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kev12east

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Posts posted by kev12east


  1. ------Decided to make better use of this space-----

     

    Here's a little teaser.

     

    Also grabbed my statement from a discussion on FTB forums:

     

    Current situation on ore doubling:

    1) I can not change any EA recipes unless they occur in the crafting grid.
    2) TFC is fairly specific on how much ore you get when mining. Having an extraction process to get more ore out of a single cubic meter would make sense, however you have already mined the ore and removed the stone from it, therefore it makes little to no sense to make another attempt at extraction. Possibly when more advanced mining machines are added, I'll add something that gets you more ore out of them, but, no promises on that one.

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  2. IF you crash while playing, and the crash report says something along the lines of:

     

    at com.bioxx.tfc.WorldGen.Generators.WorldGenMinable.BODgenerateVein(WorldGenMinable.java:311)
    at com.bioxx.tfc.WorldGen.Generators.WorldGenMinable.createMine(WorldGenMinable.java:113)
    at com.bioxx.tfc.WorldGen.Generators.WorldGenMinable.generate(WorldGenMinable.java:145)
    at com.bioxx.tfc.WorldGen.Generators.WorldGenOre.createOreVein(WorldGenOre.java:167)
    at com.bioxx.tfc.WorldGen.Generators.WorldGenOre.oreSmallVein(WorldGenOre.java:70)
    at com.bioxx.tfc.WorldGen.Generators.WorldGenOre.generate(WorldGenOre.java:59)
     
    then delete TFCOre.cfg
     
    I am aware of the crash, and have even submitted a hotfix for it, FTB has yet to push it.
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  3. I had a different idea for working around the issue with Electric Age.

     

    What if one of the unused TFC ores (Microcline, Olivine, Petrified Wood, Satinspar, Selenite, Serpentine) was added back in as a custom generation.  Then a recipe for cooking it in a TFC fire/forge to produce nuggets and a crafting recipe that would turn that output in to the material that the mod is expecting.

     

    I'm not sure how difficult it would be to add those two recipes but that offers a way of working around the above linked violation of registration timing.

     

    AFAIK, those do not have any processing recipes in TFC, and I am unable to add any. Either way, I will be using custom blocks for aesthetic purposes.

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  4. You can also use Minetweaker with Modtweaker to do this. I have already begun to work on this for the next update for my pack, I'll also create a thread and post the scripts there (when they are done, of course, it is a slow very slow process). 

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  5. For the future update(s), I will be removing all native, non-TFC mod ore gen. Quadrum was added in update 2.5.0 for the purpose of creating custom blocks and items. For each non-TFC ore that is required, I will be creating a block (there will need to be multiple blocks for each ore due to stone variant it will spawn in, why I requested a feature/expansion like this) and using them for all world gen. Because of this, (unless this breaks as well,)  the world gen issue should be fixed in the next update. 

     

    Also, @kitty,

     

    Is this from TFC? If it is, I assume that it handles the equatorial changes? And for the TFC API, I know a mod dev who wanted to hook into it to make changes to the players hunger and thirst meters, but he could not find the functions within the API, do they exist?

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  6. Version #: 0.79.15.538

    SSP/SMP (Single/MultiPlayer): SMP

    Suggested Name: Tree Choppin' Crash

    Suggested Category: Severe

    Description: When chopping a tree with an ax that does not have enough durability to cut down a tree [who's leaves enter another chunk]*, the server will crash. (Most commonly experienced chopping sequoias)

    Have you deleted your config files and are still able to reproduce this bug?: Yes
    *If you answered no to the above question, delete your config files and try to reproduce the bug.
    *This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question.

    Do you have any mods other than Forge and TFC installed?: Yes

    If yes, which mods? Admin Commands Toolbox, Archimedes Ships, AsieLib, Bibliocraft, Carpenter's Blocks, Code Chicken Core, Computronics, CoroUtil, Enhanced Server Moderation, Enviromine, Iguana Tweaks, Item Physic, IvTooolkit, Minetweaker, Modtweaker, Not Enough Items, Electrical Age, Open Computers, PlayerAPI, Quadrum, SmartCore, SmartMoving, Thut Mods, Weather 2, Ye Gamol Chattels, TFC Lanterns Addon, TFC Leather Water Sac addon, TFC Merchants Addon, TFC Udary Addon, colorchat, and worldedit (Forge version)

    If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? Yes
    *If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug.
    *Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed.
    *In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it.
    *All bug reports should have an answer of "Yes" to this question.
    *If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored.

    Pastebin.com link of the Crash Reporthttp://pastebin.com/uHxKbVZ3

     

    * Does not appear to be the cause, happens with any tree, seemingly at random

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  7. Version #: 0.79.15.538

    SSP/SMP (Single/MultiPlayer): Both (same log appears in both SP and SMP)

    Suggested Name: Ore Gen Crash

    Suggested Category: Severe

    Description: When creating or generating a new chunk, either on world creation or exploration, with a certain ore within it, the server/client immediately crashes

    Have you deleted your config files and are still able to reproduce this bug?: Yes
    *If you answered no to the above question, delete your config files and try to reproduce the bug.
    *This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question.

