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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Powerman913717

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About Powerman913717

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    Apprentice Blacksmith

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  • Gender Male
  • Interests Developer for TerraMisc, an addon that adds random stuff and things for TFC.

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  1. Honestly, I am no longer working on this, I started on an updated but life has just gotten complicated. It is completely possible that there is an error with the soy milk, but I would first suggest removing "Cooking with TFC" and seeing if the issue persists.
  2. I will look into compatibility, "Cooking with TFC" rewrites the original food system heavily from my understanding. My plans will only be in addition to the base TFC system so, in theory, there shouldn't be interference, but I will do some testing before release. I'll add the link to the main page as well:https://github.com/Powerman913717/terramisc
  3. I have officiallydecided on a plan for the next update (0.14.0), it will be a food-oriented update focusing on new meal types and brand-new ingredientsaltogether. I plan on getting to the other ideas that people have suggested in a future updated however I already have some plans in place for how (0.15.0) will look. If you're interested in seeing stuff ahead of release there is a public GitHubpage now; it shouldn't be hard to find. Thanks!
  4. Not a bad idea, I will need to find some way to balance it, maybe restricting it to higher tier metals or something.
  5. I heard about that dupping bug too, since I use knives and hammers in some of my recipes. Does your fork of TFC have a unique ModID or another identifier I could detect? If so I could implement tweaks, your right that it would be a slippery slope but it might not be terrible. It's also worth it to me if that is what people want and it will be used.
  6. Technically yes, the TFCM onion juice item looks like a glass bottle...but I believe the container item is set as a TFC glass bottle. I need to confirm your idea, but if that'sthe case, I can set up an "if" statement to switch to vanilla bottles in the presence of TechNode.
  7. I'll look into it deeper then, however, the error is on the last of my fluids. I feel like if it were a registry issue, the crash would occur sooner rather on the closing entry.
  8. It's throwing an error on one of my fluids, could be a conflict with something in one of the other mods. Do you any of those mods add anything named similarly to "Onion Juice" or anything remotely like that?
  9. Isn't that a mod pack? I haven't played it so I'm unaware of any incompatibilities if you have a crash report from the mod pack with TerraMisc I'll take a look.
  10. I could work thatch into a recipe to use as fuel, however, I will not alter the balance of existinggame mechanics. The flint & steel is quicker to use when you make firepits, kilns, or forges; for relighting them, it is as effective; the other advantage is the flint and steel has much higherdurability.
  11. I have added additional recipes that use sticks over other types of wood; I can'tentirely recall what they are at the moment lol, probably for ladders I think. I can look into it later though. The problem with just ignoring how other fuels are implemented is that it could throw errors when specific values are missing, and a block or something tries to call up those values. I could implement an item separatefrom sticks that are crafted from them such as "scrap wood" or something like that, with a new TFCM item it would be a breeze to add those values, it's not something that can be readily done to an existingitem.
  12. I rather not borrow features from newer versions of MC or other mods, just doesn't feel original and I won't be able to reproduce the features exactly the same; at least not practically. A lot of those ideas would involve finicky code or base edits to TFC, which are not allowed. However, I am working on some food-related things at the moment, and I've already pushed a new decorative block to my GitHub page. So I may do some beekeeping stuff, but that's been done so many times in MC by various mods I'll need to find some unique ways to tackle it. Using sticks as fuel isn't impossible, but could be tricky as TFC adds a lot of variables to fuel; different types of fuel affect the taste of your food for instance.
  13. I have been thinking about releasing a bit of an update to TerraMisc, the 3rd year anniversary is coming up, and this addon has come a long way and taught me a lot. I've switched PCs during this time, so my dev environment is a bit shaky currently. Provided that I can get it smoothed out and functioning, I'd like to do something special. What would you all like to see added to TerraMisc? I do plan on making TerraMisc open source on Github as apart of cleaning up my dev environment.
  14. Placing the TFC Hopper in the crafting grid will produce the TerraMisc Fruit Press. You can use the fruit press to process olives into oil, so there is no need to have both.
  15. Did you use a resource pack? Or did you edit files within the mod itself?