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About zlim3z

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    Stone Miner
  1. Discussion thread for the Combat Revamp

    Having read the update on skills: Skills should be split into 2 sections: Attributes: These are things like, strength, dex, agility etc... they increase as you work on anything related to them, eg, smithing and wearing heavy armor both contribute to your overall strength, heavy armor might also force you to gain agility the longer you wear and use it for. They then have slight but increasing effects on things such as the speed at which you can move in heavy armor (Strength and Agility), or how fast you can draw a bow (Although personally a bow is easy to draw fast, so how accurately you fire is much better) (Dexterity, and possibly Strength for more powerful bows.) Knowledge: These you obtain from doing something directly, farming, smithing, mining, (Bow shooting maby, although the idea is you cant directly improve skills in combat, instead you increase Attributes that benefit combat effectiveness) these skills are the same as Attributes with the exception that they only increase player effectiveness in the field that the knowledge is gained in, smithing, faming etc... These again are minor improvements that increase overtime, no "You cant use this yet because your a dumbo" This leads to a far greater dynamic as players play the game, and gain skills by doing everyday stuff, there isn't any grinding, because the only way you can grind to be better at PvP is by doing something like smithing to increase strength, which you'd have to do anyway.
  2. Discussion thread for the Combat Revamp

    Definitely, IRL id rather run then face taking a hit however
  3. Discussion thread for the Combat Revamp

    I would image a boar would be difficult to stop with anything but a boar spear. I like the idea of quivers, could allow for say shift clicking an arrow storage to automatically refill it or something like that, Means big wars you can have lots of arrows without inventory hassle, and while hunting you only have a few.
  4. Discussion thread for the Combat Revamp

    ok, Slight oversight on my part there, however a Zulu shield at a guess was more for whacking spears ect sideways opening for an attack, the hide itself offered little protection, similar to the Highlanders techniques. It seems to me like having a duel wielding mechanic is the way to go also.
  5. Discussion thread for the Combat Revamp

    I like the sound of this - I've always though magic was something that required skill and reasearch to use - allot of games, films and books ruin it by making it seem off hand and easy, you simply pick up a staff or read a magic book and at most spend 20 mins practicing before being a super warrior
  6. Discussion thread for the Combat Revamp

    Shields where traditionally Solid Oak, Easy to obtain with some basic tools and the right sort of tree, but VERY heavy. Later shields would be thinner oak/pine ect... with metal plating, and then thick metal - but nowhere near as thick as the oak, slightly lighter though.
  7. Discussion thread for the Combat Revamp

    I may have forgot to mention it to be a sneak attack, Would be difficult to add to MC, but if your undetected, that gap just above the chest plate showing the neck is free for the taking.
  8. Discussion thread for the Combat Revamp

    Even crossbows have little chance against full plate, but if you have a good archer that can find a gap in the armor then the warrior is dead or incapacitated in 1.
  9. Discussion thread for the Combat Revamp

    Daggers = x5 damage in the back would be cool.
  10. Discussion thread for the Combat Revamp

    Rather then making them difficult to obtain, you could make them stack in smaller stacks, Meaning if you where defending, you would have allot, as an attacker, you might have supply carts, but they could be taken by scouts sent out from keep (I primarily play Faction servers lol) EDIT: Also, Having done some archery IRL, Making it more difficult would be realistic, but more difficult in a realistic way wouldn't be easy. The main reason you miss is by not consistently pulling the string back far enough/at the right angle. You could make it so the more you use one the better you get?
  11. Discussion thread for the Combat Revamp

    Shame, I was looking at Ars Magica a few days ago and the way you could build spells from basic charm kinda things from old/simple spells, Seemed like a really neat concept that could be improved upon and made into a really good sort of "Study, Learn, Discover" kind of spell deal, which would mean people would have to work just as hard working on magic as getting say Red Alloy. If they want to be good at it that is.
  12. Discussion thread for the Combat Revamp

    Some kind of in-battle adrenalin rush would be more realistic, Agreed.
  13. Discussion thread for the Combat Revamp

    also, Do you plan to add magic Bioxx? And I mean done properly, not that basic fireball, shock ect... mechanic, properly balanced and thought threw.
  14. Discussion thread for the Combat Revamp

    Sounds like a good idea, but possibly needs more of a pratical use then just adding extra defence, Like, if you get hit in the hands without gloves on, there's a chance (If your a less experienced swords fighter) that you drop your sword, Although I would then suggest the sword is bound to the player and the slot is unfillable with anything but that sword for the next 10 seconds or something, as in a real sword fight you would be able to pick the sword backup if you were fast.
  15. Discussion thread for the Combat Revamp

    Typically, a good archer can volley fully powered arrows very fast, whereas crossbows would be for less skilled ranged troops for power and accuracy without having to be trained in archery for most of their life. With the drawback of having to wind the thing up every shot.