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CalangoMC

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Everything posted by CalangoMC

  1. Do you check the forum everyday?

    Not every day, 1 time a week moreless.
  2. Food + Taste + Hunger

    +Happyness, all food fullfill your hungry needs! But only things you like, make you happy! Onions!
  3. http://happydiggers.net/content.php?482-HappyDiggers-TFC-updated-to-0-79-25-845 Look at 79.25 TFC version http://terrafirmacraft.com/download.html
  4. My sugestion is while the player gathering your crops, the amount of food produced change relative to quantity of nutrient in the farmland, i think this change make the farmers more dedicated to mantain the land rich in the nutrients its the crop need. The idea is alike you dont have the butchering skill, and fishing a 1oz of fish, but relative to the farmland nutrients level, respective to the type of crop needs.maybe the crop rotation make sense like this, not only the speed to produce is a way to keep attention on planting. and the soili nutrients. Sry, i dont speak english.i hope don't breaking any rule. Thanks
  5. Advice from the more experienced.

    https://github.com/Deadrik/TFCraft/commits/master
  6. Vanilla vs TFC battle

    TFC of course, have much more durability and damage! But many tools to cut metal is made of diamond abrasives.
  7. Magic!

    No, have a bit of mods full of magic, i dislike the way of TFC going to Magics and fantastic, aproach. I know, zombies and skelletons, not much believable, but any game need a bit of "suspension of disbelief", nothing is true realistc in fact means.
  8. Diary Of A TerraFirmaCraft Noob

    sad, my stone knife pickaxe is gone!
  9. Diary Of A TerraFirmaCraft Noob

    dont kill, all animals around, make a saw to store your itens and go far searching a exposed copper vein, break this with a knife (is very slow). (RIP) Take all stick you can, make ladders to digg verticaly around ore nuggets. Use a knife to gather seaweed, is a easy food source.
  10. StoneAgeCraft

    Make ricotta, milk and lemon, rennet, is maked from stomach of cowns, maybe you use the leather water sac, blade from sheeps. IDK how to make the script to change barrel/largevessel process, to replace the vinegar for the rennet. recipes.addShapeless(<terrafirmacraft:item.Vinegar>, [<terrafirmacraft:item.Lemon>.withTag({foodWeight: 100.0 as float, foodDecay: -24.0 as float, decayTimer: 1}), <terrafirmacraft:item.Wooden Bucket Empty>]);
  11. Suspend Decay on preserved food

    Remember the point about makinig cheese is very easy, if you have 9 familiarized female cowns, you have a way to make 1 cheese a day, and milk in barrels, dont decay, this way and hard preserving ways make you never be lacking in cheese. In RL, the not industrialized food, rotten in the market, bread, fruits,, vegetables and grains while the time pass. Thanks.
  12. [Solved] What is this ore

    terrafirmacraft wiki is your best friend. http://wiki.terrafirmacraft.com/Ore
  13. TFC Myths

    Animals have a timed re-spawn or never respawn? (deers, bears, cowns, pigs, chickens, horses)
  14. I can't find mud bricks?

    Decorations have mud bricks. http://terrafirmacraft.com/f/topic/7694-tfc-07923-decorations-addon-for-tfc
  15. Simple rhyolite generator and Olive block break, usefull to easy gather cobblestone to roads and huge projects.
  16. No problem in "olive oil processing hopper" breaking blocks? https://youtu.be/Ei6OfOVX4Qo?t=292
  17. stone tools is so good, many people use only stone hoe, shovel, axe, knife. The exception is if he need to work specific way, if he need a lot of wood, straw, farmland, terraforming, charcoaling (all more intensive jobs) same way a copper saw, is good por general purposes but if you go to build a large area with planks and lumber, maybe you see the need to better metal saw for more durability. One stone axe make around 40~50 logs, not is a crap tool. Stone knife is used far the end-game, beacuse your very cheap and usefullness Thanks
  18. General Damage tweaking.

    Tony, the wild crops dont is the problem, farming produce much more food than the wild huge spawning, 1 chunk of farm is better than any wild chunk, because the wild chunk need many years spawnning to produce the same amount but the farmland is near the player. The problem with "wild crop spawning" is solved to 0.25, think dont have more spare crops "in to the wild" (i like this film, o_O) scarcity is the "need" for a coop play in TFC, if anyone have all the things he need, he dont need anyone, he is free and independence. TFC needs to play: Food - life maintenance armor/weapons - defense from hostiles tools - for production of food/weapons if you have all this easy and all the time you dont need nothing more. Food, decay with time, and this make a ciclic need to produce food (but is easy to make food in regular way) weapons is only consumed if you have a constant hostile ambience, if you find a easy peaceful way , this is broken because you dont consume your defensives. tools the issue on this is many times you consume tools to produce more tools resourses, one picaxe fullyconsumed dont gather resources for 2 or 3 new picaxes, but for more 30~40. Consuming one picaxe to produce 10 news, make any world replenished of picaxes very easy. Same real world, the "need" to keep TFC playing is increasing the consume of stuffs and/or lowering the gather ways. All is my vision/opinion. ----------------------- Thanks for all, but is time to go to out off-topic. This is starting about mobs damage (remember!?) -------- *****in-time :@Tony: The aswer about how the starting player have food if wild crops dont have food drop, need reponses!?
  19. General Damage tweaking.

    Thanks, Kitty. @Tony, i dont remember if the DarkAge have the towny despawn mobs, this (IMO) break the small needs to buila a secure house, normaly if any server have this im live in a camp (openfloor) ----------------- If wild crops dont drop food, at the start server many people go to starvation, all have butcher skill low, any animals killed drop low meat, and need to preserve for ranching. Fishing need string or wool, fruits need a time to produce and one tree dont make expressive amounts. How to obatin starting foods? -------------------------------- I agree with the crops old die, is a bit tragic, but challenge any farmer to learn and know, maybe create the need to input knowledge ingame, making info signs or books, sound interesting, but have the chance to cause a misfortune, and the fall of yours survivor, In my mind, in survival way food is a very precious resource, this have first priority. ------------------------------ Another way is to you block the farmland placement of seeds (Blocking the farm/fruits) basic food is gathered only in wild, (meat and cheese remaining) This way force the preservation of the spare food gathered around the exploration.
  20. General Damage tweaking.

    The config to kill old crops, make the game hard, any fail in farm lost your seeds. Longer years make the farming more slow, i think For hard play, i sugest you make all the veins small, have a huge amount of ore in one vein to sustain all the server.
  21. An livestream of the entire gameplay from a new world. ***I messed up, did not know the debug not let the food and the hot metal forever, and forge working without coal, sry
  22. Ridiculous Suggestions

    make TFC more easy to play.
  23. You mean, with the auto-breaking block or manual break?For manual breaking dont need the piston, but for auto-breaking need because the fall of cobblestone break the hopper, and if you put the hopper bellow the rhyolite generated its break the lava and not produce rhyolite.
  24. Insane wild crops regeneration

    Happy Diggers is a MP server and have a long term running same map, (look at the number of towns created) (maybe insaneJ, say how many people played in curernt map) Multiplayer is 2 players? 5/10/50/100 players? I make a video to show.