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Najual

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About Najual

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  1. Trade booths added: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1443329-smp-trade-booth-mod
  2. Here are the new mods to add if you already have the modpack: https://minecraft.curseforge.com/projects/tfctech-addon * New version is 0.2.10-a15 on the right side. Be sure to move or delete the older version. Edit: Antique Atlas was removed due to server side resource hogging. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2165317-craftheraldry-coats-of-arms-in-minecraft-over-1200 * Heraldry! Flag your shit.
  3. So far this has been a pretty good server. Very stable for the huge number of mods involved, and the one crashing problem I ran into was investigated immediately and (mostly) resolved within minutes of notifying admins in the help channel on discord. Just from my personal experience, this is a hardcore server. I've been playing TFC on and off for years and it was a challenge just getting to metal tools. There's a learning curve involved with all the mods and it's pretty steep at first, even if you're very familiar with the vanilla TFC progression. Some things you should be aware of that weren't explained in the server post: - There's no /teleporting. There is a skyrail system to get you to remote regions, and a few portals and teleporters around spawn. Eventually you can build your own portals but until then most of your travel is going to be on foot. - No Dynmap. The mod pack comes with Mapwriter, but I would highly recommend Journeymap. https://minecraft.curseforge.com/projects/journeymap-32274 It combines all the features of practically every other 1.7.10 mapper, and most importantly it creates its own full screen 'dynmap' as you explore. - No Towny or similar easy chunk protection. Instead you have to reach a certain tech level and build turrets and protection mobs. - Hostile mobs are really hostile. They're modded and super aggressive. Even farm mobs fight back. It's not safe to run around out in the open at night unless you're in a boat. Even with armor on you can get swarmed and killed if you're not paying attention. - No rules of engagement. PVP is enabled and pretty much anything you find is fair game. So far everyone has been reasonably friendly and helpful, and some public houses and donation spots can be found. But that could change very quickly if aggressive players join. So start thinking about a Dwarf Fortress for your base/home. Don't build a wooden house anywhere near spawn or high traffic areas, it's gonna get cleaned out, griefed, or removed entirely for teh lulz. - Check the mods list and start reading up. The high difficulty is balanced with advantages from multiple tech schools, new/modded recipes, and some limited witch magic. NEI can reveal some recipes and combinations, but obviously not all of them. If I'm wrong about any of this, lemmie know and I'll edit it. It's really just my perspective after many hours of running around and dying a lot. I'm finally making some progress but like I said the learning curve is kinda steep, even for a veteran.
  4. I'm also leaving. 1) The griefing wars are out of hand. Somehow, "no base raiding" turned into "ok to grief bases with lava" because someone (cough) handed out blue steel lava buckets. WTF. 2) Due to an exploit, Smart Moving is being removed, rather than enforcing the rules and removing the players that cheated with it. The rest of us really like Smart Moving and don't cheat with it. 3) The trading system is practically worthless. TAURION claimed the chunk that has to be unclaimed in front of my trading warehouse for the stalls to work. So not only do I have to replace expensive stalls anytime someone feels like stealing them, now I can't even set it back up after it was stolen twice. There needs to be a way to configure protection levels on individual claimed chunks, and single block protection for the stalls themselves. The bottom line here is that the rules need to be enforced, and admins/mods need to follow them too. Otherwise, you might as well just call it an anarchy server. Why make rules at all? Some people like that. I don't, and neither does anyone that wants to build homes and cities. It's no fun to log in and find everything you've worked many, many hours and days to build up just trashed for the lulz. Thank you for running a fun server until recently. If the major problems are fixed sometime later, I might try again.
  5. Cool thanks for the update. I don't think the griefing can ever be stopped entirely, so maybe a good block logger/rollback might work better in the long run. Another major TFC server has been using this for a long time now: https://dev.bukkit.org/projects/prism I don't know how processor and time intensive it is, but I am somewhat familiar with LogBlock and this is apparently a much improved version.
  6. So is the server abandoned? Fire spread is left on, most of the traincraft recipes are broken, and (allegedly) hax0ring russians are griefing whenever they feel like it. There still needs to be some kind of single block protection for trade booths. Signs are missing from the rules board at spawn. Pyr0 is really trying to help but he's too limited as a mod. We heard noises about another non-TFC server being developed, so maybe that's where all the attention is going. We do appreciate that the server is free to join, and that a lot of effort went into making it work at all. That being said, people are leaving and the rest of us that want to stay aren't sure if we want to build anything worthwhile if it's just going to get griefed, or burned, or lost entirely when it eventually crashes and doesn't come back online. If Waterhollow is just a lost cause we would really appreciate some kind of notice. Thanks
  7. Hrm, can't dl the new pack now. I'll try again later. Error while downloading modpack: java.io.FileNotFoundException: http://ftb.cursecdn.com/FTB2/privatepacks/Waterhollow/3_0_1/Waterhollow.zip Error while downloading modpack: java.lang.Exception: Modpack download failed
  8. Is there a new modpack that FTB hasn't approved yet? Can't log in.
  9. [Offline] AssHat TFC Is Back

