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About DinBlade

  • Rank
    Freshly Spawned
  • Birthday 07/14/1991

Profile Information

  • Gender Male
  • Location Fresno, CA, United States
  1. 1.7.10 mods with TFCb79

    Well I've finally got back into Terrafirmacraft(didn't want to deal with the early builds of 79). After not being able to get the pack working on ATLauncher I've just gone back to using the default launcher, I've run into a minor issue with Smart moving. The same issue I've never figured out back in B78, why does it never render gear and armor on the caharacter correctly, first large vessel I make I put it on after storing some items then go and press F5 and it doesn't move on my character, like I'm always facing south. While not a game issue, it has peeved me to no end. Any fixes for this? Edit: forgot RenderPlayerApi, and back slot is another issue according to Kitty.
  2. How to do new Panning?

    I read the changelog post and while it explains how it works it doesn't seem to be doing anything for me. After making a gold pan and using it on gravel it just filled the gold pan and can't do anything. Any tips?
  3. Crucible?

    Does anyone watch Dunk's video on the main page? I mean really this is what, the tenth time now?
  4. What am I doing wrong? (SOLVED)

    I posted the same thing in the Discussions forum post 'Build 77' they said the old way has been removed, so your gonna have to reheat those ingots to make an anvil.
  5. Bismuth Bronze?

    -Well it's like I said, I used the best ratio that wastes the least bismuth, so 70% copper in my mix
  6. Bismuth Bronze?

    On the wiki it says you need 50-70% copper, 20-30% zinc, 10-20% bismuth. I used 28/8/4 to get the most out of what little bismuth & zinc I had, but feel free to do whatever.
  7. Build 77

    -Thanks for the info, it helped me immensely. Also liking the changes added in 77.10, the Vessel changes are great both ways. For stopping thosekeeping molten metals ready for the next tool they feel like pouring, as well as seeing whats in them for those using them as more compact storge in chests/backbacks. Now that I think about it,stuffingthem full of cobble then putting those in chests is kinda OP, but I'd likethem either way. And stacking Flux, thank you for that!
  8. Build 77

    -Ah, alright. That just means an extra step to reheat to make the anvils, and I can deal with that. I am having a bit of trouble making Bismuth Bronze in a Pit Kiln. I've over-thought the different amounts of tetra, bismuth, & zinc so many times and tested each one, but still no Bismuth Bronze. The only thing that I think it may be is that i'm using "small" sphalerite and even after accounting for the fact it is only 1/4 of a normal ore it just does not melt. I'm gonna find this endless zinc vein is my schist biome and try again with the normal ore. Another thing, Is the Rich/Poor ore in creative a work-in-progress thing? It seems like it could be cool with the new Raw Iron Bloom being 2 ingots for a 200% yield. I could imaging finding it and getting a good amount from it, and a poor ore would not worth it to bring back...unless poor would be much more common, and able to stack higher.
  9. Build 77

    I'm really liking the new early game, except one thing. When I started to make my first copper anvil I tried to shape my unshaped copper on a stone anvil to keep its temperature. This old way of shaping ingots doesn't seem to work at all so I had to reheat all my copper ingots just to weld them. Is there something I'm missing or was that working into ingots been taken out completely?