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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

kev12east

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Everything posted by kev12east

  1. A while back Kitty said multiple times that water was not necessary for farming (Sorry, I cannot find the post). Is this still true, ad the wiki states, "important access to water" when discussing the use of soil. In the change log archive for Build 0.73 it says, "Water saturation is no longer tracked. A mechanic similar to vanilla is now in place where not having water nearby confers a negative bonus to growth speed." However, in her posts Kitty made it sound like there are no negative effects. Build 0.79 also introduced drainage and pH systems that effect taste (At least they were supposed to, don't know if it works or not). How do these systems actually effect taste? Do we want Low Alkalinity, neutral, or Acidic? (Probably the foremost, but I could be wrong). There is a penalty for crops being to cold (death), but is there one for crops being to hot? In my experience, there is not, but why? It would encourage trade between villages, similar to sugarcane. **If your wondering why the OP for this is a wall of questions instead of answers, when the title says answers, I plan on updating this once I know the answers. Overall, I am just curious about this system, especially as it is a major factor in (the beginning of) TFC.
  2. [TFC 0.79.27] Technofirma Mod Pack

    1. I was, in the hotfixes for 2.5 Journeymap was removed by mistake, will be re-added in 2.6 2. Volcano generation is being tweaked, personally, I have not seen any without a large amount of exploring, removing the mod will be fine on your client, the volcanoes cover terrain, they don't destroy it 3. Air quality is currently be tweaked, it was not meant to decrease so rapidly.
  3. Help for those Adding Ores with TFCOres.cfg

    Personally, I think something similar to this should be implemented, especially with the whole load order problem and the fact that you cannot prospect for ores added in the config
  4. [TFC 0.79.27] Technofirma Mod Pack

    ------Decided to make better use of this space----- Here's a little teaser. Also grabbed my statement from a discussion on FTB forums: Current situation on ore doubling: 1) I can not changeanyEA recipes unless they occur in the crafting grid. 2) TFC is fairly specific on how much ore you get when mining. Having an extraction process to get more ore out of a single cubic meterwouldmake sense, however you have already mined the ore and removed the stone from it, therefore it makes little to no sense to make another attempt at extraction. Possibly when more advanced mining machines are added, I'll add something that gets you more ore out of them, but, no promises on that one.
  5. [TFC 0.79.27] Technofirma Mod Pack

    IF you crash while playing, and the crash report says something along the lines of: at com.bioxx.tfc.WorldGen.Generators.WorldGenMinable.BODgenerateVein(WorldGenMinable.java:311)at com.bioxx.tfc.WorldGen.Generators.WorldGenMinable.createMine(WorldGenMinable.java:113)at com.bioxx.tfc.WorldGen.Generators.WorldGenMinable.generate(WorldGenMinable.java:145)at com.bioxx.tfc.WorldGen.Generators.WorldGenOre.createOreVein(WorldGenOre.java:167)at com.bioxx.tfc.WorldGen.Generators.WorldGenOre.oreSmallVein(WorldGenOre.java:70)at com.bioxx.tfc.WorldGen.Generators.WorldGenOre.generate(WorldGenOre.java:59)then delete TFCOre.cfgI am aware of the crash, and have even submitted a hotfix for it, FTB has yet to push it.
  6. Currently, it will not snow in winter. The mod author has agreed to fix this issue already.
  7. [TFC 0.79.27] Technofirma Mod Pack

    AFAIK, those do not have any processing recipes in TFC, and I am unable to add any. Either way, I will be using custom blocks for aesthetic purposes.
  8. Thaumcraft compability/crossover

    You can also use Minetweaker with Modtweaker to do this. I have already begun to work on this for the next update for my pack, I'll also create a thread and post the scripts there (when they are done, of course, it is a slow veryslowprocess).
  9. [TFC 0.79.27] Technofirma Mod Pack

    Yes, I was talking about the the green triangles and red circles, it's probably from another mod like Weather 2.
  10. [TFC 0.79.27] Technofirma Mod Pack

    For the future update(s), I will be removing all native, non-TFC mod ore gen. Quadrum was added in update 2.5.0 for the purpose of creating custom blocks and items. For each non-TFC ore that is required, I will be creating a block (there will need to be multiple blocks for each ore due to stone variant it will spawn in, why I requested a feature/expansion like this) and using them for all world gen. Because of this, (unless this breaks as well,) the world gen issue should be fixed in the next update. Also, @kitty, Is this from TFC? If it is, I assume that it handles the equatorial changes? And for the TFC API, I know a mod dev who wanted to hook into it to make changes to the players hunger and thirst meters, but he could not find the functions within the API, do they exist?
  11. [TFC 0.79.27] Technofirma Mod Pack

    The world gen crash will be fixed in the next update, as will the extra information on tools.
  12. [TFC 0.79.23+] TerraFirmaCraft NEI plugin

    @Dries007 you can right click the link, and select 'copy link,' this will give you the direct link to the download (no extra clicking involved)
  13. [Solved] 0.79.15 World Gen Crash

