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  • Kittychanley

    A handful of major bugs and exploits were reported, so 0.79.29 has been released. Please note that there will be no further updates for TFC1 unless another major crash, bug, or exploit is reported.

     

    TFC 0.79.29 Changelog

    Tweaks

    • Baby sheep color is now based off of the color of the parents like in vanilla Minecraft, instead of all baby sheep always being white.
    • Magic damage now does 25 HP of damage instead of the vanilla 1 HP. The primary example of magic damage is poison potions.
    • Added consistency to checks for rain exposure.
      • Torches burn out in fewer conditions.
      • Barrels fill up in more conditions.
      • Crops can now be protected from the snow.
      • Smoke racks can now be protected from the rain.
    • Flint and Steel now plays the "click" sound when creating firepits and forges, as well as when lighting firepits, forges and pit kilns.

    Bug Fixes

    • Fixed rare case of crop growth rate being a negative value.
    • Fixed decay protection system not being properly applied to food.
    • Animals now properly store all of the genetic modifiers of the father when breeding.
    • Fixed IndexOutOfBounds crash when rendering the texture on a protection meter when the buffer config option is set to a value larger than 24.
    • Fixed alcohol quantum entanglement exploit.
    • Fixed chisel taking durability damage when using smooth mode on a non raw stone block.
    • Fixed scythes losing their smithing bonus when used to break leaves or crops.
    • Fixed inconsistent checking of valid blocks surrounding the forge.
    • Attempted to fix the solid-side checks for blocks chiseled using stair mode.
      • The testing I did shows it working better, but bit logic can be confusing so I don't promise it's 100% fixed -Kitty
    • Firepits can now be created on blocks with just a solid top face, instead of requiring an opaque cube.
      • Note: the no firepits on blocks of wooden or cloth material rule is still enforced.
    • Fixed flint and steel not working on the top face of wood or cloth material blocks due to firepit creation logic.
    • Fixed solid-side check for blocks chiseled using slab mode being inaccurate when using the TFC_Core method to check rather than the check written in the block class itself.
    • Fixed horizontal support beams replacing blocks when placed between two vertical support beams.

    1


    User Feedback


    Thank you for fixing potion damage, but now it is OP in comparison to antidote (heal or regeneration potion). Is it possible to fix these also (10x multiplier is sufficient IMHO)?

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    3 hours ago, ciekma said:

    Thank you for fixing potion damage, but now it is OP in comparison to antidote (heal or regeneration potion). Is it possible to fix these also (10x multiplier is sufficient IMHO)?

    Fixing health potions is not as simple. All the damage types already have an event handler in place that we scale the amount of damage done. Increasing health does not have such a handler.

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