Content:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Background:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Pattern:
Blank
Waves
Notes
Sharp
Wood
Rockface
Leather
Honey
Vertical
Triangles
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Zerren
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Everything posted by Zerren
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Of course, I didn't even know 77.13 was out if I hadn't been told in this thread. (not sarcasm) ------------- Updated the OP to be clearer, with new recipes and to make more sense.
- 333 replies
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Very busy with some of my college work and engrossed with FFXIV, so development has slowed down quite a bit (not stopped!). The good thing about the way I wrote and compiled this mod is that it should already be compatible with any version of TFC for 1.6.X past b77.09, not counting any minor bugs that are introduced from a changed TFC method. Just checked, and v1.0.2 works fine with 77.13. Remember to post any bugs you find here, and I'll get them sorted out as a top priority.
- 333 replies
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@Lemmus:That should be it exactly. I made a survival world and cheated in a shovel to confirm.
- 333 replies
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@Crysyn: Fixed, link is below. TFCraft devs switched up the mold pouring numbers on me and I forgot to check. It's fixed now. @dunk: Ah, I might add in my own hemp item and crop then. Depends if I want to go that route. New Mortar Crafting: http://www.mediafire.com/download/7uf763am3ul8jlc/extrafirma-universal-v1.0.2.jar (for real this time)
- 333 replies
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A great suggestion, and will be done.
- 333 replies
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@akbalox: Right clicking on the rope anchor block with a braided string in your hand lowers the rope down 1 block, up to 128 blocks maximum (configurable). Right clicking with an empty hand takes the lowest rope back up.
- 333 replies
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I've never had a sheep problem, especially with the new update that fixes lamb death. Once you've got a pair, you've got quick infinite string. I don't plan to add hemp, but I might do something with the hemp that's already in the game. Obtainable at least.
- 333 replies
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Some more uses for braided string?
- 333 replies
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Make a Mortar using 3 igneous smooth stone in a bowl shape, and make a Pestle using 1 igneous smooth stone and a small plank (Flint and Steel style). Right click the Mortar with an adult Kingsblood, and then right click the mortar with the Pestle. It takes 1-4 grinds with the pestle to produce paste. Right click (with anything) on the full mortar to get the paste.
- 333 replies
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Forgot to do--done now. Thanks for the reminder.
- 333 replies
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Everything works fine with the new update. Here's a hotfix (...in the OP) for the arrowheads only making 1 after the first craft, and a few misc. changes. Configs for crossbow fancy rendering for the rare case that it crashes with rei's minimap, Kingsblood cloning (right click a mature kingsblood with a knife and you should figure out the rest), some texture changes to better reflect that they're now bolts instead of arrows, etc. The next update will have some miscellaneous extras that develop the ideas that I already implemented further, like more herbs and bandages, more plant cloning (dandelions and roses), maybe a few more secret things. Not a huge update, but things are in the works. (The ID mismatch warning on 3960 that it gives you is meaningless. Ignore it. I changed the name from 'flower' to 'herb'.)
- 333 replies
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Is it really? I remember that being a very old bug. I can fix that easily by just making the recipe give 1 arrowhead, but the bolt recipe make 4 bolts with a single arrowhead.
- 333 replies
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@akbalox:When you delete your configs, it will still say there are mismatched IDs; this is okay. I changed the internal name of the recurve bow, but it has the same ID. All bows will transform into crossbows. If its possible and you're not running any mods that need an old Forge, update your Forge. It's working fine for me on 9.10.1.859. I can't reproduce that crash, but it looks like it's related to Rei's Minimap. ...at reifnsk.minimap.WaypointEntityRender.draw(WaypointEntityRender.java:141) at reifnsk.minimap.WaypointEntityRender.func_76986_a(WaypointEntityRender.java:92) ...
- 333 replies
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v1.0.1 released, which adds some missing features from the original, in addition to some extras. Changed items are the Crossbow (old recurve bow) and Bolts (old arrows, crafted the same). Added a few items including basic herbalism system of grinding flowers (currently only Kingsblood) into pastes for use on bandages, bandages which heal instantly and apply a regeneration effect, a brass name tag to rename your herd or captured creepers (tooltip demonstrates how to rename), a few new status effects, 1 of which is currently available, a few new decorative blocks, carpet recipes.. If you want a list of all of the changed features, there is a detailed changelog in the main post. Some recipes are changed. Ones that can't be looked up via nei are posted in the changelog, while others are best found out via Chickenbones' Amazing NEI :http://www.minecraftforum.net/topic/909223-162-smp-chickenbones-mods/ ----------------------------------------------------- I've begun working deeper into the medicine system. My plans are to have plant be 'cloneable'. Breaking an herb with shears would change that herb into a smaller version of itself and give you the same item. These would be growable, which adds renewability to the system. A 'brewing stand' of sorts will be added (a couple flasks on a stand above a small burner). This would be used to distill some pastes or liquids into a more pure, concentrated form for use in stronger medicine, or even poisons. (Poison tipped arrows/bolts, poison smeared knifes, antidotes, tranquilizers, etc.) The source of heat would be a small burner, fueled by tallow or combustible vegetable oils.
