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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

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      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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    • Claycorp

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ECC

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Everything posted by ECC

  1. "Oh my, you boys have been busy, bah, i need to write my story then don't i? well i'll get right on that..... after breakfast. Or well... if you guys are satisfied with the current one that is fine, i don't know about my writings being used as flavour text. I write more narrative stories, that rely on drawn out amounts of story before it pieces together, so something like that is out of my Forte." I usually write more then what I did too. Try out a short and see how it feels. Or go full out and.. see how it feels. lol MAJOR EDIT: to get it out of the way: Do not copy info in Italics, replace it with your character info. Failure to fill in Mandatory info results in server staff filling it for you or declining your whitelist request at their discretion. ----------------------------------------------o0o---------------------------------------------- Char generation template V0.1 In Game Name(IGN): In case your forum name is different. Mandatory Character Name: First and Last are Mandatory, Middle is Optional. Character Age: Age of your character. Mandatory Character Sex: Male or Female. Not to be answered 'Yes please.' Mandatory Family: Parents, Siblings, Spouse, and Children. Not Mandatory, but it makes things interesting. Optional Background: Story of your character before or during the shipwreck. Used to give factions an idea of your preferred profession. Mandatory ----------------------------------------------o0o---------------------------------------------- Thought you would like to have this set up for sanity, there is a version number. this allows you to track any changes. Most servers with whitelist applications have a special thing you must copy or do called an 'Idiot check.' I decided leaving that out, so you can add it per your wish how it looks completed: ----------------------------------------------o0o----------------------------------------------Char generation template V0.1 In Game Name(IGN): EveCommander Character Name: Samuel James Enderson Character Age: 23 Character Sex: Male Family: Father: Mark Enders, Mother: Victoria Markers, No Spouse or Children Background: "Before Arrival: IronGuard, a socialist and noble nation that often chose diplomacy over war. Following the Great War of the nations Angmar, Caetus, and Aurora, Ironguard remained as the final remaining nation. In order to find suitable lands beyond the war torn continent, colonial fleets were sent out, following old scriptures telling of a land of riches. The lands were found, the ships dismantled, and the nation reborn. For a time, everything was good. Disaster follows good fortune, and several splinter factions came into existence, soon after the mysterious dissapearance of the king. Quickly, chaos ran supreme, and IronGuard came to a decision. Without a heir, they would need to vote in a new king, something that at the time was political blasphemy. Before the vote was even cast, the kings apprentice took charge, and under his temporary leadership, the nation grew in power. The former glory of unlimited wealth and selfless aid to those in need was brought back. Years later, after much political stalling from the court, the apprentice stepped down and called for a proper vote. In the end, he was elected unanimously back into power. More time passed, the nation flourished, and soon, the Elected King grew board with his life. So, setting out, he traveled the open seas, having left his nation in the hands of his council. Company makes three, and disaster has struck again. the Athena sunk following a storm and Samuel, the King Of IronGuard has found himself tossed ashore a strange world he understands not. the trees are new and bold, the plants strange and tasteful, and the mighty ores he once knew, non existent. From peasantry, to a kings apprentice, then a even a king its self, he finds himself fallen to circumstance. This new land is ripe with the unknown." ----------------------------------------------o0o---------------------------------------------- its bloody 10:50 at night and I have been struggling to keep on normal person schedule, so this post might be a lil unfinished. the idea behind it was to offer a template and to slyly throw in my own submission
  2. 'Oh, sorry for reacting so badly I don't like people twisting my words, and I thought that was what you were doing :L In that case, thanks ' ain't the first time i've had it happen to me, and not the last. I've always believed in 'be ready to explain your actions.' As much as i like diplomacy, I hate politicians. Bloody buggars always clearly twisting everything into something else. Not all of them do it, but far more then acceptable. all in all, sorry for the misunderstandings. 'I'm tired right now and can't quite understand Internet sarcasm atm . And don't sell yourself short. You had a good story yourself' who can EVER understand that? Putting emotion into text is a talent, and even the best fail frequently. thanks for the complement oh and... Old west accent: 'Get the hell out of dodge' ;P
  3. Poker face originally was written as 'diplomatic face' and was intended as a complement saying your keeping an even hand or some other thing like it and I honesty thought the story written by my comp was rather nice. Hence the badly written joke asking you to take the bribe and run far far away. lol.
