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Leosallespoli

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About Leosallespoli

  • Rank
    The guy from BRASIL
  • Birthday 05/15/1988

Profile Information

  • Gender Not Telling
  • Location São Paulo, Brasil
  • Interests .____.
  1. TERRARIA IS BEING UPDATED!!!

    Wait what? Rain and waterfalls?
  2. The game I'm Making.

    It's progressing but my productivity was shot in the face by planet explorers and Stardrive.... But I got some cool stuff and new ideas to show in the next update. What I'd like to show now is a project a friend of mine is working on, it is a platformer/dungeon crawler which the dungeons are proceduraly made. If you know portuguese this is the site http://uspgamedev.org/ I'm learning much from him and the people who work there, there are a bunch of cool projects like a whole 2D game engine being made from scratch, very cool stuff. P.s. USP stands for Universidade de São Paulo ( University of Sao Paulo ).
  3. Planet Explorers Needs YOU!!!

    Maybe there will be research in future updates but you can excuse it saying that it is a advance civilization, you just need to find out who knows how to do the stuff you want and learn from him. That is one of the things that got me worried, the game is in development for about a year or so and it seems that they are pleased with the graphics, it seems that they are focusing on features which is not bad but the graphics ain't good, either it could be more stylized or more realistic but in my opinion it looks dull... Like an old mmo... This game reminds me so much of old MMOs, the quest system, the inventory, the player, when cutting trees... Still it has so much to offer! Well, I guess I'll keep waiting for Voxel Farm...
  4. Planet Explorers Needs YOU!!!

    She's still trying to figure out where the 21k that 'wasn't asked for' is going... At least she promised she won't keep it, anyway back to Space Explorers I'm still unsure about pledging for a simple reason: I fear being disappointed with the final version, when you have high expectations you're bound to be disappointed...
  5. Planet Explorers Needs YOU!!!

    One thing is a kid wanting to learn about making videogames, another thing is one eight year old raising 22k to do it.
  6. The game I'm Making.

    Indeed... more like a creepy bug, all seems nice until you zoom in.
  7. Planet Explorers Needs YOU!!!

    It is a bit disappointing, to say the least, that this project has gathered almost the same amount of money that Planet Explorer has.
  8. The game I'm Making.

    Well, this week I was experimenting on how the building generator would be handled in the world generator and for my surprise it is damn fast! (I haven't calculated how fast it is butt it is fast!) Really... I could even generate most buildings at the start of the game, which I won't since I'm planning to add more detail to them, on the other side a lot of bugs came up, strange bugs... I'll try to clear them out in order to show you guys next week.
  9. Sandboxing to kill time

    It's hard to talk about good sandbox games because its is a very big genre and not very well defined but I can suggest a few others. Under the ocean. Still very WIP but it is a very promising game, you'll try to survive on an island using the things you find and building stuff with them. Kinect void. Also in development, you get to build your own space ships and explore a procedural universe. UnReal World. Survival as it should be... hehe, nice sandbox roguelike also a very challenging game. Project zomboid. One of my personal favorites, the 0.3 version is coming out soonish, it is in closed beta as of now. Kenshi. You can even build your own towns in this tactical squad-based game, I think it is based on eastern medieval era. X3 Albion Prelude, one of the best games I ever played! Sandbox space simulator with even a stockmarket simulator and you build space stations and connect them to make a production chain. Menoch, Planet explorers is made in unity, it SHOULD be playable on MAC, but if there's a problem probably it is because of OpenCl that they use in it, I found that problem in some PCs. But my impression of that game is that it has a LOT of good stuff but Major gamebreakers like the mmo-like quest system, god that is annoying... Like fetching the same item 50 times!! But as starforge changed their methods I hope they also do.
  10. The game I'm Making.

    For this week update http://www.youtube.com/watch?v=G_RXpfy4bKo&feature=youtu.be I still have some work to do there like placing stairs to go from one floor to another, improving the algorithm and windows of course.
  11. The game I'm Making.

    Sorry if you feel like I'm an arsehole, if you want to continue this 'conversation' without memes I'm at the IRC. Otherwise I'll try to keep this on-topic. Thank you anyway.
  12. The game I'm Making.

    Cool. Plus if you don't know you should read Crysyn's rules for this forum. http://en.wikipedia....Wheaton.27s_law
  13. The game I'm Making.

    Oh I liked that!
  14. The game I'm Making.

    I can't help myself to not respond... Go back in the first response I gave you, so now I'm a part of that team and I actually know the development process of a 2D engine, not a big one, but I don't think we're talking about those, are we? No I never tried to make one, but you didn't try to make a PCG (procedural city generator) also, right? I wasn't saying it is not difficult, they can both be easy or be hard as hell, depends on what you want to do, if you want to make a simple asteroids game then making the engine would be harder. If you think that if something takes too long it is because its difficult things can be easy but at the same time require a long process, well it took what 10 years for you to finish school(depends on where you live), was it that difficult? For me Time is the main variable, because I've learned in this experiment that it is not difficulty that unables something to be developed but time, with time I can with some certainty make almost anything, surely somethings could take a lifetime and those are out of the table. See, before this, I was making a reservoir simulator, I'm no programer, no... I'm a petroleum engineer undergraduate, so this simulator first worked on forward Euler, which is a basis for some physics engines out there, but the simulation took so long to give an output that we've switched to an implicit method with sparse matrix, which then proved to give better results and faster, with that we've tried to go to 3D simulation, well let's say that that is difficult! The physics behind it is freaking hard but the coding side it was simple enough, I'm still working on it. What I want to say with that is that for me that was hard, not to program it but to develop the numerical analysis behind it, that was challenging and it didn't took so long... In this case it is the opposite, I have a lot of little things to develop with no extended numerical analysis behind it, if I want to make it better then I could optimize it, but it is all about discovering things, how thy work and how you can use it. Making an engine is something like working on an engine, but you're working on openGL or whatever, unless you want to be REAL hardcore about it and THAT would be HARD! Otherwise, is just about finding out how you can solve your problem with the tools you have. I do have to take every aspect of what I'm developing because I need to make it viable to the user make his own content, btw I'm even considering on making an building editor, this last script is my best work up until now, maybe I'll make it... It would be really nice though, maybe with some help I can focus on this.
  15. The game I'm Making.

    I never said that, au contraire, I've said that it takes a long time to make an engine and I'm not making it because of that, you keep insisting on which is easier, is not about difficulty it is about pleasure and time, now I don't have the time to develop an engine, since as I've said I know it takes a lot of time to do it right, and my pleasure is making games, so what do I do?.You can figure that out for yourself, I'm sure of that, and I don't like to repeat myself and you're insisting me to do that over and over again so I'm not going to continue to talk some sense into you. Ecc, I like the new version! You should try the short-stories.