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  • Announcements

    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

All Activity

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  1. Yesterday
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I'vecame across some problems in the past weeks. Some of the configed recipies don't work as intended. For example crusing rich ores with crusher doesn't give the proper amount of side drops. When the sidedrop chance is 250% it only means you get that 100% but only once. Crafting an IHL hammer requires Minecraft stick instead of terrafirmacraft stick. There is an infinite metal loop with metalpress and double ingots. These could fixed by modifying the recipies. Which mod is used to add these recipes? How could I fix them by myself? Thanks in advance! PS: I've also found that if you break a refractory hopper it will crash the server and the block will dissapear, but no item will be droped.
  3. Last week
  4. Counting Thread

  5. Together We Thrive Server (New/Old)

    Hey TFC’ers!!! Together We Thrive is alive and kicking! With a recent server reset, plenty of resource and fertile land still available, come join us in cultivating the world!
  6. [TFC 0.79.26]BetterStorage-TFC

    Something that's bothered me for quite some time about this post is the single missing quartz block, I only just remembered about it *GG Me*
  7. Hello, I love the pack but I wanted to let you know that the site was again broken. I was wondering if you could upload it elsewhere. Thanks!
  8. Earlier
  9. TFC1 1.12+ port

    I could not agree more, I miss the active days of TFC and how the community would thrive to make the mod greater, addons popping up and updates actually appearing, hopefully with this revival it will grow to be even greater and stronger and be at the top of it game again
  10. TFC1 1.12+ port

    I do hope this revival brings back the modders of old (and new). The mods created for TFCwere so good and most complimented the idea of TFC. The TFC community was such a great one and it is a shame that most (including me) moved on. It will be good to be back in a great community again.
  11. TFC1 1.12+ port

    Well, good luck then, can not wait to see what's in store!
  12. TFC1 1.12+ port

    I hope so. It has been a while since I used java, so I am hoping to get back into it all.
  13. TFC1 1.12+ port

    Well then, Udary is back is it? Great!
  14. TFC1 1.12+ port

    Dries007 and Bunsan, Thank you for reviving this wonderful mod. I have never ever enjoyed playing minecraft as much as I did with TerraFirmaCraft. It was also this mod that got me interested in modding minecraft, event though I sucked at it! I look forward to again enjoying TFC in the newer 1.12 minecraft and also re-writing my Udary mod for this new version. The future does indeed look bright.
  15. TFC1 1.12+ port

    It is encouraging to hear this project is looking at a rework for newer versions of Minecraft. It's a little thing, but the main thing keeping me from playing the original TFC right now is having to switch my avatar back and forth between old and new types based on the version of MC that's running. It's also encouraging to hear refinements in the works for systems that were a little unusual (like the taste system) or needing a revamp (like the food decay system). I do hope that worldgen is given a little consideration for solo players with limited free time, though, as the other thing keeping me from playing TFC is that the world can be a little TOO big to get what you need. Config options later down the road would be awesome, but I understand the developers are looking to keep things as close to the original worldgen as possible initially. Either way, looking forward to seeing progress.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I've just continued my old save with this modpack, and it's still amazing. I am refining 78 more Iron ingots for a crusher atm. I've looked at the traincraft stuff and tinkered around a bit in a test world and saw that its well integrated with railcraft. So now I want to make a huge rail network :). Keep up the good work!
  17. We now have an official TerraFirmaCraft 1.7.10 server! It's quite active already, so I'm assuming most of you already know about it, but I should really post on the forums shouldn't I? The server is entirely managed via our Discord, so membership there is non optional. Just a quick overview: The server is whitelisted. There is a modpack on Curse/Twitch (You can also install it via MultiMC, in fact, I recommend you do.) The entire world (well, the 10K radius worldborder bit) is pregened. We have 20TPS almost always (due to some modifications/bugfixes I made) We have dynmap & a static map of biomes and stone types. We have block logging, but have yet to need it. Please keep it that way. We have most addons + Railcraft +Immersive Engineering. More information on Discord (#official-server) or the server landing page.
  18. I'm sure that development here is just non existent, however I'll give the benefit of the doubt and ask, why is it that in ttfcmat cobalt melts into ardite in the crucible and ardite does not melt at all?
  19. Honestly, I am no longer working on this, I started on an updated but life has just gotten complicated. It is completely possible that there is an error with the soy milk, but I would first suggest removing "Cooking with TFC" and seeing if the issue persists.
  20. Bellows Drivers Don't work, Period Ignore this, Issue resolved, Also why only wooden buckets?
  21. Creating a TFC server