  4. 'Hey, Jed, what do you think of my flavor text?' Horrible, simply horri- Oh shit... im in trouble. uhhm... I'll pay you 10 gold ingots to go far far away now ;P 'I want to give Danny a chance to submit one (as I think he expressed a desire to) before I pass comment on any of them ' Nice poker face.
  5. assassins may deal with their mark however they wish. Does not take much to lie. Though, assassins may be hired to capture the hit for later use too. this go's for any contract in fact.
  6. I am going to add something here. at any time, members are allowed to succeed from their own nation. However, the nation they leave may in fact choose action based on their law. Lets give an approach to what may happen: BattleGuadge and DarkHallow nations have ended the war via treaty. DarkHallows now owes BattleGuadge all steel in thier nation. I do not like this, I never wanted the war, and never pertispated as a warrior. I feel i should be exempt. Perfectly normal thinking. My king sends the tax collectors. The house is empty, nothing of value is left. Smoke is smelled, and the guards accompanying the collector realize instantly what has happened. Word has been sent, I have left the nation with nigh 300 ingots of value. DarkHallow is in danger as a result of my leaving, for I stocked more then enough to pay the debt. So begins the choices of my former king: Persue and capture Persue and kill Ignore Ignore and take action against enemy Ignore and beg the enemy too undertand Send assassins galore at everyone before leaving the server forever* My choices are no simpler: Return, and face the law Found my own nation Disappear into the wilderness Hide the treasures and begin life anew. Join the enemy. Work under contracts. Hire creepers to do my bidding* *had to add something stupid ;D
  7. 'so long as the jury and judge pass it' ~facepalm~ what if... lets say im not running a democracy? What if im running a dictatorship or monarchy? There is no judge or jury, the leader of the land knows all. while the server would be run as a democracy, each faction should be run as their own goverment Below, the lore I have done: "Water. Everywhere. Thirst. Not safe. Samuel Enderson was at sea. His mind, broken as the ship below. Dying of dehydration, he floated about on a chest. Already the hallucinations were rampant, as he watched a bird dive into the water and a fish leap in its place. He saw a green man swim about before finally disappearing in a thunderclap. Time passed, days, hours, minutes, He was not sure. A new hallucination took place and he groaned at the cruelty of it. A massive shoreline in the distance abundant with tropical trees and shrubs. Dim. Fading. Darkness, gone. He passed out. Pain. Light. Hurt... But alive. Opening his eyes, he sees a beautiful young woman and an old man standing over him. The woman is kneeling, pouring fresh water into his mouth. The woman stood, as the man knelt next, rubbing something onto his head. Darkness. He passed out again. He awoke some time later. Sitting up, he looked around. No one in sight. He touched his head, nothing there. He decided it was a dream, and stood up. Looking to the sky, he saw it was late. He walked from the beach, and into the trees, looking for wood. Walking back, he noticed movement. a large black beast. Quietly, he stepped back, setting the wood down. Before he can plan, the beast attacks from behind, Sinking its fangs deep. This beast was not the expected meal, a boar, but far more fierce, a dragon in disguise. 'Nay, a spider,' He thought. Already, he felt the poisons running up his arm, removing feeling as they slowly passed. Throwing the spider aside, he grabbed a log, and charged. The spider flipped over, about to attack again, when the log came down. A sickening crunch, and it was over. Grabbing both the dropped wood and the carcass, he moved back to the beach. He ate. He warmed. He slept. 'Found another!' Sam woke with a start, as an unfocused figure stood above him calling out. 'Lets get you into town newbie,' the man spoke as looking him over, 'looks like you had a fun night. How was the spider? I hear they taste real good, special'y when in season.' Sam looked around entirely confused. 5 men, armed with spears and light armor scored the beach, sifting though bits of the wreak that brought him here. 'Where am I?' the often heard question of the shores rang out. Laughing, the tan skinned man replied 'Terra. Welcome to Terra, land of gods know where.' So is the story of the many who wash ashore." the last name 'Enderson' has NOTHING to do with endermen. Its a name I came up with a long while before endermen where introduced into MC. It just happens to be a fitting name in this case. Please note this is written with me knowing VERY little about the mod, and without me having played it at all. Also note, that this is not my typical genre, so im kinda playtesting this. I have better(MUCH better) but this again is me testing the water.
