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kev12east

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Everything posted by kev12east

  1. [TFC 0.79.27] Technofirma Mod Pack

    Thanks for the tip, saw the github bump to Forge 1272, and since I always use the Github version, was going to update anyways.
  2. [TFC 0.79.27] Technofirma Mod Pack

    Fixed snow fall issue, will be in next update
  3. Ore Generation Addon?

    Since when was MC skyrim? Meh, thanks for the info, hopefully that fixes the problem. Also, updated OP to set custom message for prospector's pick
  4. Ore Generation Addon?

    This is a suggestion/request for a possible addon to enhance the compatibility of TFC with other mods. I propose that an addon be created that allows users to dynamically create ores for generation within TFC. This could be done via a config file similar to TFCOre.cfg. Also, it would be nice if users could create textures for the ore (the way TFC ores work, from what I understand, is that the ore block has a texture that is underlayed by the surrounding stones texture) because vanilla stone does not blend in at all with TFC stone. Example: Naquadah = { Texture = image.jpg ---a overlay for the surrounding stones texture, located in a folder created in either the mods, config, or minecraft folder itemToDrop = mod:mod.itemExample ---the item to be dropped when the ore is mined itemsToDrop = 1 ---the amount of items to be dropped stone type = andestie; diorite; [igneous extruded] ---time of stone(s) to spawn in h.Density = 20 ---Horizontal density of ore vein v.Density = 10 ---vertical density of ore vein minHeight = 5 ---minimum eight the ore will spawn maxHeight = 80 ---Maximum height ore will spawn rarity = 75 ---rarity of ore vein size = 30 ---maximum amount of ore to be spawned in a single vein prosName = "Foreign Ore" ---the message that shows up when prospecting, i.e. "found traces of foreign ore" } The last part might be unnecessary, as the user could go through TFC's custom gen. I apologize for the strange writing, I had a hard time conveying the idea, but I hope the example will clarify. Also, I recognize that most people probably wont use this, but it will be extremely helpful to those that do, especially since TFC can not handle custom NBT for ores AFAIK. Anyways, just putting this idea out there
  5. [TFC 0.79.27] Technofirma Mod Pack

    Hmmm...It may be a config option I changed, or it is trying to place vanilla snow, which TFC doesn't have. I'll look into fixing this.
  6. Ore Generation Addon?

    Cool, thanks. Currently looking into using custom ore generation, but that ignore TFC rock layers all together. I'd be interested to see what you come up with, as I have also ran into huge snags with TFCOre.cfg. We could compare notes. But this brings me back to why I made this request/suggestion, if we didn't have to deal with the mods ores at all, and just the item they dropped, it would be a lot simpler.
  7. [TFC 0.79.27] Technofirma Mod Pack

    Update 2.4.0: Updated Forge Version: 10.13.1.1236 Added Zombie Awareness Added TFC Merchant Addon Added Smart Moving Added Player API Added Render Player API Added Archimedes Ships (Air ships are disabled, they are to OP with no good way to make them balanced, when building a ship use the floater blocks as they will support it) Removed Presence Footsteps (will be added back in when carpenter's blocks stops crashing it) Updated Several Mods Recipes now work for EA, and OC is closer to being working. Lots of config tweaks and new features added! Plans for future updates [in no particular order]: Railcraft [and since so many asked for it, but don't expect it anytime soon]...Gregtech Industrialcraft 2 [Mod(s) to enhance/expand early game, gonna try and keep TFC more mid-game-ish, with the tech mods end game] [any good doable/workable suggestion for new mod/tweak or community submission] Big Thanks to the community on this update, scripting is a huge pain.
  8. Ore Generation Addon?

    Will have to check that out, but still, having the ability to create custom ores would be nice.
  9. Ore Generation Addon?

    what is PFAA?
  10. Ore Generation Addon?

    Gregtech is the main reason why I wrote this, there are probably other mods that use tile entities for the ores. Not only that, but not all mods like TFCs genning of them. I was also hoping that something this would fix that.
  11. [TFC 0.79.23+] Merchants Addon for TFC

    Cool, very interesting what you have planned. I look forward to it
  12. [TFC 0.79.23+] Merchants Addon for TFC

    Would it be possible to add a coins or another form of currency to this? Something that server admins can spawn in to help facilitate trade?
  13. [TFC 0.79.27] Technofirma Mod Pack

    This appears to be a SP only problem, and it appears to be fixed in the next update. Sorry for the inconvenience. The next update will add Smart moving, usable recipes, TFC merchant addon, zombie awareness, and fixes. (Also, earthquakes [million to one chance of it happening, then a two in four chance of it actually damaging blocks])
  14. Looking for a relatively new server Recent build.

    There is the server for my modpack, on the FTB launcher, no border, but no plugins whatsoever. You can find the info on these forums, just look for technofirma in the discussions thread.
  15. [TFC 0.79.27] Technofirma Mod Pack

    No, you will have to wait for the next update or create a new instance with multiMC or the minecraft launcher and copy the mods/config folders over
  16. [TFC 0.79.27] Technofirma Mod Pack

    If anyone received "fatally missing blocks and items" when connecting to the official server, that issue has now been resolved. Sorry for the inconvenience.
  17. [TFC 0.79.27] Technofirma Mod Pack

    For future reference, I grab the latest build of TFC from the github, so there is always chance that those updates make it in.
  18. [TFC 0.79.27] Technofirma Mod Pack

    the mod is Iguana Tweaks, you can disable it in the config, as it also makes changes to the weight system.
  19. [TFC 0.79.27] Technofirma Mod Pack

    Thanks for pointing that out, I'll take a look into fixing that.
  20. Stair(mode) vs Slabs

    Don't tile entities store there extra data in NBT? If they do, then shouldn't you be able to read that data (like with the vessels) and determine how the block look? This isn't all that useful for the creative inventory as it would require the game to generate all the possible NBT configurations, but what if you made it so that pick block what copy the NBT data? Similar to how in MC 1.8 you can copy chests with their inventories. Anyways, just an idea, I don't program in java, so I am basically guessing with this.
  21. [TFC 0.79.27] Technofirma Mod Pack

    Update Version 2.3.0: Added TFC Lanterns Addon Added TFC Presence Footsteps Addon Some config tweaks (thatch can now be used as roofing, and a bunch of other background stuff) Updated several of the mods
  22. Drinking water

    Longest record for going without water is ten days. TBH, I love the current system. It is very relaxed and peaceful, which is how I play TFC, instead of the OMG I must have everything NOW! that some people do
  23. Drinking water

    Why not increase the amount of time it takes for water to deplete (say, 3-7 days IGT) and make reaching 0% water actually kill the player, yet leave everything else the same. This way those who somehow manage to dehydrate multiple times a day won't have to drink as often, thus leaving the slow drinking to not be a huge problem.
  24. [TFC 0.79.27] Technofirma Mod Pack

    It is stable, there is the occasional crash with sound filters/presence footsteps, but both are extremely conditional.