Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

zlim3z

Members
  • Content count

    63
  • Joined

  • Last visited

Community Reputation

8 Neutral

About zlim3z

  • Rank
    Stone Miner
  1. Discussion thread for the Combat Revamp

    Having read the update on skills: Skills should be split into 2 sections: Attributes: These are things like, strength, dex, agility etc... they increase as you work on anything related to them, eg, smithing and wearing heavy armor both contribute to your overall strength, heavy armor might also force you to gain agility the longer you wear and use it for. They then have slight but increasing effects on things such as the speed at which you can move in heavy armor (Strength and Agility), or how fast you can draw a bow (Although personally a bow is easy to draw fast, so how accurately you fire is much better) (Dexterity, and possibly Strength for more powerful bows.) Knowledge: These you obtain from doing something directly, farming, smithing, mining, (Bow shooting maby, although the idea is you cant directly improve skills in combat, instead you increase Attributes that benefit combat effectiveness) these skills are the same as Attributes with the exception that they only increase player effectiveness in the field that the knowledge is gained in, smithing, faming etc... These again are minor improvements that increase overtime, no "You cant use this yet because your a dumbo" This leads to a far greater dynamic as players play the game, and gain skills by doing everyday stuff, there isn't any grinding, because the only way you can grind to be better at PvP is by doing something like smithing to increase strength, which you'd have to do anyway.
  2. Discussion thread for the Combat Revamp

    Definitely, IRL id rather run then face taking a hit however
  3. Discussion thread for the Combat Revamp

    I would image a boar would be difficult to stop with anything but a boar spear. I like the idea of quivers, could allow for say shift clicking an arrow storage to automatically refill it or something like that, Means big wars you can have lots of arrows without inventory hassle, and while hunting you only have a few.
  4. Discussion thread for the Combat Revamp

    ok, Slight oversight on my part there, however a Zulu shield at a guess was more for whacking spears ect sideways opening for an attack, the hide itself offered little protection, similar to the Highlanders techniques. It seems to me like having a duel wielding mechanic is the way to go also.
  5. Discussion thread for the Combat Revamp

    I like the sound of this - I've always though magic was something that required skill and reasearch to use - allot of games, films and books ruin it by making it seem off hand and easy, you simply pick up a staff or read a magic book and at most spend 20 mins practicing before being a super warrior
  6. Discussion thread for the Combat Revamp

    Shields where traditionally Solid Oak, Easy to obtain with some basic tools and the right sort of tree, but VERY heavy. Later shields would be thinner oak/pine ect... with metal plating, and then thick metal - but nowhere near as thick as the oak, slightly lighter though.
  7. Discussion thread for the Combat Revamp

    I may have forgot to mention it to be a sneak attack, Would be difficult to add to MC, but if your undetected, that gap just above the chest plate showing the neck is free for the taking.
  8. Discussion thread for the Combat Revamp

    Even crossbows have little chance against full plate, but if you have a good archer that can find a gap in the armor then the warrior is dead or incapacitated in 1.
  9. Discussion thread for the Combat Revamp

    Daggers = x5 damage in the back would be cool.
  10. Discussion thread for the Combat Revamp

    Rather then making them difficult to obtain, you could make them stack in smaller stacks, Meaning if you where defending, you would have allot, as an attacker, you might have supply carts, but they could be taken by scouts sent out from keep (I primarily play Faction servers lol) EDIT: Also, Having done some archery IRL, Making it more difficult would be realistic, but more difficult in a realistic way wouldn't be easy. The main reason you miss is by not consistently pulling the string back far enough/at the right angle. You could make it so the more you use one the better you get?
  11. Discussion thread for the Combat Revamp

    Shame, I was looking at Ars Magica a few days ago and the way you could build spells from basic charm kinda things from old/simple spells, Seemed like a really neat concept that could be improved upon and made into a really good sort of "Study, Learn, Discover" kind of spell deal, which would mean people would have to work just as hard working on magic as getting say Red Alloy. If they want to be good at it that is.
  12. Discussion thread for the Combat Revamp

    Some kind of in-battle adrenalin rush would be more realistic, Agreed.
  13. Discussion thread for the Combat Revamp

    also, Do you plan to add magic Bioxx? And I mean done properly, not that basic fireball, shock ect... mechanic, properly balanced and thought threw.
  14. Discussion thread for the Combat Revamp

    Sounds like a good idea, but possibly needs more of a pratical use then just adding extra defence, Like, if you get hit in the hands without gloves on, there's a chance (If your a less experienced swords fighter) that you drop your sword, Although I would then suggest the sword is bound to the player and the slot is unfillable with anything but that sword for the next 10 seconds or something, as in a real sword fight you would be able to pick the sword backup if you were fast.
  15. Discussion thread for the Combat Revamp

    Typically, a good archer can volley fully powered arrows very fast, whereas crossbows would be for less skilled ranged troops for power and accuracy without having to be trained in archery for most of their life. With the drawback of having to wind the thing up every shot.