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Treyflix

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Posts posted by Treyflix


  1. As some one who helped build the house I'm sitting in right now from the ground up I feel qualified to at least say this; it's much more practical to make a house out of planed pine logs than with planks you made with a HANDSAW. Besides the weight issue of getting the logs into place, building the walls of our square log house was actually really quick and simple. Just drill a hole in the corners for wooden dowels, insert, and add chinking. Boom, super insulative, near fire proof (yes, house made out of wood, but it's pine so you can hold a blow torch to it and it really won't burn. It needs kindling to turn into a bigger fire before those big logs will burn). The complex part was adding modern stuff like toilets, showers, washing machines, gas stove, and electricity. And the roof/2nd story I guess :P

    I guess my point is, for gameplay purposes, all I really feel needs to be changed is to be able to make "log" blocks that can be broken quicker and don't have bark on them. I want a log cabin Sooo bad but the bark looks terrible aesthetically. Perhaps once the temp update comes you would have to add chinking of some sort to stay warm.

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  2. The only problems I see is:1. Your nutrition goes down 24/7, so players might get a bit paranoid as they see the bar for their 'actual' heath dwindle day by day.2. You're nutrition would nearly never be 100%, so all foods will increase your nutrition, meaning that pretty much any food you eat will increase your nutrition, so you can't really 'test out' what you need to eat.3. it will be extremely hard impossible to know what nutrition you lack most and what you have most.However, of these three problems, #1 can't really be called a problem.For #2, and #3, all you need to do is eat every food group you can at every meal, and when you get a new food group that you didn't have before, eat a lot of that to fill up the food group you previously couldn't fill.So, I like this idea very much.But rather than a line on the health bar, I'd prefer it if the hunger bar was different colours.Say, green when you have full nutrition, black/red when your nutrition is empty, with shades in between.So you can't really tell if a food you just ate increased you nutrition or not unless you are really perspective, but you can still relative tell your overall nutrition.

    Yes I prefer that style of health bar. I cannot remember the specific word for that... Some one mentioned it in a thread requesting when temperature be changed you wouldn't not have a "bar" telling you how cold/hot you are but icy crystals form at the edges of your vision when you're cold and red heat and blur when you're dying of heat exaustion. Much more immersive!
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  3. I'm never quite sure what is and isn't forbidden knowledge so I won't say much, but I know that certain ores (or minerals) are very likely to be found together in TFC. As in intermingled, the same vein. Good examples are Bismuthimite (bismuth) and Limonite (iron), or Magnetite (iron) and lignite (coal). I am unsure this is intentional coding, or purely coincidence in my experience.

    However I do know that any two or more minerals/ores found in the same rock types can and will form in veins in the same location. Unless this has changed since B75 (citation needed)

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  4. Well, I don't.But it seems like a good idea to me

    It's a play on the English language. He was saying that he agrees with Kitty, but he agrees with the user "iprefermuffins" idea MORE. By clever apostrophe usage, he also said that he agrees with Kitty, but prefers muffins (a delicious food).It was pretty clever,
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  5. it's a true or false q, no Lithium is the lightest metalhere is another true or false: in golf, a "hole in one" is the second-best score a player can get on a single hole?

    I don't know the factual answer to this as I am not a golf fan so I'll take a guess and say False.You can have one piece of technology to survive in the wilderness for the next 5 years, what do you take? This is a tricky questions so make sure to think carefully ;)
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  6. SDA, you're a tier 3 veteran, im tier 2, and people like JAG and srgnoodles are tier 1 veterans :D i actually remember contributing quite a lot before something just died and no one was around anymore)

    What does that make me? *all he really wants is to be accepted**beady kitten eyes*Also, holy shit cork. Are you perchance related to Noodles? I like you.
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  7. Hi guys :3 *totally not necro-ing this thread* I heard you like randomness....

    17482@582749184$,83!,82!58,!258/@?83$:8?$?;&,8!45!/9?&2'kensjcjd &;!'sbk$:$jek

    There. Try and break that code!

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  8. Well, welcome back Treyflix.Man, I've been away from this forum for nearly a month, and the old crew is already starting to come back. Next I know, I'll be gone for another few months and Just_Another_Guy_:) returns...

    Well Eternal came back! I thought he was gone for good. So did SGRnoodles, but good ol noodles never really left. Now if we could just get JAG, Jed1314 and a few others on it would be a party!
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  9. @PaoloEmilio:

    I mean by the number of active registered members. Most of the veterans here have since come and go: Lumireaver (never met him/her, unfortunately), achartran (one of my friends, and I had some very 'fond' memories with him), Just_Another_Guy_:) (one of the most fun users I've ever met [i copyright calling him by his full penname!]), TheWolf277 (another one of my friends), Kimbblesrath (he still goes here sometimes, but still. Also one of my closer friends), Srgnoodles (she still attends here too, but...), Killster550 (first user I've ever met and talked to on this site, if I remember correctly. Fondest of memories with him [especially the Name Me! Derail, that was fun]), Sting_Auer, Deathbytac0, ECC, Treyflix, HunterKain, Scooterdanny, Trancengopher, Jed1314, EternalUndeath, Crysyn (he was more of a moderator on this site, but still...), and several more.