    Version #: 0.79.15.538 SSP/SMP (Single/MultiPlayer): Both (same log appears in both SP and SMP) Suggested Name: Ore Gen Crash Suggested Category: Severe Description: When creating or generating a new chunk, either on world creation or exploration, with a certain ore within it, the server/client immediately crashes Have you deleted your config files and are still able to reproduce this bug?: Yes *If you answered no to the above question, delete your config files and try to reproduce the bug. *This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question. Do you have any mods other than Forge and TFC installed?: Yes If yes, which mods? Admin Commands Toolbox, Archimedes Ships, AsieLib, Bibliocraft, Carpenter's Blocks, Code Chicken Core, Computronics, CoroUtil, Enhanced Server Moderation, Enviromine, Iguana Tweaks, Item Physic, IvTooolkit, Minetweaker, Modtweaker, Not Enough Items, Electrical Age, Open Computers, PlayerAPI, Quadrum, SmartCore, SmartMoving, Thut Mods, Weather 2, Ye Gamol Chattels, TFC Lanterns Addon, TFC Leather Water Sac addon, TFC Merchants Addon, TFC Udary Addon, colorchat, and worldedit (Forge version) If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?Yes *If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug. *Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed. *In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it. *All bug reports should have an answer of "Yes" to this question. *If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored. Pastebin.com link of the Crash Report:http://pastebin.com/WfQAUXeu
  14. [Solved] 0.79.15 World Gen Crash

    http://pastebin.com/7v0kxQ8s
  15. [TFC 0.79.27] Technofirma Mod Pack

    Already have sent fixes for those issues to FTB, so when they update (2.5.2), everything should be working.
  16. [TFC 0.79.27] Technofirma Mod Pack

    Pushed hotfix 2.5.1, removes minetweaker recipe maker. to join the server, you must disable or delete to connect to the public server
  17. [TFC 0.79.27] Technofirma Mod Pack

    There is a public server, it should already be listed in your client. IF not, the ip is mc.darkserver.co.uk Glad you enjoy the pack, I've talked with the author of the weather mod, and he has agreed to fix it. Tray installing fastcraft and/or FPS++, both should help with lag issues.
  18. [TFC 0.79.27] Technofirma Mod Pack

    Update 2.5.0Forge Version: 10.13.1.1272Added IVtoolkit: IvoriusAdded Ye Gamol Chattel: IvoriusAdded TFC Udary Addon: Bletch1971Added Quadrum:dmillerwAdded Thut ModsAdded Journey Mapshow needed vanilla items -- donejourneymap (make sure to disable either it, or opis, 2 maps are not needed) -- doneupdated mods -- donefix table recipe (acacia wood) -- donehopper recipe -- doneweaken physics for raw stone, brick, and smooth stone -- doneremove tnt recipe by land (vanilla sand is obtainable) -- donedirt physics -- doneset items to despwn -- doneresonant inductionrespirator resipe -- doneconcrete -- doneair quality -- doneThe portable Electric Mining drill is now faster than any pickaxe -- doneremove opis from server (conflicting with other mods, caused more lag than was necessary) -- donebrick physics -- donesmooth physics -- doneCobble physics -- doneFarm land physics -- donerename carpenters blocks wooden construction frames -- done
  19. If your still interested in doing textures for Weather 2, I believe the necessary files can be found in CoroUtil-1.1.jarassetsextrentedrenderertexturesparticles.
  20. [TFC 0.79.27] Technofirma Mod Pack

    Ah, ok. Thanks for the info, I will ask the mod author of Weather 2 if it would be possible to change that, and hopefully that fixes this snow issue. Thanks for all the help Kitty, it's nice to have devs that actually respond
  21. [TFC 0.79.27] Technofirma Mod Pack

    @kittey: public static boolean canSnow(World world, int x, int y, int z) { if(TFC_Climate.getHeightAdjustedTemp(world, x, y, z) <= 0) return true; return false; } @Override public boolean canPlaceBlockAt(World world, int i, int j, int k) { Block block = world.getBlock(i, j - 1, k); if (block == TFCBlocks.Ice) return false; if (block == TFCBlocks.Leaves || block == TFCBlocks.Leaves2) return true; if (World.doesBlockHaveSolidTopSurface(world, i, j-1, k)) return true; return false; } @Override public boolean canSnowAt(int x, int y, int z, boolean checkLight) { if (TFC_Climate.getHeightAdjustedTemp(worldObj,x, y, z) > 0) return false; Material material = worldObj.getBlock(x, y, z).getMaterial(); if (material == Material.snow) // avoid vanilla MC to replace snow return false; if(TFCBlocks.Snow.canPlaceBlockAt(worldObj, x, y, z) && material.isReplaceable()) return true; return false; } Why do all of these return false? I've been reading the code and cannot figure out why these return true. (I only have a very basic understanding of Java, so I apologize if this is a stupid question). Also, in TFCProvider.java, Material.snow is used (in place of Blocks.snow?), would changing this to Blocks.snow or changing Weather2 to use Material.snow (github) fix the lack of snow placement?
  22. [Solved] Dry Grass Rendering Odd?

    Disable mipmapping and antioscopic filtering, it fixes that bug
  23. [TFC 0.79.27] Technofirma Mod Pack

    Cool, thanks. Going to go ahead and ask the Weather 2 author for direct support, hopefully things will be fixed.
  24. [TFC 0.79.27] Technofirma Mod Pack

    I mean, does TFC have any specific rules for it being placed? I.E. if you see snow falling, can snow form on the ground?
  25. [TFC 0.79.27] Technofirma Mod Pack

    I always try to test the version out fully before updating. Also, on the topic of snow, does TFC do anything special with it? The weather2 fix I made seems to have been a fluke, and I'm curious if there's anything I can do to re-fix it.