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    79.18 Released


    Bioxx

    New Features

    • All water buckets (salt/fresh, wooden/red steel) can now be used to fill vanilla cauldrons. This was added per request for mod compatibility, but the request was not very specific. If this is incorrectly balanced please let us know exactly which buckets were supposed to be changed to work with cauldrons.
    • Added config option to disable hiding of blocks and items from NEI. Set to false to show hidden items in NEI. Note: Most of these items were hidden to prevent players from cheating them in and crashing their game. Use at your own risk.
    • Powder keg explosions now scale according to how much gunpowder is inside.
      • Requires a minimum of 12 gunpowder for a tiny explosion.
      • Three stacks of gunpowder will give the previous B79 explosion size.
      • A full barrel (12 stacks) will give the old B78 massive explosion.
      • Large vessels can no longer be used as powder kegs.
      • Added config option for server admins to disable powder kegs.

      [*]Added the ability to glaze colors onto small ceramic vessels for easier organization. Craft an unfired clay vessel with any oredictionary-registered dye to color it. Crafting with another piece of dye will override the original color, not mix with it. There is no way to remove the color once it has been added.

    Tweaks

    • Items melted in the forge that result in only one ingot will go into the input slot rather than try to be moved over to the storage slots.
    • Bloom Overhaul - This change means that all large blooms must be split in the anvil in order to get the full amount of wrought iron. Once the bloom has been split into 100 unit or less pieces, it is up to the player if they wish to turn it into an ingot by using the anvil, forge, or crucible.
      • Crucible input slot will no longer accept refined blooms larger than 100 units, or raw blooms of any size.
      • Raw blooms that are melted in a forge will now give unknown metal.
      • Refined & Raw Blooms of any size that are melted in the forge will give at maximum 100 units of metal. Any remaining units of metal will be destroyed.

      [*]Removed the majority of plans being automatically selected in the anvil. Players must now manually select the plan.

      [*]Splitting blooms no longer auto-places the blooms in the player's inventory. Instead, split blooms are spawned in the world on top of the anvil. Note: Due to how finicky item entities are in Minecraft, it is strongly suggested that you stand directly next to the anvil while splitting blooms to make sure you pick the items up.

      [*]Changed wooden button crafting recipe to just use one plank block again.

      [*]Seaweed can be quickly harvested using left or right click with a knife.

      [*]Hoe modes won't switch to nutrient mode for stone hoes even when the player has a high enough agriculture skill since nutrient mode doesn't work on stone hoes no matter what.

      [*]Added bone handle recipes for stone javelins. All stone tools should now be able to be crafted with either a stick or a bone as the handle. This difference does nothing other than add a use for bones.

      [*]Lamps now give off the same light level as glowstone, instead of the light level of torches.

    Bug Fixes

    • Fixed anvils not taking world seed into account when determining placement of the red arrow for smithing. A "superseed" which is never shared with the client, and is determined on initial world load has also been added, so even worlds with the same seed that were generated at different times will have different red arrow placements for specific smithing recipes. Note: Unfortunately this change means that the red arrow placement on all existing worlds has changed, and your current combinations of moves will likely no longer work. However, this new arrow placement should not change even if the server reboots.
    • Fixed mortar creation draining too much lime water, often resulting in a negative amount of liquid left in the barrel.
    • Fixed sugarcane processing not properly checking the water : cane ratio, resulting in less than an ounce of sugar if too much cane was processed.
    • Fixed ghost items in the input slot when barrel processing results in more than one full stack of items.
    • Fixed sapling timer to properly use config modifier and start the moment the sapling has been planted.
    • Fixed stone dropping the wrong rocks and no gems when mined by machines from other mods.
    • Fixed burned out torches being replaced and consuming a torch if you miss and click the top/bottom side of a block.
    • Fixed infinitely looping falling blocks on partially chiseled detailed blocks, as well as some other vanilla and modded blocks.
    • Fixed rare exploit that allowed for growing crops underground.


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    Thanks for the powder keg update. Messed around a bit in creative and noticed that when acacia logs explode, a ton of logs drop. Way more than when you would chop em. Haven't tried in survival but might be worth looking into.

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    looked around the forums and found nothing about it so i don't think its banned but is chain mail possible probably would be good only against slashing and maybe piercing if different types of arrows are added eventually but maybe you can combine a piece of armor of the same metal so iron chain mail boots plus iron plate boots and combine them to make a better piece of armor in the way of metal plates and unfinished armor

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