    That's a lot of the veterans I haven't seen in a while, now.

    Oh I'm always here. Even when I don't post. Heck even when I have a hiatus from TFC. The forums here are full of many smart people and I enjoy looking at the discussions. Instead of reading the news (which I find depressing) I go here. Haha!

    Also I miss JAG. He was my favorite member of the forums. Also what about Infinus5? He was a prospector by profession if I remember correctly. Lots of fascinating info on geology from him.

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  10. I think TerraFirmaCraft is a rather "underground" mod, therefore not a whole lot of people are aware of it and lots of people are very new to the mod (correct me if I'm wrong). It would be great if you did all the things suggested by everyone above, but made it slightly tutorial-ized for the many people unfamiliar with TFC. For example when I started playing I couldn't find any decent tutorials on the Mod that weren't in some other language, or that weren't from 6 months ago or more (outdated). I have no clue if you're very familiar with the mod and all it's aspects yourself, or if you would be learning it as you do your videos, but either way I would enjoy it.

    Don't worry, whenever I find my "niche" I will make sure not to neglect the new players. It would be foolish not to since I would be giving away my biggest potential audience. Without offending anyone I think it is safe to say the only LP channel out there that is both A: up to date, B: contains comprehensive and efficient tutorial aspects, and C: is run by a user who knows a lot about the mod, while still (D:) being of decent content and quality is Dunkleosteus. Etho is great and super professional, but he is still a newbie to the mod. Obviously I can never know the game as well as Dunk since he is a dev, but if I work on my YouTube editing and quality control skills I may be able to eek out and advantage and start to build a decent fanbase. However this all hinges one thing; I have to find a perspective on TFC that is different enough and suits my play style enough that I can take advantage of relatively non frequent uploads (possibly twice a week, I can't keep up with Dunk or Etho's schedule as a Student and an Athlete :P)Also for those concerned, I know I can be enthusiastic and having fun. I pride myself in being one of the most upbeat people you'll meet. Although I'm still working on creating a "voice" that works with my limited equipment. Trying to strike a balance between "enthusiastic" without making those annoying mic blowouts. I'll figure it out though in a few days :) I want to make sure when/if I do this it's quality and worth everyone's time.
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  11. our ancestors didn't eat according to a food pyramid either. They ate what was available and what they craved. They followed their noses as far as food went. Interestingly enough, there's a lot of evidence that suggests that, in the absence of processed food, children given a large range of possible natural foods will use their olfactory system to choose foods which better meet their nutritional needs than those selected by a parent. So, yeah...it turns out that animals don't really 'think' about or analyze their food needs so much as they smell things, and then let their bodies provide impulses to either eat or avoid those foods.

    Heh, this amuses me. Not to be offensive in any way, but some times the completely opposite perspective of "city folks" and what they're knowledgable about (for instance, write software or whatever your specific job is) vs what I'm knowledgable about as a farmer (basically everything to do with food) gives me chuckles. It goes both ways, many many times I've learned from "city folks" about a bajillion things that seem common knowledge to them. However some times it seems bizarre that many people really do not know jack about nutrition or food, one of the most basic needs we have as a human. Again I mean no offense and I'm not talking about anyone specific here, I just think it's interesting.

    Personally, I'd love to see the model I discussed above implemented invisibly. Instead of having food bars that you can see, I'd prefer a health bar which displays a line representing current maximum health in relationship to actual maximum health. In such a situation, the player could see that they are malnourished (in the same way that a human can feel the effects of mal-nourishment), but without knowing exactly what they are low on. Then, they can try to eat a different range of foods until something works. It would be like anvil working a bit, but for diet. In the end, each player would develop a different set of foods based on location which meet all the nutritional needs...you know...just like all of our ancestors did.

    This strikes a good balance. You have a realistic system without breaking immersion.
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  12. I don't actually have much to say in this discussion (for tonight) but I just wanted to quick pop in and say you guys (AllenWL, Dutchraptor, Mdtexeira, Visitor, and Chepelink) seem like very intelligent, rational, and calm people that I would very much enjoy having discussions with. The world (especially the USA) needs more people who can have differing opinions and discuss with others whilst not getting pissy. So, bravo.

    I think different "tech trees" would help a lot. Right now we have one really fleshed out tech tree, which is smithing. If Agriculture, Animal husbandry, Hunting, Masonry/Carpentry were fleshed out more then you could assuage the feeling that there is "no goal". As in, there is more than one profession. However I'm pretty sure this will come in time, these aspects are already fairly fleshed out (except hunting) so I'm very confident the Devs will get around to it in due time :)

    P.S. Could the aforementioned users please consider getting profile pictures? Just something so I can identify you all easier while reading through this wall 'o text. It's fine as a newbie but you all have posted enough quality content to be considered established members of the community...

