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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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Necoxus

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Everything posted by Necoxus

  1. Growing Trees mod port (?)

    Make sure to get the mod author's permission, or check their legal statements first before you start trying to port. I think there are two ways to do this port, the simple copy and paste wayor the super realistic and more interesting way. The latter would involve creating the different systems so that the trees all grow in different patterns, and changing them to work from the TFC time scale as previously suggested. Also, a note on the TFC axe, the axe item doesn't do anything itself, the TFC wood blocks check the oreDictionary for items registered as "axe" when a block is broken to determine if the whole tree should be taken down.
  2. The issue has already been addressed, so I don't feel the need to change anything at this time. You can manuallyupdate TerraMisc through ATLauncher, it is fairly simple, and I'll contact the TerraFirmaPack people to get it updated officially to the correct version.
  3. What version of TerraMisc are you using? In 0.13.0 it should only be producing one coil at a time, from a single ingot; instead of the older double ingot for two coils method.
  4. Candles received a complete rewrite, technically now there is only one candle. You can make "tallow dye" and then right click on the candle to change its color. More information should be included in the change logs.
  5. I left the standard TFC versions of stuff for compatibility. Easier for people to add my add-on to an older world or mod pack that way.
  6. Fruit juice is produced from all berries, plums, and cherries. And yes it can be used to make both wine and sugar. The other juices are mostly for just drinking, those being apple and orange. I'll think about adding a sugar recipe for them as well. Lemon juice can be used to craft lemonade, that recipe also requires sugar and water. The new onion juice is a joke, I added it for HoneyPlay who often streams on twitch with Pakratt who hates onions. It can be used basicallyas a poison splash potion. Side Note: all potion effects can be removed from the player by drinking soy milk.
  7. Painterly Pack Painterly Pack is a free and easy to use resource pack customizer, with many options you can select textures you like for most things in the game. Painterly pack as just started adding mob support, however they haven't gotten to TFC and I don't think they will for a while. So I have compiled a pack the matches the custom version I use in style. You can download both my custom normal minecraft pack and the custom TFC version compiled by me from Painterly textures and some custom stuff I have made in the style of Painterly. Links below to Painterly and its owner: http://painterlypack.net/ https://twitter.com/PainterlyPack Example Pictures of Textures: Downloads and Links An easy way to talk to me is via twitter, if you have found a bug with the textures. Note before sending me stuff about bugs read the changelog that is included inside the file download. https://twitter.com/powerman913717 PainterlyPowerman[1.7] <- This is the Regular Minecraft Only Version, which is my custom form of painterly pack. PowermanPackTFC[basic] <- TFC files only version, this is suppose to be used with other painterly packs but can be used with any other texture packs, however this causes less nice results. PowermanPackTFC[Full] <- This is the full combination of both the TFC and Regular versions. Enjoy!
  8. TerraMisc (0.13.0) has been released, check the changelog for more details. Mainly minor bug fixes.
  9. Pit kiln doesn't work as expected on multiplayer

    You can also throw a torch onto the pit kiln to light it.
  10. Glad someone noticed the armor thing, the chain mail armor actually is set to count as leather for that calculation so wearing chain mail can be good for an archer.
  11. Fml, fixed...I need to change the labeling on those so that stops happening...
  12. TerraMisc (0.12.1) has been released, includes some bug fixes, nothing else special. More details in changelog.
  13. The integer thing was a quick fix, I'll see what I can do about improving the way the math is done to bring back the floats, numbers would get all sorts of weird to make them that big as you suggested. Using zero anywhere will not be possible mathematically zero creates a lot of issues inside the code, and I rather not create a special condition to turn a longbow into a machine gun. I'll also look into the quiver, thanks for the bug report.
  14. beTerraMisc (0.12.0) has been released, several new features to enjoy, such as soy milk and an improved fruit press. Candles have been completely rewritten, I suggest that before updating you remove any candles currently placed in your world as all candles will be receiving a data update that could cause conflict with older versions.Colored ones will disappear this is intentional as world saves will have to be convertedto the new candle system. More details in the changelog as per usual. Edit: Please redownload if you have downloaded already, uploaded the wrong file.
  15. I'll take a look into this, there have been bugs before similar to this, must have missed some math somewhere. Just to clarify,what version of TerraMisc is this? Also, I will be addressing the development of this addon in a few days or sooner, as TFC2 is taking such a long time.
  16. WIP TFCTech Addon

    Thanks so much! I spent weeks searching through google and the forge forums without finding this!
  17. WIP TFCTech Addon

    I've noticed that you are very gifted with using models, specifically those that update to look differently. I'm currently working with a tile entity that changes its texture, I have the texture changing successfully, however, the change only becomes noticeable when either the chunk or the save is reloaded. My question is how are you getting your TESR to reflect the new models without a reload? Thanks, Edit: For the record, I've tried block updates and those don't seem to be working.
  18. You could generate the layer of dirt/grass over the stone layer so that the blocks don't collapse. I haven't played TC in a while, but if I remember correctly TC mounds were bricks on the inside and had the dirt as a cover so it shouldn't be super complicated to switch those blocks to TFC blocks.
  19. Added a few mod spotlights to the op, however those damn spoilers have gone crazy again. I'll try to fix it, but this forum software is a pain, if a moderator knows how to fix it, feel free to edit it. Edit: Got it fixed now.
  20. [Solved] Error Building Deobf Version of TFC 0.79.29

    Ok, thanks...I'll try doing thatinstead.
  21. For add-on development, I build TFC from its source code to get the deof version as it is not generally available for download. I've tried running build.bat several times after extracting TFC from the source zip found on Github (TFCraft-0.79.29.zip), it has failed repeatedly. So I tried executing the command myself to see what the issue was. According to the console log/error it is having an issue with "BlockStair.java:90", and the error reads to be "binary literals are not supported in -source 1.6" Please note this is TFC being compiled, not compiling an add-on. What I need to know is if this is an issue with the TFC source I downloaded or if it could be an issue on my end, I can run the command again with debug or info to get extra information if it is needed. I didn't think this counted as a normal bug or issue so I didn't use the general format.
  22. [Solved] Error Building Deobf Version of TFC 0.79.29

    I'm building the same way, I just use eclipse to code...however that shouldn't be causing an issue as I have done anything with eclipse to the TFC source, I haven't even imported it yet. I just ran setup.bat, then ran build.bat where the issue occured. Is it possible that the fix didn't get pushed to source zip? I would prefer to avoid changing any TFC files just in case it causes other issues in the future.
  23. This mod is out of date, 79.22, and if the dropbox link has disappearedit has most likely been abandoned. If you are having an issue with TerraMisc please go to that topic and post a bug report, instructions are in the op.
  24. Decorative/Magical gems

    It seems that colored light is a thing. This mod implements but there seem is hacky-ness going on also its still beta in 1.7.10, and the mod author seems to have moved on, but it is possible. I'm not at all suggesting that TFC undergoes something like this, but in the event that someone does port this or create a similar project I'm sure people would enjoy compatibility as Vazkii as done with Botania and this mod. Links: Colored Lights, Botania support.