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kev12east

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Everything posted by kev12east

  1. Great, thanks. Should have it in the next update.
  2. OK, I fixed it in the CB config, make the cover options look like this: # This allows restricted blocks to be used as covers. # Add your own by supplying the display name for the block (en_US only). S:"Cover Exceptions" < Silverwood Planks Greatwood Planks Thatch >Then restart the client, and you have thatch in slopes, thank you for pointing this out, I can now fix that in my modpack. I wonder if it can be done with logs aswell...
  3. I admit, the picture is old, but I think the problem is that you can walk through the thatch. (Same problem happens with other mods with walk through blocks). I will look into this to see if it can be fixed (it probably can't be fixed with TFC or CP doing something, but meh)
  4. Could I used this in my mod pack, technofirma? Already have Presence footsteps in it, would be great to have things fixed.
  5. [TFC 0.79.27] Technofirma Mod Pack

    You can disable the other mods, but it is mostly config tweaks for Local Weather
  6. [TFC 0.79.27] Technofirma Mod Pack

    Most ores are in TFC already, and those that are not are basically useless. Everything is obtainable/usable with the exception of Computronics and a few bits and bobs.
  7. [TFC 0.79.27] Technofirma Mod Pack

    lol, enjoy
  8. [TFC 0.79.27] Technofirma Mod Pack

    The OP only lists content-adding mods, the majority of the mods are support/child mods
  9. [TFC 0.79.27] Technofirma Mod Pack

    It is Iguana tweaks, it changes movement speed based on what material your on and how heavy your inventory is
  10. [TFC 0.79.27] Technofirma Mod Pack

    Update 2.2.0: Added Bibliocraft Added recipe to get resin and rubber Open Computer's things should now all be craftable
  11. [TFC 0.79.27] Technofirma Mod Pack

    I have, currently a lot of things are unavailable, but I have sent in an update request that fixes everything and makes them craftable
  12. [TFC 0.79.27] Technofirma Mod Pack

    Glad you like it I've thought about chisel, it could be doable, if only for marble
  13. [TFC 0.79.27] Technofirma Mod Pack

    They are from Open Computers, which is similar to CC, but require power and are slightly more difficult to use. There are robots, but they can not fly without an upgrade.
  14. [TFC 0.79.27] Technofirma Mod Pack

    Fixxed connection issue with server
  15. [TFC 0.79.27] Technofirma Mod Pack

    There is now a server for this pack. The IP is: mc.darkserver.co.uk:25566
  16. [TFC 0.79.27] Technofirma Mod Pack

    I added both recipes to ore dictionary for iron via minetweaker. The recipes work just fine, as do the blocks
  17. [TFC 0.79.27] Technofirma Mod Pack

    Go to options, then advanced options. you should see a place to add arguments
  18. [TFC 0.79.27] Technofirma Mod Pack

    You can make the tools and the blocks, they are completly usable
  19. [TFC 0.79.27] Technofirma Mod Pack

    I'd be interested to add railcraft in, but more interested in adding traincraft TBH. I do not want to remove Electrical Age due to it's realism, which BC somewhat lacks
  20. [TFC 0.79.27] Technofirma Mod Pack

    Enviromine is added only to add more block physics (we all love them so much) and to add air quality. Sanity has been disabled due to lack of flowers to pick and temperature does not worked based on TFC's temperature, so that is also disabled
  21. [TFC 0.79.27] Technofirma Mod Pack

    Thanks for the look! I thought of putting it in the Addons section, but it doesn't really seem to fit with what is there.
  22. John's Terrafirmacraft

    John's TFC - John Smith For TFC Hello, this is the John Smith resource pack for TFC. Vanilla textures by Jimstonecraft and certain TFC textures by kikiwora. My goal is to do a quick run through of all the textures to give them the john smith "feel," then to go back and add detail to the textures. Completed Textures (not finalized): All log blocksAll cobblestone, raw stone, stone bricks, and smooth stoneall armor except leatherall javelinsall barrelsall armor standsall fence gates and fencesall dirts, farmland, and peatall grassesall wood plank blocksall tree leaves (except fruit trees)sticksandesite and basalt rockssome saplingsSome GUIs (except bloomery, quern, and anvil)a few of the sandscharcoal, coal, clay and booksclay soilthe napping/molding texture sheetsbeef, carrot, potato, whole wheat, porkchop, and raw eggingotsSaplingsTools and tool headsTo Do: Sandsmost organic life (crops, animals, etc.)oresunshaped metal piecesdevices (bloomery, anvils, etc.)foodhostile mobspotteryblank and log itemsConnected Texturesfinalize textures Download: 0.46:http://www.mediafire.com/download/rj22la6241c789m/John%27s+TFC.zip#39;s_TFC.zip 0.31: http://www.mediafire.com/download/dzki5nw82kql54g/John%27s_TFC.zip#39;s_TFC.zip 0.61: http://www.mediafire.com/download/cc8871rlbui4nm8/John's_TFC(2).zip Versions: The version of each update is the percent of completed textures in decimal form, hence 0.31 is roughly 31% complete.
  23. [TFC 0.78.X] Rusticam Melius v1.2.0

    what is your view on modpacks? I am working on a pack for TFC and would like to use your mod in it.
  24. what is your view on modpacks? I am working on a TFC modpack and would like to use your mod in it