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  13. From what I know they only protect against decay when in a dark place and if ive salted and cooked my meat I dont think its necessary to store it in a vessel. Ofcourse it provides more protection but I dont feel its needed

    Vessels (regardless of wether it's dark or cold) HALVE decay rate. So it's very much worth it. I even store the food I carry around in my inventory because it's such a high bonus.I understand what the OP is saying now and think this would be a decent feature.
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  14. I don't actually know much about the hardness of ORES but I do know that trying to use a copper pick axe on rhyolite (let alone basalt or granite) would be an exercise in futility. So I'm totally for these sort of limitations as I don't think it's especially tedious, and it creates a real reason to tier up, which I think is lacking. (Metal buckets yeah, but other than that bronze really does everything and is even easier to craft)

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  15. I honestly can think of many pros OR cons here. The only two I can see is Pro; adds detail and immersion. And Con; may take some effort to code.

    Usually I think "wow this suggestion is awesome" or "this suggestion sucks" but I don't have any opinion here...

    So I'll play devils advocate and ask this: what is wrong with chests? A solid chest should keep stuff out at least as well as any Granary. The purpose if a granary is if you have but loads of grain. There isn't a high enough population in TFC to need that much grain.

    HOWEVER if you actually needed to feed your livestock (me gusta) then this would be helpful and make sense.

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  16. Ok first off I should say that I feel like Tomcat is getting the butt here. Some of his suggestions are (no offense bud) undoable or impractical, but one or two of then are quite good. I also feel like you are making the fatal mistake almost all people who suggest things do Tomcat, you're getting attached to your suggestions. Whenever you submit a suggestion, you are saying "ok here is something I put a fair amount of time and effort into, tell me everything that is flawed about it!" It's natural to feel like no one is listening but untrue. Allow me to put it in perspective to you. I have 750 some posts, most of which are longish. I have read *almost* every single topic in the discussion section and most of the suggestions. There is a few others who have done similar so we have developed a very efficient method of dealing with these suggestions, finding the pros and cons and determining wether or not it is worthwhile with as little personal bias as possible. Basically the outcome is very very very few suggestions ever make it past infancy and even fewer make it into the game. That's just a fact. So do not feel like we are bashing you, many of us are friendly and I personally consider it my job on these forums to be as friendly as possible :).Regarding your actual ideas, I think the nutrition and livestock bits have the best chance of survival so to speak. I support them personally, and think them well thought out enough that I really have nothing to add other than this;Kitty there is a reason to "complicate" the nutrition system. TFC is very good at having acurate facts in it and you can clearly tell when it is sacrificing realism for game play. Through this I have actually learned a lot about IRL. And if I wasn't such a geology geek I'd have learned a shit ton in that department. As Tomcat said nutrition (and animal husbandry IMO) is very misunderstood by many people and it is probably the second biggest problem in modern sociatity. Would it not be worth it to simple add different stats and change a few values? It looks simple to add and if it just made ONE person think differently about the food they put in their body it'd be worth it. I know that sounds ridiculous but you'd be surprised what affects people through attrition. Even video games.Besides this:

    re: food...I would love to see it broken down into fat, carbs, protein, vitamins, and minerals. There's absolutely no reason for a dairy category, and no I am not a vegan. Ultimately the body needs fat, carbohydrates (well, it doesn't necessarily NEED carbs unless energy expenditure is high and short bursts), and protein, vitamins and minerals. Not dairy specifically, or fruit, or vegetables. Sesame seeds are a great example of a food that provides a near perfect balance of fat, carbs and protein. Heck, I'd be down to help come up with a profile of each currently available food to implement such a system. Obviously, including individual vitamins is excessive, as would be distinguishing between types of fat, or complete and incomplete proteins. Still, every time my character eats cheese, I'm annoyed that I don't get a boost to protein. Cheese is about 20% protein. Moreover, getting the numbers for these foods would be incredibly easy, since google has a nutritional profile for most foods online. In a way it would make it harder on the player since eating a food would increase the various bars by different amounts for each food eaten...cheese would increase fat most, then protein, then vitamins, then minerals (mostly salt) and finally almost no carbs. Meanwhile bread would increase carbs primarily, then protein, then vitamins, then fat, and finally almost no vitamins. Anyway, I'm not sure how difficult the change would be in coding, but the information is incredibly easy to get if one merely looks at the 'per 100 gram' nutritional profiles of foods online. Considering that the game currently includes protein anyway (a word/concept that is less than 200 years old), this isn't really outside the realm of the game. Especially considering that the concept of 'fat' as in oil is much older.Also...if we ever get a way to refine fat from animal carcasses or vegetable sources, I'd love soap, and some reason to need to make and use it (such as an increasing probability of taking a speed+health debuff over time since the last time bathing).

    is pure bloody genius. In fact I would strongly suggest mdtexeira repost this in it's own thread in the suggestions section so I can support it. If not I will personally.

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