    Do you have any mods other than Forge and TFC installed?: Yes

    If yes, which mods? Admin Commands Toolbox, Archimedes Ships, AsieLib, Bibliocraft, Carpenter's Blocks, Code Chicken Core, Computronics, CoroUtil, Enhanced Server Moderation, Enviromine, Iguana Tweaks, Item Physic, IvTooolkit, Minetweaker, Modtweaker, Not Enough Items, Electrical Age, Open Computers, PlayerAPI, Quadrum, SmartCore, SmartMoving, Thut Mods, Weather 2, Ye Gamol Chattels, TFC Lanterns Addon, TFC Leather Water Sac addon, TFC Merchants Addon, TFC Udary Addon, colorchat, and worldedit (Forge version)

    If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? Yes
    *If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug.
    *Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed.
    *In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it.
    *All bug reports should have an answer of "Yes" to this question.
    *If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored.

    Pastebin.com link of the Crash Reporthttp://pastebin.com/WfQAUXeu

    0

  8. Is there like a test server for this? If not, is it possible to make one?

     

    There is a public server, it should already be listed in your client. IF not, the ip is mc.darkserver.co.uk

     

    @kev12east

     

    You, sir, are awesome!  Please continue refining and upgrade this pack.  :)

     

    btw:  Don't worry if you can't get weather2 working properly with the tfc snow. Seems like a lot of work to me.

     

    Glad you enjoy the pack, I've talked with the author of the weather mod, and he has agreed to fix it.

     

    is the ftb version updated I want to take a crack at it again

     

    Edit: It works but it's really laggy which is either my computer or the particle effects or the weather mod unless that's already disabled.

     

    Tray installing fastcraft and/or FPS++, both should help with lag issues.

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  9. Update 2.5.0
     
    Forge Version: 10.13.1.1272
     
    Added IVtoolkit: Ivorius
    Added Ye Gamol Chattel: Ivorius
    Added TFC Udary Addon: Bletch1971
    Added Quadrum:dmillerw
    Added Thut Mods
    Added Journey Map
     
    show needed vanilla items -- done
    journeymap (make sure to disable either it, or opis, 2 maps are not needed) -- done
    updated mods -- done
    fix table recipe (acacia wood) -- done
    hopper recipe -- done
    weaken physics for raw stone, brick, and smooth stone -- done
    remove tnt recipe by land (vanilla sand is obtainable) -- done
    dirt physics -- done
    set items to despwn -- done
    resonant induction
    respirator resipe -- done
    concrete -- done
    air quality -- done
    The portable Electric Mining drill is now faster than any pickaxe -- done
     
    remove opis from server (conflicting with other mods, caused more lag than was necessary) -- done
    brick physics -- done
    smooth physics -- done
    Cobble physics -- done
    Farm land physics -- done
    rename carpenters blocks wooden construction frames -- done
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  10. @kittey:

     

     public static boolean canSnow(World world, int x, int y, int z)

    {

      if(TFC_Climate.getHeightAdjustedTemp(world, x, y, z) <= 0)

    return true;

      return false;

    }

     

     @Override

    public boolean canPlaceBlockAt(World world, int i, int j, int k)

    {

      Block block = world.getBlock(i, j - 1, k);

     

      if (block == TFCBlocks.Ice)

    return false;

      if (block == TFCBlocks.Leaves || block == TFCBlocks.Leaves2)

    return true;

      if (World.doesBlockHaveSolidTopSurface(world, i, j-1, k))

    return true;

     

      return false;

    }

     

     @Override

    public boolean canSnowAt(int x, int y, int z, boolean checkLight)

    {

      if (TFC_Climate.getHeightAdjustedTemp(worldObj,x, y, z) > 0)

    return false;

      Material material = worldObj.getBlock(x, y, z).getMaterial();

      if (material == Material.snow)  // avoid vanilla MC to replace snow

    return false;

      if(TFCBlocks.Snow.canPlaceBlockAt(worldObj, x, y, z) && material.isReplaceable())

    return true;

      return false;

    }

     

    Why do all of these return false? I've been reading the code and cannot figure out why these return true. (I only have a very basic understanding of Java, so I apologize if this is a stupid question). Also, in TFCProvider.java, Material.snow is used (in place of Blocks.snow?), would changing this to Blocks.snow or changing Weather2 to use Material.snow (github) fix the lack of snow placement? 

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  11. Be careful distributing the github version, there is often a reason we haven't done an actual release with the content on there yet, because there are times where we haven't confirmed the fixes/changes applied are actually working 100% properly.

    I always try to test the version out fully before updating. 

     

    Also, on the topic of snow, does TFC do anything special with it? The weather2 fix I made seems to have been a fluke, and I'm curious if there's anything I can do to re-fix it.

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