- 333 replies
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@The Shadow:There are currently 3 ore decoration blocks: Jet, Olivine, and Malachite. The first picture was jet and olivine, which now have different textures than what is in the picture. (Slightly). The black box is a spoiler to an upcoming block. Maybe not in 1.0.1, but very soon when I get the bugs hammered out. I want to get you guys out an update with all of the changes I have so far, and that feature might have to wait. @fofi9753: I'm not going to overwrite features from TFC, but I'm not against making new variants of old blocks for looks. I was debating adding crafting tables for all of the woods. I have a method of making and renaming nametags, not using levels. You craft a brass nametag using a brass sheet, a braided string, and a marking, and right click on a written sign with it. It will rename the nametag to whatever was written on the first line of the sign. (maybe soon it uses all 4 and adds them together) You can rename it forever until you use it on a mob, and is then consumed. @Benelli:I developed this addon against 77.10, and its natively compatible with 77.11. I updated before releasing, but since I don't edit any TFC files, as long as there is no huge code restructure it should always be compatible for the Minecraft version TFC is on. (Every* future version of TFC for 1.6.2 is compatible with my mod probably, I haven't tested anything below 77.10) I've heard that the TFC devs want an armor stand, so I might delegate this problem temporarily to being a TFC crafting recipe for the Bibliocraft armor stand, as an addon of sorts. You'll need bibliocraft, but you'll be able to use TFC metal to make it.
- 333 replies
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No, this is the malachite block. Candles fixed soon, they now have to be on something.
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@The Shadow: Malachite blocks WOULD be gorgeous, and also very expensive. Why not? It's basically only a texture, I'll give it a go. Wool dying using barrels would be good later, but I've not found a way to add an external recipe using the barrel. It seems like they're all hardcoded. @transcengopher: Is it not compatible already? I don't know much about things like that. Seems like all TFC leaves would have to extend BlockLeavesBase if they don't already. 1.0.1 preview, a few features
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I tried making the name tag very early on, actually. I wanted one to keep a creeper around, so he didn't despawn. Naming parent animals would be helpful. --------- Suggestions are put on a temporary halt at the moment, thanks guys for giving me such good ideas. I'm implementing the ones I found useful very soon.
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That's the point though, this mod doesn't focus on one specific thing. That's why it's called ExtraFirma. I add small additions that build upon already built systems in Terrafirmacraft, without starting too much in the way of playstyle. @alice: Wool carpets are craftable, using 2 wool cloth or 8 wool cloth around a dye (from my mod). Same goes for paintings, 8 sticks around a wool cloth. (from TFC) Name tags are on my todo, but think about how you name them. An anvil. I'll end up making a ExtraFirma nametag item, that when right clicked, opens a text box akin to the sign, and when submitted it gives the vanilla nametag with that name. @everyone:If anyone is worried that all of these features are causing conflict, I'm not working on them at once. I do one at a time and move on, checking that off the list. Better ideas get put in priority over lesser ideas in that list, but I'll never start one without finishing or scrapping another. This mod does NOT aim to replace any aspect of any addon or TFC itself, only add more options that the player can choose from. This whole addon was made in 3 days If i'm encroaching on another mod (maybe the other bow mod?) I can either: •add a config option to turn that part off from my mod •change my arrowhead recipe Specialized mods would come before my all encompassing mod.
- 333 replies
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CLOSED -Carpe Aurum- [Extra Firma] [Archimedes' Ships] [Carpenter's Blocks] [Smart Moving]
Zerren replied to renadi's topic in Servers
self promotion time: http://terrafirmacraft.com/f/topic/4581-1627711-extrafirma-addon-v100/ Erian: I'm actually implementing a rudimentary irrigation system soon that lets you water crops that aren't near water sources, without actually placing the water. Fueled by rain to fill its barrel tank, it would act just like a water source, as long as you don't try to run it in a desert or in a dry land. A rain level +1800 should be suitable. -
@alice: Sure, always looking to add ideas for foods. I'm not going to mess with any 'systems' of sorts though (ie. required sleeping, required vitamins and a balanced diet). I don't feel like doing that would make the game more fun, only tedious/mathy. @Mileaos2: There are already recipes for the vanilla iron bars using 6 wrought iron ingots (you get 32?). I can add in the metal types for bars, that would be great. I'm not fond of stained/colored glass, because of the buggy rendering that it causes to any other transparent block and that they never really look that good. Rooting for food sounds neat as well, but it's not too tough to find vegetables growing around to eat.
- 333 replies
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@Rev: Originally, the metal plates weren't plates at all, and were blocks with the same texture. Adding them back would be a two minute task, if there is enough interest. @davoval0001:More tools could be planned, I just don't know what I'd need! I would love to add more food, and transport might be an option. I sort of did this by adding in another track recipe using steel instead of wrought (4 steel 2 sticks, 64 tracks) in addition to the original wrought one. Once you have the means to make it, steel is by far easier to make. I wanted to re-enable horse spawning and adjust their health by a magnitude, but never got around to it. I even added the saddle and lead recipe in preparation, although the lead is useful for more than horses. Donkeys wouldn't use chests for storage, but craftable saddlebags. @dunk: If you guys want to save on some work for the features you want, you can just use my code as a skeleton, or even just a straight copy. The source code is available to anyone at their request, just send me a PM and I'll send you the java project. ----------- I'm currently working on some more bow rendering to show you which arrow you have nocked when you're drawing it back. I could throw out an update multiple times a day but I'll hold off until I get some more features. A rudimentary medicine and bandage system might be in the near future..
- 333 replies
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The arrows do more damage, yes. I took the sword damage, halved it, and added modifiers. A charged bow shot will do tremendous damage, but DPS wise, a sword is better in the long run for pure damage. A fully charged bronze arrow should kill a creeper or zombie in a single hit. Fully charged red steel crit might kill a skeleton or spider in one to two. Powerful, but slow.
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I'm off to bed and college tomorrow, here's to hoping I don't come home to a thread full of bug reports
- 333 replies
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Great to hear. I tried testing it as best as I could, but I'll need some community help. Maybe some deadly bugs slipped through, but I hope not.
- 333 replies
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