    Anarchy doesn't work well for TFC. There have been a few of those kind of servers in the past and they all died quickly. People don't enjoy having to grid hours on end to progress in TFC, only to have some griefer come along and wreck it in a few minutes. I gave you my recommendation. If you want to try with less than 4GB, do some testing and see what works for you.
  22. BetterBeginnings Crafting Table also does not return the item but does return infinite amounts of weightless foods Vanilla crafting table returns a single un edible food each time also and the shield cannot detect tinkers sword types
  23. I absolutely love this addon but came across an issue with it, foods can be stored in the fuel slot in the furnace GUI, and it appears the fuel slots of other GUI's too, like BetterBeginnings Smelters etc
  24. Creating a TFC server

    Thanks InsaneJ, I appreciate the response. My (hypothetical) server would be only vanilla, however. I don't really enjoy playing TFC with any plugins or mods (though maybe a couple of the TFC specific addons). I tend to enjoy the kind of 'anarchy' aspect of a survival game, though simply griefing just to griefwould be frowned upon.With that in mind, would it besimple to set up? Would the RAM allotment still need to be a minimum of 4GB? I should also mention that I only intend for maybe 5 or so players to be on at once, since there really aren't many TFC players right now anyway. Thanks again!
  25. TFC+: Continuation of the original TFC

    that's cool dunk, very nice to heard.
  26. Creating a TFC server

    It's going to cost a lot of time to set things up correctly. If you don't then you will spend even more time maintaining your server. What I mean by this is that if you don't have something that allows players to claim land and protect their stuff you will be doing a lot of police work. TFC doesn't play nice with other mods or plugins so figuring this stuff out takes a lot of trial and error. We run TFC on KCauldron and spent a lot of time tweaking Bukkit plugins and a few server mods to produce a fairly maintenance free server. Most stuff is protected and the stuff we know can go wrong is easily fixed. That's the hard part. Cost-wise it all depends on where you host it and how large the server needs to be. Just renting a Minecraft instance is cheaper than renting a complete server where you have total control. In my opinion you should run a TFC server with no less than 4GB of RAM allocated to Minecraft. That should be enough for about 10 players with fleshed out towns, farms and machinery. On our server we maintain strict limits to how much each town is allowed to build: fruit trees, berries, farm land blocks, TFC machines, etc. Reason being that we want to keep the server lag free for up to 20 players. Renting a 4GB server instance will cost about 20 to 40 euro/month depending on where you host it. Cheaper hosts tend to put more servers on one physical machine thus reducing performance. But you might be able to get away with that given that there aren't a lot of people who actively play TFC anymore. And you can always start small and upgrade later if your server becomes popular. You will need a server host where you are allowed to install mods. And if you want to host a public, non-whitelisted server I highly recommend using KCauldron which is something that the server host needs to support. Otherwise go with a whitelist option and keep a close eye on the players.
  27. Creating a TFC server

    Hello fellow TFCplayers, I've noticed a lack of any new, small, vanilla TFCservers on this forum, and I've been toying around with the idea of creating a new one. The only problem is, I've never maintained a server before or anything like that, and for now I'm just inquiring: How much does it cost to run a server? Is there going to be a lot of maintenance on my part? Also, how hard is a TFCserver to set up? Thanks in advance, and also let me know if you're interested!
  28. TFC+: Continuation of the original TFC

    Here's a link in to the server, and a permanent one too
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