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aeroc

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Everything posted by aeroc

  1. Anyone seen Peat lately?

    I miss him dearly. I've visited a couple dozen swamps in the 60s builds and haven't found any. Is it generating any more?
  2. Has anyone ever legititetly found Kimberlite?

    If you want a use for diamonds then enable diamond conversion recipes and vanilla recipes in the TFC config file. It will give you more stuff to build once you've exhausted the few products TFC offers. It also gives an incentive to build automated sand dispensing sluice arrays, since sluices can produce diamonds rarely.
  3. Nickel/Native Silver/Malachite (B72)

    I made my own in java. Even though 47000 chunks is a decent amount, it could be just luck that the areas I generated didn't happen to have gabbro in the Y60 range. I thought that garnierite count was a bit low from other worlds I've played in.
  4. Nickel/Native Silver/Malachite (B72)

    Here's the block count from a B73-B75 generated world with 49014 chunks: Native Copper: 174582 Native Gold: 17890 Native Platinum: 0 Hematite: 46736 Native Silver: 7035 Cassiterite: 385729 Galena: 115335 Bismuthinite: 576428 Garnierite: 1105 Malachite: 2147 Magnetite: 53367 Limonite: 75567 Sphalerite: 1020753 Tetrahedrite: 85425 Bituminous Coal: 710168 Lignite: 652299 As you can see those ores you mentioned are the rarest.
  5. [b73 bug] Bloomery is not working properly

    I can confirm this also (B74 SMP): Got a fresh mold in the output slot and the copper refuses to budge. Have to break the bloomery or make another one to smelt more ore.
  6. It's already been reported twice and the changelog shows that it's been fixed for Build 74: http://terrafirmacra...-73-crash-help/ http://terrafirmacra...mcactusjava196/ The short term solution is to stay away from cactus.
  7. I saw your post about that, no I wasn't near there, I avoided it on purpose. I believe I crashed it again just now. It happens when any TFC cactus grows. So I recommend to other members to run the other way if they see a desert with cactus, because it will crash. http://terrafirmacraft.com/f/topic/3060-build-73-crash-help/
  8. It crashed while I was alone on the server, I was doing little more than walking at the time as I had already traveled 20-25k meters looking for a home. Edit: It's probably a cactus-related crash as it occurred near a desert and TFC cactus need to be fixed apparently.
  9. I tried asking him on Skype 20-30 minutes after he posted, but he's been afk. Guess we gotta be patient =)
  10. ^^ It will be a good day the day the server resets, can't wait! =)
  11. How to find better metals like hematite?

    If you want to go from underwhelmed to overwhelmed, dig at the infamous Y60. Here's a a compilation of screenshots I took at the entrance to mineshafts I dug 36 meters apart from one another: On a 16000 chunk world I have saved only around 4% of all ores spawned near Y90.
  12. This thread's original post is misleading, use Forge 436 only, newer versions have caused similar problems recently. If you go back a page or two, Gwinans mentions this. Hopefully that works for you right away. If not, post the versions of each of your mods just to be certain.
  13. Farming makes even less sense now. [NEW OP]

    Technically crops don't grow in an unloaded chunk, but once you visit them any time that has passed since the chunk was last loaded will be processed all at once. If that amount of time is significant, then your crops will grow at that time. This happens in SMP, if you plant a crop and don't log into the server for a day or two, you'll find all the plants will grow (or pop out of the ground) instantly as you log in.
  14. Is it possible to move an Anvil

    I've moved them many times by breaking them with a pickaxe.
  15. Because in single player your Minecraft client is also a server, serving to itself.
  16. Ores are too hard to find starting off.

    This is one of the best features of TFC. It's an improvement over vanilla MC where you can plop down your home anywhere you like with certainty that all the resources you need are underneath you leaving no real challenge or incentive to explore.
  17. [B72] Peat Doesn't Generate [FIXED in B73]

    The changelog says this is fixed for B73:
  18. Here is the part of the deobfuscated code from TFC's "WorldGenPeatPit.class" where peat only generates in swamps: TFCBiome biome = (TFCBiome)par1World.a(var8, var9); if (biome != yr.h) continue;The problem is yr.h is a vanilla swamp biome, here it is in yr class in minecraft.jar: public static final yr h = new zj(6).b(522674).a("Swampland").a(9154376).b(-0.2F, 0.1F).a(0.8F, 0.9F);And here is what the code should be instead: TFCBiome biome = (TFCBiome)par1World.a(var8, var9); if (biome != TFCBiome.swampland) continue;Here is TFCBiome.swampland: public static final TFCBiome swampland = new BiomeGenSwampTFC(6).setColor(SwampColor).setBiomeName("Swamp").setMinMaxHeight(-0.1F, 0.1F);So peat never generates because the code tells it to only generate in vanilla swamps, which don't exist in TFC world generation.
  19. Are you unable to connect after clicking the Join Server button, or does it not show a connection to the server in the server list screen? It's a long shot, but try Forge 436 specifically, it could be an issue with 448.
  20. Probably because a map reset is imminent: http://terrakingdoms.com/index.php?threads/poll-shall-we-reset-the-world-map.25/
  21. [BUG LIST] Post your bugs below

    Here is the entry for red apples in FloraManager.class: instance.addIndex(new FloraIndex("red apple", 1, 2, 8, 7, new um(TFCItems.RedApple, 1)));The 8 is HarvestStart, and the 7 is HarvestFinish. And here is the method in FloraIndex.class that determines if a fruit tree's leaves are harvestable: public boolean inHarvest(int month) { return (month >= this.HarvestStart) && (month <= this.HarvestFinish); }HarvestStart must always be less than or equal to HarvestFinish in order for a fruit to be harvestable. Red Apple is the only fruit where HarvestStart is greater than HarvestFinish. Maybe this was set intentionally to prevent red apples from being harvestable due to some other bug related to TFC red apples.
  22. Redstone

    TFC Gold, iron, diamonds and cobble convert to vanilla equivalents in a crafting table if you enable them in the config file. TFC cobble only seems to drop from explosions, or maybe caveins.
  23. Redstone

    Are you saying a cobble generator is too much hassle? If you don't want to grind cobble what would you suggest for recipes?
  24. Mining and mine carts

    Way to take down setup that strawman!