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    Bioxx
    With this update comes an extremely important fix for worldgen stuttering. As everyone has surely noticed, generating new chunks would cause a 2-5 second stutter where the world would freeze as the chunks loaded. We managed to find a simple way around this problem, however the cause itself is actually due to how vanilla/forge decide to send chunk updates.
    Because TFC worldgen doesn't change very many blocks when decorating the world in comparison to vanilla (I know right!?), the networking engine chooses to use a different packet than just sending the entire chunk to the client. This seems to trigger a massive number of lighting updates and devolves into a giant mess of lag for a few seconds.
    There is also a whole host of other fixes and tweaks, so I recommend that you head over to the changelog page to see what all has been affected.
    Bioxx
    Alas the time is finally upon us! After several months of on and off development and a mad dash in the past two weeks or so, the long fabled Build 77 is now available to be played by the public.
    There are so many changes that I cant really remember most of them. If you head over to the changelog page however, you'll see a good list of them with varying states of detail. The wiki may take a few days to get many of the changes documented so please bear with us until it is updated.
    To make things easier, Dunkleosteus put together a video demonstrating many of the changes.

    Bioxx

    Forum Validation

    By Bioxx, in Homepage,

    Forum validation was temporarily broken. If you attempted to make a forum account in the past few days and never received your validation email, try to click the button to resend your validation. Hopefully we have it fixed now.
    Bioxx

    Update 8/2

    By Bioxx, in Homepage,

    After several days of getting next to nothing accomplished, I finally started getting some work done thanks to dunk taking the initiative and figuring out how to create the new bloomery in a way that I hadn't considered. The biggest problem with overhauling features is that if you're the one who brainstormed them in the first place, your mind can get stuck on one track and you don't see any other way to do it. That's a large reason for the incredible delay with 77. Well, that and me just being lazy/unable to get myself to look at code.
    I'm actively trying to push towards a release at this point since we have a ton of bug fixes and improvements in 77. Off the top of my head, the final thing we need to get working is the crucible for end game smelting and alloy production. After that, general bug fixing and testing should be all that's left.
    I'll be sure to create a longer post closer to release which will describe all of the changes and instructions on how things work now.
    Bioxx

    So a much needed surprise for you all today. Crysyn wanted to play some TFC recently but was put off by a few of the more glaring bugs that are present in Build 76. As a result he took it upon himself to get a working build 76 dev environment setup and merged in a few of the fixes from Build 77. As a result, Hotfix 19 for Build 76 is now available. Get it from the downloads page!

    So a much needed surprise for you all today. Crysyn wanted to play some TFC recently but was put off by a few of the more glaring bugs that are present in Build 76. As a result he took it upon himself to get a working build 76 dev environment setup and merged in a few of the fixes from Build 77. As a result, Hotfix 19 for Build 76 is now available. Get it from the downloads page!
    Changelog
    Tweaks
    Reduced Skeleton damage.

    Bug Fixes

    Fixed crash that would occur when chopping down very large trees.
    Fixed player used bows doing vanilla damage instead of tfc damage.
    Re-enabled vanilla writable books

    Bioxx

    Wiki downtime

    By Bioxx, in Homepage,

    We are attempting to fix an issue where the wiki is killing our website so we've temporarily disabled to wiki until further notice. I'm sorry to those of you who are looking to use it to figure out some of TFC's more complex mechanics, but we don't have an eta on its return. For now if you need help, feel free to come by the IRC and ask any questions by clicking the IRC button in the top right of this website. Remember, IRC can be very slow at times. It's not always a super active chat room. Just ask your question and wait around for a while. Eventually, you'll get help.
    spAnser

    Quick Update

    By spAnser, in Homepage,

    So the move has taken longer than expected because spAnser has been busy lately. Sorry to those of you who haven't had access to the temporary forums. Here is a link that I should've given earlier. Most people should have a page that gives you an error message and a temporary link but some of us just get a 404 message instead. On the subject of build 77, it's still coming along. Some days we get a whole lot done, and then things might go quiet for 3 or 4 days as we do other things. If you want to follow along as development happens, you can check out our commit log. Sometimes the commits are extremely vague (I'm looking at you Dunkleosteus), but others are more informational. Hopefully that link will help stop anyone thinking that we are dead over here. :)

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