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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

Necoxus

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About Necoxus

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    Apprentice Blacksmith

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  • Gender Male
  • Interests Developer for TerraMisc, an addon that adds random stuff and things for TFC.
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  1. I will say that the planned update is a ways away, perhaps in terms of months, lots of changes and improvements. You can see progress via the GitHub link in the OP if interested, just keep in mind that it is all work in progress and may not reflect what actually gets released. I greatly appreciate the offer, perhaps if I can find the time I will pop by sometime. Till then keep the bug reports and suggestions coming!
  2. Looking back through the forums posts I see a few issues reported regarding TechNode: -Issues with fluid bottles (TFC Bottles don't exist in TechNode) This should be a simple fix and I will be getting around to restructuring fluids completely in my add-on anyways for an unrelated reason. -Issues with recipes using tools to cause duplication. Are there any other problems that you are having? (@Bunsan any other issues you can foresee based on your rewrites?)
  3. Detection option? Like to resolve conflicts with Technodefirmacraft? Nope. Can you elaborate on what the issue is? Provide a bug report and any error logs or crash reports you have and I'll try to resolve the issue. I'm currently working on a major overhaul of TerraMisc so it could be some time until I can resolve this issue and have a new version released.
  4. Candles should be using the same criteria as torches, they have to have a solid surface beneath them if I remember correctly. Can you provide an update or a screenshot? I'd also like to encourage you to check out the section in the OP regarding bug reports. Thanks
  5. Honestly, I am no longer working on this, I started on an updated but life has just gotten complicated. It is completely possible that there is an error with the soy milk, but I would first suggest removing "Cooking with TFC" and seeing if the issue persists.
  6. I will look into compatibility, "Cooking with TFC" rewrites the original food system heavily from my understanding. My plans will only be in addition to the base TFC system so, in theory, there shouldn't be interference, but I will do some testing before release. I'll add the link to the main page as well:https://github.com/Powerman913717/terramisc
  7. I have officiallydecided on a plan for the next update (0.14.0), it will be a food-oriented update focusing on new meal types and brand-new ingredientsaltogether. I plan on getting to the other ideas that people have suggested in a future updated however I already have some plans in place for how (0.15.0) will look. If you're interested in seeing stuff ahead of release there is a public GitHubpage now; it shouldn't be hard to find. Thanks!
  8. Not a bad idea, I will need to find some way to balance it, maybe restricting it to higher tier metals or something.
  9. I heard about that dupping bug too, since I use knives and hammers in some of my recipes. Does your fork of TFC have a unique ModID or another identifier I could detect? If so I could implement tweaks, your right that it would be a slippery slope but it might not be terrible. It's also worth it to me if that is what people want and it will be used.
  10. Technically yes, the TFCM onion juice item looks like a glass bottle...but I believe the container item is set as a TFC glass bottle. I need to confirm your idea, but if that'sthe case, I can set up an "if" statement to switch to vanilla bottles in the presence of TechNode.
  11. I'll look into it deeper then, however, the error is on the last of my fluids. I feel like if it were a registry issue, the crash would occur sooner rather on the closing entry.
  12. It's throwing an error on one of my fluids, could be a conflict with something in one of the other mods. Do you any of those mods add anything named similarly to "Onion Juice" or anything remotely like that?
  13. Isn't that a mod pack? I haven't played it so I'm unaware of any incompatibilities if you have a crash report from the mod pack with TerraMisc I'll take a look.
  14. I could work thatch into a recipe to use as fuel, however, I will not alter the balance of existinggame mechanics. The flint & steel is quicker to use when you make firepits, kilns, or forges; for relighting them, it is as effective; the other advantage is the flint and steel has much higherdurability.
  15. I have added additional recipes that use sticks over other types of wood; I can'tentirely recall what they are at the moment lol, probably for ladders I think. I can look into it later though. The problem with just ignoring how other fuels are implemented is that it could throw errors when specific values are missing, and a block or something tries to call up those values. I could implement an item separatefrom sticks that are crafted from them such as "scrap wood" or something like that, with a new TFCM item it would be a breeze to add those values, it's not something that can be readily done to an existingitem.