  8. TFC's End: Greek Underworld

    I go to sleep.... see 37 replies... go 'wooo' then, realize you are all as bad as the members in my pb2 forum... loool. you need a forum games section, really. Might cut on what most forums consider spam. lol. anyone have any additions to this idea? Personally, I feel it has barely been fleshed out. EDIT: as an addition, PROVIDE SOURCES for any further information. Personally, i want something to read, but I would also enjoy seeing you all actually go though the same process' used for making it realistic
  9. 'The contract has been signed, your fate long before sealed. You will not survive today my friend, you will not survive,' a whisper of a voice spoke out before the steel plunged deep and the blaring silence fell. The next day, the guards found their king dead and a card reading 'Piget me nihil.' on his chest. RIP 1654-1702 Jed1314 'I regret nothing' sorry, could not resist anyhow, I take it that the rules for contracts and wills stand?
  10. TFC's End: Greek Underworld

    "I defininately like the idea of drawing inspiration of the Greek Underworld. If we plan to change/add realms, I vote for this. Maybe a bit more variety in biomes though. In Greek Mythology there were several more levels in both directions for souls." I labeled the Prominent biomes only as I wish to leave it as open ended as possible for two reasons. One, This is not my game to dev, Two, its minecraft... the literal most open ended game in the world(other then then D&D) "TFC's end is definitely closer to this than all other suggestions, (thanks for listening =P) but will also contain a spark of vanilla and Bioxx and I." See above ;P I am willing to put much more research time into this, as I hate not fulfilling an idea, and this is one of the few i've had that researching would be quite fun for me(its a subject I enjoy) on another note, anyone catch the fruit tree in water reference?
  11. "So then if there is no will, the town or alliance will take control of the character's items? And how do you wanna do the bookkeeping while we wait for the new update? Have a thread or something here?" Yes, faction takes control of anything not in a will or if the will is non-existent. Wills that cant be kept in books(pre-version support) would be put in this thread possibly. ultimately, what I would enjoy seeing, is someone committing murder, then hiding the will in order to do some sleezy profit ;D yay plot devices!
  12. Assassinations- Carried out via contract. Contract MUST stay on assassin during the act. If not found on the assassin, the kill is deemed 'Illegal.' If assassin is caught by the 'local guards' then that faction has rights to punish as they see fit. Merc work- Carried out via contract. Contract MUST stay either at the users home OR on the player in question. Merc's ignore alliances(they can kill allies if hired by a faction who is enemy of the contract.) Mercs are treated as warriors of the contracts faction and enemies may do as they see fit with them(including BUY THEM OUT) Wills: If a player dies(or mysteriously disappears due to RP related things) and owns a will, written via the in game book item, then the will is carried out. The will may do the following: -Determine where items may go. This may be vauge(Leave everything to one person) or detailed(leave 6 cobble to ConMan5, 1 red steel blade to BadBoy666, etc) -Determine who takes the deed to the house(if deed is owned.) -Determine what will be done based on cause of death.(if i die due to my own stupidity(lava), The following is done. If i die though age, my possessions are to be burned along with my house.) -Determine what is done with the remains(drops) if found. buried in a chest at the graveyard, cremated, etc. Remains MAY NOT, Unless items are specifically singled out (I leave my iron blade Kept on my person to XkillerX), be distributed to the faction will beneficiaries. they are either buried or burned. benefits of using a will system is RP aspects, Community interaction, and allowing people to help others though the misfortune. Cons are almost exclusivly limited to not writing the bloody will in the first place EDIT: Crap, was writing in the quick post screen and hit the button... Oops. and there is no delete option so i cant fix it.
  13. Perhaps for effect, Could I make the ship from vanilla blocks? the idea would be 'Arriving at the new world' not only would this be a rather interesting plot tool, it would be easier for me to build at this time. EDIT: MAKING FURTHER EDITS IF I DONT FINISH THEM, I"LL REPOST THEM IN NEW POST.
  14. Go to hell

    "what you described is probably more like the end in TFC. (or what it will be)" First, bit off topic, but has anyone else noticed my lack of Quote tags? lol Second, Alrighty, so... for organizations sake, I'll copy my post to a new thread, make a few minor edits(Nether=end) I've always enjoyed greek mytholgy. Not so much roman, but greek is my thing. Thirdly, Thank you for what I assume is a complement.