    neds moar ppl.
  10. [Offline] Survival TFC: AssHat Server

    yep still up, but kinda empty. come and claim an abandoned town.
  11. [Offline] Survival TFC: AssHat Server

    Crashed. Is there a restart script?
  12. Finding coal, ore depth general

    Ore spawns need to be revised at some point. T0 and copper never spawn above 130, so surface nuggets from rocks make those really easy to find with your first pick. And yeah deeper tunnels at 60 will eventually lead to everything else. Exploratory mining is kinda boring and predictable in recent versions. Also, I've noticed that exploring cave systems doesn't yield as many 'hits' on valuable ores and coal as just mining 1x2 tunnels in a straight line. Curiosity demands that I light them up and explore them anyway, but this usually ends up being a lot more trouble than it's worth with all the mob spawns... which are far more easily controlled in well lit narrow tunnels.
  13. [Offline] Survival TFC: AssHat Server

    down again, plz check
  14. I think the registration process is working again. We could use some new players. Having been on here a couple weeks now I think this is a really good server. It has 144 slots max (!) and very little lag even with a ton of mods running. The quest/npc system needs some work but it's in place. The economy is a little strange with the coins but it's well balanced, and most of the shops in towns are stocked with useful stuff. Mostly just needs some more builders. Get the entire mod pack instance for MultiMC here: http://kopgw2.enjin.com/home and scroll down to Instance Download.
  15. You might want to point the page 1 link to facebook to the actual group page (here) rather than just the gallery... and btw it's not an open page, it still requires a fb login. Not a big deal because the mod instance archive can still be found on the web page at http://kopgw2.enjin.com/home though. Scroll down to Instance Download. This is the one I grabbed and it works fine on the current version. Also, on the stomped.me TS3 server, TT's TFC has no channel that I can find. Just one for minecraft.stomped.me, which as been empty every time I checked it. It's been several days since I registered on Enjin and submitted an app. I verified the account and logged into the game quite a few times. I'm still starving because I can't even eat, and none of the names I see on the game server or admins have popped up on teamspeak either. Granted I'm usually on late at night (GMT-5) but not that late. Is there some step I missed? A verification step (adding char) wasn't explained anywhere until the 2nd time I logged into Enjin and it popped up. That's a lot of hoops to jump through, and apparently I still need to be whitelisted on the server. I was really hoping it would be worth it. Sorry for the criticism, but I've seen a lot of TFC servers just fade away. Disappointing because it looks like you guys put a lot of work into the mods, map, npcs etc. Edit: I see that my Enjin app was approved on Sunday (5 days ago) but I'm still unable to interact with anything on the server. Do I need to catch an admin online? Someone mentioned ingame that the facebook page gets more attention. Seriously? If that needs to be a step in the approval process, then maybe that needs to be added to the list. Edit2: Tux let TT know about my problem and came online to fix my build status. He said the Enjin app process is supposed to auto promote on the server but it's apparently broken. Well ok, at least he's aware of it now. Thanks for the build rights.