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kev12east

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About kev12east

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  1. [TFC 0.79.27] Technofirma Mod Pack

    This is a known issue with the ships mod. For block interactivity, it only has hooks for vanilla systems, which TFC isn't using. You'll find the same issue for barrels, anvils, and cook stations. There is nothing I can do to fix this issue.
  2. [TFC 0.79.27] Technofirma Mod Pack

    I'll look into this. Some users said that in order to get them spawning again a new world was needed. My only other suggestion would be to leave peaceful surface in, and change it's config for "night" to true, and if that doesn't work, setting "disabled" to true might work. Railcraft is already in the pack, and last I checked Traincraft wasn't updated to 1.7.
  3. [TFC 0.79.27] Technofirma Mod Pack

    Remove peaceful surface; with it installed monsters will only spawn in places that receive no sky light (underground, in caves, etc.). All other mobs should be spawning on the surface.
  4. [TFC 0.79.27] Technofirma Mod Pack

    Here is the logo, don't know if its transparent or not. If not, you can just remove the white background.
  5. [TFC 0.79.27] Technofirma Mod Pack

    More fun quicksand looks interesting, though it does not seem to be updated, I will keep an eye out though! Recent versions of pneumaticcraft have removed the flowers from the mod, that is why you won't find any in Technofirma currently. The plastic is now made from oil. Buildcraft should be on that list, if it isn't that's a mistake on my part.
  6. [TFC 0.79.27] Technofirma Mod Pack

    So, with Terrafirmacraft 2 in development, and the update to Minecraft 1.9 hanging over my head, I have decided to redo Technofirma from the ground up! Since I am doing this, I'm curious to know what you like/hate about the current version of the pack, what mods you like/hate/ignore/use, and what mods you want to see added in future. This information is useful so I can refine the pack and make it better, keep in mind I do have an idea about how I want Technofirma to be, and can say "no" to any mod/feautre change that I don't agree with (the power of tyranny!). Edit: a (not very organized) list I whipped together of mods I am considering/will be adding/want to add: http://pastebin.com/vJT7jEFM Please note that this list is just mods that caught my eye, or were in the current version of the pack that I wish to keep in future. Also, please note that TFC2 is not complete at this time, and that this is just for me to plan ahead (since the current problem is that I just tacked things on as I went)! Your feedback is appreciated, thank you, kev12east
  7. [TFC 0.79.27] Technofirma Mod Pack

    Yes, unfortunately it will. You can reenable it after going to config>Darkserver>Common.cfg and removing all the blocks/items from mods that you have disabled.
  8. [TFC 0.79.27] Technofirma Mod Pack

    Y'all thought you got rid of me... Update 2.20.1 Fixed FPS lag Didn't do much else, RL stuff and working on some other things.
  9. [TFC 0.79.27] Technofirma Mod Pack

    1) the config option can be found in the IguanaTweaks config file 2) All shards spawn at that level, mountains tend to bring them to the surface. I'll look into changing it if it is an issue 3) In terms of TFC tech tier, you should be at least iron to start TC. Once you are, just start scanning everything Pack 2.20.0 has been released, check patch notes for details.OPS has been updated and reset
  10. TechNodeTools-TFC

    For the metals with melting points beyond that of TFC, I think keeping them specific to mod machines is fine. As for ores...I think you got all the ones I need. The crafting of gears/rods would be useful, could begin to unify those items into one thing instead of multiples of the same item
  11. DESERT AT LAST!

    Thanks very much for this! Very useful...wish they weren't so rare.
  12. Hello, may I use this config and recipe in my modpack, Technofirma? Thank you, kev12east
  13. TechNodeTools-TFC

    This looks to be very useful! Thank you very much for making it, once its stable it will be very helpful for many!
  14. [TFC 0.79.27] Technofirma Mod Pack

    Remove Thaumcraft, all TC addons, Technofirma, remove all Technofirma entrees from the TFCOre.cfg, and remove all scripts that pertain to TC, and remove all of the TC blocks from BlockPhysics.cfg Sent an update request to FTB, if all goes well it should be up soon.2.19.0Added ore spawn info to NEI (from lashtear) By searching for the name of the ore (e.g. "copper"), the rocks that it will spawn in will show in NEI alongside it.Added Presence FootstepsFixed some exploitsChanged shard spawnsRemoved Better SleepingDisabled sleeping Spawn is set by right-clicking a bedFull patch notes: http://pastebin.com/M9yrAZHC
  15. [TFC 0.79.27] Technofirma Mod Pack

    I'd try using MultiMC, if you aren't already (FTB launcher isn't the best). Also make sure your using the latest Java. You can also disable these to help improve performance: Better Foliage Chunk Animator BackTools iChunUtil Better Rain You can either turn down the settings for Weather2, or remove it AquaTweaks Dynamic lights whichever minimap mod you are using Stellar Sky The freezing issue is rare, and seems to only happen in certain chunks. I may need to move spawn, hopefully that will fix it. Client side mods: Better Foliage Chunk Animator BackTools iChunUtil Better Rain You can either turn down the settings for Weather2, or remove it AquaTweaks Dynamic lights whichever minimap mod you are using Stellar Sky Buildcraft was just recipe conversions, you can grab the Buildcraft.zs script from the scripts folder. The EA version Technofirma uses is custom, and therefore I am reluctant to release at this time.