  15. Go to hell

    "Apparantly you didn't go through the entire topic as Dunk said what the nether is planned to be and so many times people have tried to bring in an already existing view of what this is, but we are trying to create our own version" Yeah, i was still reading, and altering the post as i read more and more... then i hit the submit before i was ready due to having multiple threads open. and with how high trafic this forum appears to be, there really was no thought on me trying to do any major edits from there so instead I put a Edit tag tryig to state 'oops, posted early' happens from time to time.... oh and vanilla items was just me honestly bbeing at a lack of other ideas.
  16. Go to hell

    Apparently, my ideas are not half bad, so 'll add two cents here: What the nether is: The Underworld. Commonly mistaken name is 'Hades.' Hades is the lord of the undead, not the place he rules, though is sometimes correctly referred to as 'realm of Hades'. It is a place of the dead, all dead in fact. Not just bad, but the good and neutral too. What is found in the nether: three prominent biomes are here. Asphodel Meadows: a place of neither, in its purest form. Where souls lay that chose to never be judged -Biome Rarity: 86% -Prominent mob: Soul(Passive-Aggressive) (very common) -Other Mobs: Ghast(rare), Zombie (rare), Zombie Pigman (uncommon) Endermen(very-rare) -Dominant Stone: Red Quartzite -Extra Ore: None -Other Ores found: Iron, Surface world Quartzite ores -Temperature: Moderate -Moisture: -Other features: Occasional Pale Oak tree. Tartarus: True hell, where the truly evil never rest -Biome rarity: 7% -Prominent mob: Damned(Aggressive) (Very common) -Other Mobs: Ghast(uncommon), Zombie (common), Zombie Pigman (rare) Endermen(rare) -Dominant Stone: Red Basalt(Igneous Extrusive) -Extra Ore: Reaperstone -Other Ores found: Iron, Surface world Basalt ores -Temperature: Very hot -Moisture: 0% -Other features: rarely(5%), a fruit tree with water at its base will spawn. Elysium: Where the valiant go, those who did great deeds. An ocean isle, full of wonder. -Biome Rarity:7% -Prominent mob: Soul(passive-aggressive)(common), pigman(NOT ZOMBIE)(passive-aggressive) (common) -Other Mobs:Ghastling:(passive-aggressive) (uncommon) -Dominant Stone: Pink Marble -Extra Ore: Crystalite -Other Ores found: Gold, Surface world Marble ores -Temperature: Cool -Moisture: Moderate -Other features: Dirt, grass, water, and fruit trees spawn here, no lava. Fruit trees produce fruit 3 times as fast Grass gives off a light level of 12. I will not pick the method for entering the nether as i want to leave that as open as possible(vanilla got one thing right XD) blaze spawners are found in dungeons in the nether. Dungeons are made from stone bricks of the type of stone the biome has. Nether trees will not burn. Lava source blocks will not turn into obsidian in the nether when in contact with water. Basalt stone/cobble forms when lava touches water. Stones in the nether take three times as long to remove. Stones may be crafted into all items surface world stones may be crafted into. Nether stones have a very low(0.01%) chance of cave ins. Crystalite before mining appears as a blue pulsating(light level 8) gem embedded in marble. It is stronger then steel. It may only be mined with a steel pickaxe. In order to craft tools from this ore, you need to have a red steel anvil or better. an anvil made from this ore has a separate GUI interface that allows tier 1 enchanting for NEW ITEMS ONLY. Blocks made from this ore are the only blocks to ignore gravity. Blue Lamps(ascetic torches) can be made with this ore and produce a light level of 15. Reaperstone before mining appears as a red-orange pulsating(light level 6) ore embedded in red basalt. It is stronger then Crystalite. It may only be mined with a Crystalite Pickaxe. In order to craft tools from this ore, you need to have a red steel anvil or better. An anvil made from this ore has a separate GUI interface that allows tier 2 enchanting for NEW OR OLD items. Red Lamps(ascetic torches) can be made with this ore and produce a light level of 15. When crafted together, Crystalite and Reaperstone make Adamantuim, a dull green metal. It is the strongest metal and can only be forged at the highest temperatures. In order to craft tools from this ore, you need to have a Adamantium anvil or better and the anvil must have a lava block within 2 meters(may be placed under a floor and hidden for ascetics) An anvil made from this material has a separate GUI for enchanting and allows the final tier(3) of enchanting for NEW OR OLD items. Lamps may be attached to ceilings. they produce white light(light level 14) no matter the colour lamp they appear to be. they stack up to 16. they are crafted with Iron, cinnabar(this is redstone equivalent, right?), and wood. after initial crafting, they may be combined with a nether ore to increase light level to 15. MOBS: Souls: a ghostly human. Uses player model and a random skin from a preset skin list. -Drops: NONE -Rare drops: Worn items -HP: 20 -Attack: 10+rare weapon -Wears armor/weapons: yes(rare) Damned: A ghostly player, died by the very