Content:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Background:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Pattern:
Blank
Waves
Notes
Sharp
Wood
Rockface
Leather
Honey
Vertical
Triangles
Welcome to TerraFirmaCraft Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
-
Announcements
-
ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
This forum is now READ ONLY! 01/20/2020
As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
Any questions or comments can be directed to Claycorp on either platform.
-
-
Content count
205 -
Joined
-
Last visited
Content Type
Profiles
Homepage Articles
Forums
Forms
Everything posted by kev12east
-
This is a WIP modpack focused around Terrafirmacraft available on the Feed The Beast launcher (http://feed-the-beast.com/launcher) via a private pack code. Will you survive the trials of the elements and physics? Will you advance far enough to capture energy and bend it to your will? Please notify mod authors when submitting crash/bug reports of the use of Fastcraft Pack Code: technofirma Mod List: AquaTweaks BackTools BC Builders BC Factory BC Transport Better Rain Better Sleeping Core BiblioWoodsTFC BNBGamingLib BuildCraft CellarsAddon Cobble Haters CoFHCore Computronics CoroPets Crafting Tweaks Cuchaz Interactive Custom Modpack Decocraft Dynamic Lights Electrical Age Extended Renderer FastCraft Flood Lights Forge Microblocks Forge Multipart Hardcore Questing Mode iChunUtil Immersive Engineering Inventory Tweaks IvToolkit Leather Water Sac Localized Weather & Storms (Weather 2) Machines MalisisCore MattDahEpic Core MC+ Collision MC+ Wheel Memory Cleaner Merchants Containers MineTweaker 3 MobiusCore MrTJPCore NEI Addons NEI Integration OpenComputers OpenPrinter planetguyLib ProjectRed Compatibility ProjectRed Fabrication ProjectRed Transmission Push and Shove Remain In Motion Revamp Schematica Ships Mod Sound Filters Stellar Sky TabbyChat TerraFirmaCraft Territorial Dealings Thaumcraft Thaumcraft NEI Plugin Waila Harvestability What Are We Looking At Info for the mods: Terrafirmacraft:http://wiki.terrafirmacraft.com/Main_Page Leather Water Sac TFC:http://terrafirmacraft.com/f/topic/3460-164b78-hf7leather-water-sac-for-tfc/ Fastcraft: Player,http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820 Weather 2:http://coros.us/mods/weather2 Enviromine is only used to add more block physics and air quality. Electrical Age:http://electrical-age.net/ Features: Item physics, more block physics, sound improvements ( sound reverberations in caves, better footsteps), end level technology (computers, machines), NEI (with addon), a minimap, localized weather, more building opportunities, leather water sac, air quailty. Current YouTube series featuring this pack: English: redrazoraaron SP TheLeninistPlaysGames SP Jerry The Penguin and Traff Co-op Mavrik76 AndrewHere BevoLJ French: Henora Ash SMP Soupla MC SMP Soupla MC SP Raccoon SMP Polish: KukenDot (Phoenix-Network.pl) Portuguese Tiago Sirious Joserobjr
-
This is a known issue with the ships mod. For block interactivity, it only has hooks for vanilla systems, which TFC isn't using. You'll find the same issue for barrels, anvils, and cook stations. There is nothing I can do to fix this issue.
-
I'll look into this. Some users said that in order to get them spawning again a new world was needed. My only other suggestion would be to leave peaceful surface in, and change it's config for "night" to true, and if that doesn't work, setting "disabled" to true might work. Railcraft is already in the pack, and last I checked Traincraft wasn't updated to 1.7.
-
Remove peaceful surface; with it installed monsters will only spawn in places that receive no sky light (underground, in caves, etc.). All other mobs should be spawning on the surface.
-
Here is the logo, don't know if its transparent or not. If not, you can just remove the white background.
-
More fun quicksand looks interesting, though it does not seem to be updated, I will keep an eye out though! Recent versions of pneumaticcraft have removed the flowers from the mod, that is why you won't find any in Technofirma currently. The plastic is now made from oil. Buildcraft should be on that list, if it isn't that's a mistake on my part.
