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About Necoxus

  • Rank
    Apprentice Blacksmith

Profile Information

  • Gender Male
  • Interests Developer for TerraMisc, an addon that adds random stuff and things for TFC.
  • Location

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  1. World generation

    Mod list? Version numbers? Where did you download? Are you playing TFC through a modpack? This kind of information is necessary if you want any kind of real help.
  2. I will say that the planned update is a ways away, perhaps in terms of months, lots of changes and improvements. You can see progress via the GitHub link in the OP if interested, just keep in mind that it is all work in progress and may not reflect what actually gets released. I greatly appreciate the offer, perhaps if I can find the time I will pop by sometime. Till then keep the bug reports and suggestions coming!
  3. Looking back through the forums posts I see a few issues reported regarding TechNode: -Issues with fluid bottles (TFC Bottles don't exist in TechNode) This should be a simple fix and I will be getting around to restructuring fluids completely in my add-on anyways for an unrelated reason. -Issues with recipes using tools to cause duplication. Are there any other problems that you are having? (@Bunsan any other issues you can foresee based on your rewrites?)
  4. Detection option? Like to resolve conflicts with Technodefirmacraft? Nope. Can you elaborate on what the issue is? Provide a bug report and any error logs or crash reports you have and I'll try to resolve the issue. I'm currently working on a major overhaul of TerraMisc so it could be some time until I can resolve this issue and have a new version released.
  5. Candles should be using the same criteria as torches, they have to have a solid surface beneath them if I remember correctly. Can you provide an update or a screenshot? I'd also like to encourage you to check out the section in the OP regarding bug reports. Thanks
  6. Honestly, I am no longer working on this, I started on an updated but life has just gotten complicated. It is completely possible that there is an error with the soy milk, but I would first suggest removing "Cooking with TFC" and seeing if the issue persists.
  7. I will look into compatibility, "Cooking with TFC" rewrites the original food system heavily from my understanding. My plans will only be in addition to the base TFC system so, in theory, there shouldn't be interference, but I will do some testing before release. I'll add the link to the main page as well:
  8. I have officiallydecided on a plan for the next update (0.14.0), it will be a food-oriented update focusing on new meal types and brand-new ingredientsaltogether. I plan on getting to the other ideas that people have suggested in a future updated however I already have some plans in place for how (0.15.0) will look. If you're interested in seeing stuff ahead of release there is a public GitHubpage now; it shouldn't be hard to find. Thanks!
  9. Not a bad idea, I will need to find some way to balance it, maybe restricting it to higher tier metals or something.
  10. I heard about that dupping bug too, since I use knives and hammers in some of my recipes. Does your fork of TFC have a unique ModID or another identifier I could detect? If so I could implement tweaks, your right that it would be a slippery slope but it might not be terrible. It's also worth it to me if that is what people want and it will be used.
  11. Technically yes, the TFCM onion juice item looks like a glass bottle...but I believe the container item is set as a TFC glass bottle. I need to confirm your idea, but if that'sthe case, I can set up an "if" statement to switch to vanilla bottles in the presence of TechNode.
  12. I'll look into it deeper then, however, the error is on the last of my fluids. I feel like if it were a registry issue, the crash would occur sooner rather on the closing entry.
  13. It's throwing an error on one of my fluids, could be a conflict with something in one of the other mods. Do you any of those mods add anything named similarly to "Onion Juice" or anything remotely like that?
  14. Isn't that a mod pack? I haven't played it so I'm unaware of any incompatibilities if you have a crash report from the mod pack with TerraMisc I'll take a look.
  15. I could work thatch into a recipe to use as fuel, however, I will not alter the balance of existinggame mechanics. The flint & steel is quicker to use when you make firepits, kilns, or forges; for relighting them, it is as effective; the other advantage is the flint and steel has much higherdurability.