hands of the gods, and thrown into the pits for eternity. uses player model and random skin from preset skin list. Eyes are all red or all white and glow similar to spiders and endermen eyes. Herobrine skin(cant resist ;P) is mixed in this. -Drops: Magma cream -Rare drops: Worn items -HP: 20 -Attack: 15+rare weapon -Wears armor/weapons: yes(rare) Pigman: Orcs, beast people of good will and strong, honorable fighters. they are known to typically carry gold weapons. -Drops: Pork(1-4), Gold nugget(1-2) -Rare drops: Worn items -HP: 30 -Attack: 15 -Wears armor/weapons: yes(rare) Ghastling: Young ghasts are born in a dreamworld and live happily for several years before being swept out by the gods into the far reaches of the underworld. looks like a smaller 'happy' ghast. -Drops: ghast tears(1-2) -Rare drops: NONE -HP: 15 -Attack: 15 -Wears armor/weapons: no considering the size of this post, I could copy it to a separate topic, couldn't I? lol EDIT I accedentally posted this... was trying to go though the entire topic(and several others) and hit submit... oops
  17. "PVP is forever limited to wars and duels" I honestly think the only illigal PVP should be between 2 allies, 2 nutrals, and newly spawned(death or KO). Non faction, Confirmed esponoge/assasins, and creepers should be allowed. this encourages users to chose thier actions wisely and also to keep people from not being in a faction. "Any building help would be awesome" Alright, I'll be building the following(assuming MC does not crap out in SP, something i have yet to test out of fear. XD): Shipwreak(underwater, out a distance) Reef(would need to be built on the server you host) Shipwreak washup(New arrival Spawn) Mysteroius Hut(Spawn on KO. Supposed to be medican man house) "Hmm .. If we have 3 writers, why not submit three sample stories, and pick one of them ? I want the flavour text to be the best it can be, even if that means I don't write it " I've got something half written already. Wont be much, but thats because i want to leave it as open ended as possible. We are playing MC after all fell asleep writing this, dont know how much i missed before replying. EDIT: "how 'bout when you die, your stuff gets divided among the town and you at the same time, maybe with an auction" No. Lets get this done properly. First off, lets assume all the following: Each town is fairly sized(10 or so players), each town has a cript/graveyard, the charicter in question is dead or missing(Role play: captured without witnesses, ) TFC is updated to MC 1.3+. every player may write a will, in game. I assume this would be done with the book item. this will would be kept somewhere in the house of the player. the will depects where all the items will go if the player is dead/MIA(clauses, clauses, clauses). assuming there is no will, the items are sold off at an aucton. assuming the players remains(drops) are found, and no will exists, those drops are burried or creamated, based on town custom. if burried, items are placed in a chest at the graveyard. if creamated, its thrown into a fire never to be seen again. All items other then player drops remain in the house for 48 hours. Player drops(if found) are taken to a chest in the graveyard and wait for 48 hours beefore being burried, given out, reclaimed, burned.
  18. I can write for you, I actually have some materal to show you the quality I can do it at for you. Agree on the arrival method, and I can give you the story with a fair level of detail. I'll just need some In game names(RP names, not actual IGN's) btw, I love/hate writing with a passion. Do it write, or not at all /wordplay I can also build for you, I used to work on Tale of kingdoms, before tyber gave up on the project.
  19. Hopefully, by the time i finish this, it'll be after another person posts and I wont deal any 'no double posting' Elegant solution to spawning with resources: Mayflower approach. you spawn in on a premade ship, with some very basic resources(day of food(bread), basic weapon, and a flint tool 4 torches) you have only a chestplate armor(minimal teir.) This helps start a player off without being defencless in a PVP envirement, and allows users to quickly start work without what I've seen in LP's as a pesky search for that first bit fo protection. Farming of such resouces from newbies is entirely useless as all gear is minimal teir(aside from the weapon, a 2nd teir item.) Depending on the charicter bio/class, the items spawned in with differ. a few examples below: Colonest: No alterations Merc: Next teir weapon or armor, replace food with melon Farmer: weapon lowered by single teir, lowest class hoe added. two food items. Royal: Highest food item(Unless goden apples still exist in tfc), merc level weapon, no armor, No tool. Assasin: No food/armor. Posion or potion of harm feel free to talk balance. EDIT: ''Should the death of a leader or leading body lose the war for that faction ?'' The enmy could mount a SINGLE rescue attempt for saving a living leader, however if dead, they may pick a new leader ONCE(if that one fails, game over) Confirmed Multi accounters CAN NOT take leadership. all other options are waving white flag or death.