-
So, with Terrafirmacraft 2 in development, and the update to Minecraft 1.9 hanging over my head, I have decided to redo Technofirma from the ground up! Since I am doing this, I'm curious to know what you like/hate about the current version of the pack, what mods you like/hate/ignore/use, and what mods you want to see added in future. This information is useful so I can refine the pack and make it better, keep in mind I do have an idea about how I want Technofirma to be, and can say "no" to any mod/feautre change that I don't agree with (the power of tyranny!). Edit: a (not very organized) list I whipped together of mods I am considering/will be adding/want to add: http://pastebin.com/vJT7jEFM Please note that this list is just mods that caught my eye, or were in the current version of the pack that I wish to keep in future. Also, please note that TFC2 is not complete at this time, and that this is just for me to plan ahead (since the current problem is that I just tacked things on as I went)! Your feedback is appreciated, thank you, kev12east
-
Yes, unfortunately it will. You can reenable it after going to config>Darkserver>Common.cfg and removing all the blocks/items from mods that you have disabled.
-
Y'all thought you got rid of me... Update 2.20.1 Fixed FPS lag Didn't do much else, RL stuff and working on some other things.
-
1) the config option can be found in the IguanaTweaks config file 2) All shards spawn at that level, mountains tend to bring them to the surface. I'll look into changing it if it is an issue 3) In terms of TFC tech tier, you should be at least iron to start TC. Once you are, just start scanning everything Pack 2.20.0 has been released, check patch notes for details.OPS has been updated and reset
-
For the metals with melting points beyond that of TFC, I think keeping them specific to mod machines is fine. As for ores...I think you got all the ones I need. The crafting of gears/rods would be useful, could begin to unify those items into one thing instead of multiples of the same item
-
[TFC 79.26] Antique Atlas MineTweaker script + Config for TFC Biomes
kev12east replied to subarctic_guy's topic in Addons & Applications
Hello, may I use this config and recipe in my modpack, Technofirma? Thank you, kev12east- 6 replies
-
- antique atlas
- antiqueatlas
-
(and 4 more)
Tagged with:
-
This looks to be very useful! Thank you very much for making it, once its stable it will be very helpful for many!
-
Remove Thaumcraft, all TC addons, Technofirma, remove all Technofirma entrees from the TFCOre.cfg, and remove all scripts that pertain to TC, and remove all of the TC blocks from BlockPhysics.cfg Sent an update request to FTB, if all goes well it should be up soon.2.19.0Added ore spawn info to NEI (from lashtear) By searching for the name of the ore (e.g. "copper"), the rocks that it will spawn in will show in NEI alongside it.Added Presence FootstepsFixed some exploitsChanged shard spawnsRemoved Better SleepingDisabled sleeping Spawn is set by right-clicking a bedFull patch notes: http://pastebin.com/M9yrAZHC
-
I'd try using MultiMC, if you aren't already (FTB launcher isn't the best). Also make sure your using the latest Java. You can also disable these to help improve performance: Better Foliage Chunk Animator BackTools iChunUtil Better Rain You can either turn down the settings for Weather2, or remove it AquaTweaks Dynamic lights whichever minimap mod you are using Stellar Sky The freezing issue is rare, and seems to only happen in certain chunks. I may need to move spawn, hopefully that will fix it. Client side mods: Better Foliage Chunk Animator BackTools iChunUtil Better Rain You can either turn down the settings for Weather2, or remove it AquaTweaks Dynamic lights whichever minimap mod you are using Stellar Sky Buildcraft was just recipe conversions, you can grab the Buildcraft.zs script from the scripts folder. The EA version Technofirma uses is custom, and therefore I am reluctant to release at this time.
-
Update 2.17.0 Changelog: http://pastebin.com/Fd1bzCYW OPS is up to date
-
Spawnburg was a user created down, that got hit by lightning. The person who made it I believe is restarting it elsewhere. Next update, the desync issues will be fixed with boats, so travel by boat will be possible. For a time, there was a Polish server. I do not know if it is still active though.
-
Not currently.
-
That is from a custom mod made specifically for Technofirma. The Official Public Server's IP has changed. It is now mc.darkserver.uk:25566
-
What about a method of naming alloys that a player has made? For instance, Steve makes a new alloy out of material X, Y, and Z. Rather than the name being procedural similar to "Alloy XYZ," Steve gives it a name of his own choosing. This would also make it easier to trace products back to their creator. Personally, I think the idea for procedural alloys is a great idea, and has a lot of potential.
-
1) I removed it because it is slow to update, has caused several crashes, and not all that useful. Also, I got tired of having to remove it just to re-add it. 2) what are "forge plans," and what am I adding to them?
-
Sapling drops have been disabled. The current plan is for tree farming to be after iron, this will be in effect next update.
-
No, it is only possible to go from EA to other.
-
You can disable the following to help improve FPS: Better FoliageChunk AnimatorBackToolsiChunUtilBetter RainYou can either turn down the settings for Weather2, or remove itAquaTweaksDynamic lightswhichever minimap mod you are usingStellar Sky