-seed.
So you have your firepit and have made a small shelter, right? To help your survivability you need to get into ore prospecting, metallurgy and charcoal production.

Stone-Age Ore Prospecting (aka Getting Metals)

As of Build 77 one method exists to gain access to metals before you have made the metal tools needed for mining: collecting surface rocks and hoping to find Ore.

To make a single metal tool head you will need to collect 10 pieces of small, copper-bearing ore:

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Native Copper or
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Tetrahedrite.

Charcoal and the Charcoal Pit

In order to work with more powerful metals you need to get started on producing charcoal at a somewhat early stage, this is because gathering the amount of wood needed and the 18 hour operation cycle, in-game time not real-life time, of charcoal takes up a good chunk of time. Read more on the dedicated page as it can be tricky to describe in detail.

When a charcoal-pit finishes you are left with something that looks like piles of dark sheets, harvest these with a shovel to collect the charcoal.

Pottery

After you have gathered enough clay, you can start some basic storage and thirst management with Ceramic Vessels and Ceramic Jugs.

First, right click with at least 5 clay in your hand to open the clay-forming interface.

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Then mold the clay into one of the following patterns:

Clay Jug Clay Vessel
Clay Flat Dark Clay flat light Clay Flat Dark Clay Flat Dark Clay Flat Dark title= Clay Jug
Clay flat light Clay flat light Clay flat light Clay flat light Clay Flat Dark
Clay flat light Clay flat light Clay flat light Clay Flat Dark Clay flat light
Clay flat light Clay flat light Clay flat light Clay flat light Clay Flat Dark
Clay flat light Clay flat light Clay flat light Clay Flat Dark Clay Flat Dark
Clay Flat Dark Clay flat light Clay flat light Clay flat light Clay Flat Dark title= Clay Vessel
Clay flat light Clay flat light Clay flat light Clay flat light Clay flat light
Clay flat light Clay flat light Clay flat light Clay flat light Clay flat light
Clay flat light Clay flat light Clay flat light Clay flat light Clay flat light
Clay Flat Dark Clay flat light Clay flat light Clay flat light Clay Flat Dark

You will now have an unfinished clay item that needs to be fired in a Pit Kiln. Once the firing is complete, your ceramic items are ready to use!

A Ceramic Jug can be filled with water by right-clicking it into a block of standing water, and then you can later drink from it in the same way as you would a vanilla potion. There is a chance that the jug will break upon use.

A Ceramic Vessel can be used to store up to four stacks of items. The items must have a size of small, very small or tiny

Defending Yourself Against Mobs

Start by using your ranged weapons before the mobs can close on you. Likely that will mean throwing javelins, unless you lucked into enough spider string to build yourself a bow. If you find yourself in melee the axe is still your weapon of choice, followed by the knife. But really, once you're out of javelins you should just run away and hide.

Leaving the Stone Age

Once your basic needs are taken care of, you may choose to leave the stone age and enter the copper/bronze age through the use of Ceramic Vessels, Ceramic Molds and casting into Ceramic Tool and Weapon Molds.


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Support Beams • Thatch
Environment Altitude • Anatomy • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Minerals • Planks • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index