  20. "although leader death would probably be slightly unfair" 1: Cost of leadership 2: its a possibilty, not a mandatory event. Capturing a single man/woman can proove difficult in a large faction, where as killing him/her is simple and effective. Dangerus either way, but minimal losses if you kill outright. A living leader means the enemy may attempt rescue. 3: Chess. All Im saying here.
  21. I signed up after seeing this topic, and have yet to read all three pages, but want to add to this ideal some under the assumption that what I have to say has not been brought up. "There will be 3 states of diplomacy, war, peace and alliance. When at war, factions may attack one another directly. Their individual members can also attack one another one sight (should they wish). If an enemy player is rendered unconscious they can be taken prisoner. (this relies on you playing along, if an enemy is kind enough not to permakill your character, you are obliged to report to their prison, although you can be broken out, unlike the bedrock prison). Factions at peace are not allowed to directly attack one another. Their players also can't attack others on sight. You are still allowed to send assassins and thieves, but this could result in war if they are caught, so be prepared for the worst. Allied factions can build in each others towns (presuming they agree to it) and can help one another in battles and sieges (explained later). They can still send criminals after one another. Additionally, you can't be allies with a faction who is allied to an enemy." I want to point out the fact that political tension builds when allies are friends of your enemy. two options are left for the middle ground, and neither shows promise for anyone should perhaps the waring factions decide the middle man is either unneeded or a problem. Option a, is to declare a side, witch drops it into the war immediately, strengthening(or weakening as the case might be) the beneficial side. Option b, is staying white; choosing to say 'I'm both of your friends, I can't get into this.' this in particular leave factions in distrust of the middle man and can result in either or both sides choosing to sever losses and declare the alliance null, leading to a larger war. Ultimately, I want to state, that by allowing alliances of all forms, you allow greater drama to play out. In order to make things 'fair' if the white faction attempts to aid either faction, and the enemy finds out, an attack may be made. this option would allow even further drama, making it ultimately a even more rewarding experience. "When diplomacy fails, there is always war." I want to touch on this, as I find that not always war comes from failed diplomacy. I live a life where I must play diplomat to everyone, carefully choosing who I want as a friend, who as an enemy, and who to stay neutral(long story). Sometimes, it ends in the dissolving of an alliance, the end of a treaty, or just the typical household disagreement. But this is an argument of philosophy for a different time and topic. "There is only one way to win a war with a faction. By permakilling all of it's active members. This can be done in a combination of battles, sieges and assassinations. If you siege a town and manage to kill or rout all of the defenders, you can do with it what you wish, e.g. either claim the town for your own, or loot it and level it to the ground." Two. Four actually. Take prisoners. Instead of killing them all, you capture them, sentencing, etc, etc. Allows members to keep a long worked character and more. Its all about being fair. Then there is the leader. Take the leader, via capture or death, and you have effectively taken the army. not always the case in real life, but lets play chess on this for the servers sake. Finally, there is the great white flag. A good leader knows when to fight, and when to save that fight for a later day. This would be when diplomacy comes back into play and documents are 'signed'(i imagine using the new book item to make the document) detailing the cost of the loser. the enemy of this surrender can accept it or decline it. war ends or continues per what occurs. "assassinations" Ahh, I can't mention enough how much I enjoy such things in games. Stealth, manipulation, planning... I love it. Just one thing lacks in MC that would make this acceptable and possible... User tags show though walls. Its a shame, as how quick combat begins and ends in MC can be(though I can't exactly call it combat..) If there is a plugin that can handle this, then I suggest you take the route to remove tags from being seen at all. I also ask that you have a global chat, and a local chat, where only users within a certain number of blocks(for realities and usabilities sake, lets say 64) can hear each other in local. I ask that in some way faction chat is limited to the same distance or disabled. You want to create a way to keep people close. a way for the plots to grow. ways for the server can be fun and dramatic at once. There is a bit more I could add, but I think my first post here is large enough. Pardon the spelling errors if I made any. I am sure there are many.