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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

aeroc

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About aeroc

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  • Birthday 10/10/80

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  • Gender Male
  • Location Calgary, Slave Farm Canada

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  • Skype aero_c
  1. Running TFC from eclipse workspace

    Please help. I'm necroing this thread to ask a question because the gradlew build script fails when it tries to download the Waila .pom file (peer not authenticated). I tried importing a cert using the keytool command, but that didn't work. I also tried adding systemProp.https lines in the gradle-wrapper.properties, but that didn't work either. I can straight up download the files the script is asking for, but I have no idea how to supply them to the script. gradle is infuriating. I miss the pre-gradle days. -For anyone who has worked on addons for TFC, what version of the JDK are you using? I've got 1.7.0_80. (This could fix it) Here's the error: > Could not resolve mcp.mobius.waila:Waila:1.5.11-RC2-NONEI_1.7.10. Required by: com.bioxx.tfc:TFCraft-master:0.79.29 > Could not GET 'http://mobiusstrip.eu/maven/mcp/mobius/waila/Waila/1.5.1 1-RC2-NONEI_1.7.10/Waila-1.5.11-RC2-NONEI_1.7.10.pom'. > peer not authenticated Solution (in case this happens to anyone else): Copyhttps://www.mobiusstrip.eu/maven/mcp/mobius/waila/Waila/1.5.11-RC2-NONEI_1.7.10/Waila-1.5.11-RC2-NONEI_1.7.10-dev.jar and place it in TFCraft-master/build/dirtyArtifacts/
  2. We're keeping B77 alive as we enter our 15th continuous month of TerraFirmaCraft. This week we updated TradeBooth mod and added Steampunk Airships. Rumors of a new spawn town have surfaced. Join us if you remember Roanoke, or feel nostalgic for B77.
  3. 2160 oz Pig

    Kill a pig-sized squid and you're lucky to get 1 ounce.
  4. 2-3 weeks ago Roanoke had 25-28 peeps online at once, things change. I distinctly remember seeing how dead yours and Zandrov's servers were at that time (no malice, just an observation). What I've noticed with TFC servers over the years is that there is usually one really popular vanilla TFC server at any given time on these forums. After a couple months the hardcore loyal players get bored with TFC and start demanding mods. The admins always gives in, and it becomes a modded server. Then shortly after, those players get bored with it all and the now-modded server dies, in terms of population. Then, right on queue, a new vanilla TFC server appears in the forums with a fresh map and the cycle starts again. I can never go back to vanilla TFC, it's far too bland. I hope you keep the trend going for a long time, enjoy it! =)
  5. Probably 99% of the crashes are related to TFC bugs, like lightning striking TFC trees, someone cutting sequoias or someone walking in a new chunk with sequoias. This is a problem on all TFC servers.
  6. Why is the host bad? We've been lag free for 3 months, then things got bad this week when we have 20+ online. We added more RAM today, so hopefully that is the end of our lag troubles.
  7. Another month has gone by on Roanoke, so it's time to share the progress at spawntown's vault: The ingot stacks are getting so big, it requires two screenshots now for perspective. Lead is by far the most commonly sold item, as it has no in-game use. And in other news, we hit 26 players online at once yesterday. No instance of Roanoke server over the years has ever seen this many players online at the same time before. =)
  8. Ocean Of Sphalerite

    Having some mystery in the ore gen system is a good thing. Having the ore gen revealed to me in both vanilla and TFC took some of the enthusiasm out of the game for me. I still remember the person who told me how predictable ore gen was in TFC, and that was a long time ago. Once you discover how simple it is, you'll mine in a repetitive way and the challenge is replaced by tedium.
  9. We added/updated a few mods today:-Bibliocraft 1.5.5 -b77horses 0.1: Adds TFC health to vanilla horses. -tradebooth 0.6.2.2 (updated for bug fixes) See our server news thread for links to these mods: http://roanoke.enjin.com/forum/m/11939015/viewthread/10148801-
  10. Update Frequency Poll

    You're already strapped for time and motivation, just add code to detect old worlds and that adds to/replaces/deletes obsolete blocks/items/entities as the server starts up the new version for the first time, because that would be fun, right? It could be like vanilla, where you gotta explore to get new terrain generation. The people who keep old worlds are probably a tiny minority.
  11. When is it time to throw in the towel?

    I think you should appreciate the challenge. It could be worse, all the resources could be found in the same place and the fast progress up the metal tiers would dull the experience.
  12. I learned last night that powder kegs can knock item frames off of walls perpendicular to the blast vector over crazy distances. The blast might have only affected a radius of 20-30 blocks, I instantly died with 41 levels well beyond that, and the item frames that fell off (and despawned due to my ignorance) were well over 100 blocks away from the powder keg. So if you ever do blasting near your home be sure to check on your item frames or else you'll lose em.
  13. I found this whilst mapping for the server map: It looks like a submerged ravine, but my guess is that the water blocks have not updated. So if you were to sink into this you might fall to your death as there are likely to be air blocks right beneath the water blocks. You can find our server's map here: http://gamogora.com/misc/roanoke/map/ It is made entirely of in-game maps which were screenshotted and stitched together. Each segment typically takes 2-3 hours to explore fully, usually longer in mountainous terrain. If you'd like to help with the mapping effort, I can share with you the coordinate system it uses, to ensure all the segments align with one another.