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Bluehornet2297

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About Bluehornet2297

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  1. [Offline] Oddworld [Hardcore] [Anarchy] [PVP] [Pre-Launch]

    *deleted by user*
  2. Natural disasters

    I do really like these ideas guys! Thanks for mentioning sandstorms, that should be another one of the disasters. Another idea is that as well as the game randomly deciding on a certain event, the game should pick a certain "tier" or "level" of the specific event. Such as the F1-F5 scale on tornados, or the 1-12 scale for earthquakes. Say every time the game decides that a disaster could occur the more devestating events could have a lower probablilty of happening. Lets suppose the game chose a tornado. Then after the game picks the tornado, it selects an F1 tornado to an F5 tornado, with the F5 being allot more destructive, but has a much smaller probability of happening then an F1, which would be less destructive. Out of all the tornados that occur, the F1 would be more common then the F5. The same system should go with the hurricanes and earthquakes, as they have similiar "scales."
  3. Natural disasters

    Yes, of course you could take multiple preventative measures against such disasters, but as Xechon mentioned, earthquakes could still get you. I would like to see that earthquakes effect weaker stone more then the harder stones. Stones that take longer to break, for example, would be less effected by an earthquake, giving you the ability to protect your homes more by using "tougher" stone. Those of you who are absolutly opossed to my suggestion can just turn the natural disasters off. But I stress that they would be extreamly rare, so turning them off isnt really going to change much.
  4. Natural disasters

    This has some truth behind it. After all, what would a good game be without a challenge to make things interesting?
  5. Natural disasters

    The simple answer to your problem of that being not fun is that the tornados an such would be an extremly rare event; One of the rearest events in the game. like in real life, these things would only happen once every few years, unless of course you happen to be very, VERY unlucky. These things would happen about as many times as you find mushroom biomes in vinilla.
  6. Natural disasters

    Mabye the more devestating events should be rare-er then the others. ie. the tornado would be rare-er then the hurricane.
  7. Natural disasters

    This looks like something similar to what i was picturing. Thanks for the suggestion, mabye if bioxx does include natural disasters he can use that mod as a reference.
  8. Natural disasters

    Well the idea is that a very very rare occurence that is weather based is suposed to force the player to move to a different location. I would like it to be as dramatic as it needs to be in order to get the player to move, but i would also like it to be something that players can "clean up" in order to preserve thier original home. In other words, after the events, players should have to decide either to move, or fix the damage that is done. Fixing the damage would be quite a challange, as it should be. EDIT: it should be as dramatic as it would be in real life for a stone age cave man
  9. Natural disasters

    One suggestion that could make TFCraft alot more realistic is natural disasters/extreme weather events. The disasters should include things like earthquakes, hurricanes, tornados, floods/tsunamis, lightning storms, blizzards, etc. Each event would do different things, an earthquake might make a giant ravine, and cause massive cave-ins; Huricanes might generate finite water all over the place, and the hurricane would last quite allot longer then vinilla weather events. Blizzards would add several layers of snow to the ground, as well as making it very difficult to see past ~15 blocks. Tornados could tear apart the landscape, and throw blocks all over the place. And tsunamis/floods could add several layers of finite/infinite water to the ocean level. Such events as these could provide quite a challange to players, but they would have to be very rare and toggleable. The events could have a very low chance of happening 3-4 times a month; about once a week. The events would only have to be a local occurance, so the players could salvage what they can from the mess, and move to another area. I think I speak for many, if not all of us when I say that this feature could, and would be a game changer, making survival mode harder, yet more realistic.