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Everything posted by LordOfWolves

  1. Whered you go...?

    I've heard of pipes in some different situations here, too. The first was (if I remember correctly) when Bioxx mentioned them to be a thing in TFC2, before he left the TFC2 project due to too many problems with worldgen, then it was a lot of time ago. Second is when Bioxx showed us in IRC some screenshoots of his other mod and it had something that resembled pipes. Third is the fact that pipes were commonly discussed in the forums some time ago. Fourth, there was an addon for TFC about pipes and pressure, but it's no longer updated. But I'm pretty sure that what you mean is about TFC2 before Bioxx dropped the project due to some problems. Yeah I remember too that there was going to be something more mechanical after the iron age, but since it was a long time ago that he talked about that, and now he started writing a TFC2 from scratch, the plans may be changed.
  2. [Request] Sphax texture pack

    Do you all know what is Sphax texture pack? It's my favourite pack for minecraft and it's awesome. Here is the link: I thought that someone good could port this to tfc. It would be fantastic! All the screenshots are in the site.
  3. Sunflower and olive oil

    Olive oil is also used as a method of conservation of food. Tuna cans are a really common example of oil used to conserve food. Now, it would be useless if we consider that we already have vinegar that works in the same way, but oil does not require brining and it would alter less the taste of food. It's also more expensive to make than vinegar, because olive isn't so common and is also produced in small quantities. This makes olive oil both advantageous and difficult to get, a bit like salt.
  4. Now I'm not completely active, but not unactive for sure. B79 arrived and I started playing again. TFC is funnier than ever now.

  5. Prospecting skill improvement

    Hello everyone, I started this topic because my suggestion that I posted in the New skills thread is probably not going to be seen and it was also off topic. Basically what I wanted to suggest is simple: as you get better at prospecting with the prospector's pick, it would be neat to see, when you press ctrl or shift (I think ctrl is better, since it's also used for food taste and shift is already used for the help) the types of ores that generates in the stone type you're hovering over with the mouse, or, alternatively, the rock types in which that ore can generate. Those info can already be found in the wiki, but it doesn't mean that this is useless, because the same happens with crop seeds. When you become Expert you can see the nutrient it uses. It also makes sense because if you really are Expert in prospecting, it's assumed that you have the knowledge of where certain ores or minerals generate.
  6. New skills

    I had in mind an addition to the prospecting skill. In the cooking skill you know better your taste profile and the taste of food, in agricolture you know the type of nutrient that a crop needs. I was thinking, maybe when you advance with prospecting, you could get a short list of what ores spawn in a stone type when you press shift on that stone, or maybe the opposite, you know, by pressing shift over the ore, in what type of stone it spawns. This could save you time that otherwise you would spend by switching game-wiki-game when you need a certain ore. It also makes enough sense to have that, because if you get good at prospecting, it's assumed that you know what you're searching for in a certain rock deposit.
  7. Highland Farm

    Wow, a really good looking house! How much did it take to adapt the projects to the blocky minecraft world? I once did something similar, and the conversion of a real world project to a cubes project is a long process, but this house is way more detailed.
  8. Nifty tricks

    If you often find yourself exploring and get thirsty, but there's no sweet water nearby, you can fill a barrel at home and carry in in your back. You just have to place it down, unseal and start drinking with some jugs.Then when you're getting back home, you can empty the barrel and fill it with things in your inventory for increased storage. EDIT: Also, another trick that I found out is that pit kiln spreads fire to flammable blocks. The pit kiln itself is flammable, then placing many pit kilns diagonally allows you to only lit one. The others will just catch fire saving you some firestarters or the flint and steel durability.
  9. Hey, many thanks ntwitch, I can finally try this! It's been about a week since I started searching for a link!
  10. That looks like a really interesting and must have addon for TFC! Anyway the download link gives me a 404 error, so I can't try this.
  11. I joined also the minecraft forum (Obviously) and also the Starbound forum. I am mostly active here, however. Very rarely I post in those forums. And you? What about you? Did you join other forums apart this? Also, to not make another topic, a little question: Do you play TFC in first person or third person?
  12. Favorite Rock Types

    I really like both Schist and Conglomerate. Sometimes I use them together to build the bloomery an it looks quite nice if you manage to mix correctly the 2 rock types, otherwise it just becomes a multicolour structure.
  13. Monopoly Card

    Horror Movie You found a black, dark forest with scary noises, and decided to enter anyway. You now are running away from a man with a chainsaw, 2 werewolves, a vampire that emits light and Little Red Riding Hood. Pay $1000 to buy the super extra ultra mega trap that will stop them from chasing you or keep running and lose 5 turns. You also have a 50% chance to die and lose the game...Little Red Riding Hood is quite fast.
  14. Sugar from different sources (maple syrup, sugar beet)

    And somehow act like a special fertilizer, yeah I like this one. A 4th bar could appear when you use a metal hoe, and that bar says how much time is left before the crop will suffer cold again.
  15. Mushrooms in TFC

    Yeah, that's pretty much the idea I had, apart the medical purpose. Poisonous mushrooms could be used in pvp servers as a trap, like, you leave there a poisoned meal and the other player can't know this and he gets poisoned and dies, or maybe as a poisoned bait to get some animals. Always talking about rabbits, you could make a bowl full of carrots and with a bit of poisonous mushroom, the rabbit would eat the carrots and then die. Ofc, many animals can feel the smell of poisonous food, that's why you have to be careful and add the least you can to prevent the animal from discovering that it's a trap, but you must also add enough mushroom to actually make the trap effective.
  16. Mushrooms in TFC

    Yeah, there can be poisonous mushrooms too but they must have an use, not just exist to take an ID and space in chests. Currently in TFC there's almost nothing that's useless, apart gems and some ores, but these will have a function or will probably be removed. In don't know what I would to with poisonous mushrooms if they didn't have a purpose apart being poisonous to the player. I know that what is poisonous to humans isn't always poisonous to other animals, so, maybe if there's a particular animal that can eat that poisonous type of mushroom, well, that mushroom would have a good purpose in the mod: feed that animal. That was just an example, I don't know if there are really animals that eat poisonous mushrooms.
  17. Ridiculous Suggestions

    Make the mod totally realistic, completely, and if you die in the game you die irl too.
  18. Sugar from different sources (maple syrup, sugar beet)

    I see this kind of difficult to be implemented. For example you can make tannin with every type of wood due to balance purposes, but only 2 types of wood are used irl, so I don't think they'll add this if they don't remove the chance to get tannin from other trees too.
  19. Mushrooms in TFC

    Well, now that I think about it, mushrooms have a natural role too that we should consider. They're really good at collecting water, but they can't produce lymph by themselves, that's why they grow near plants, they help the tree get water and in exchange they get some lymph from the tree. We could make that mushrooms could somehow help with plants growing.
  20. Oh no, he said anything short of stone, so I read that as anything that doesn't have stone in it. So basically stone, plank blocks, logs and fences would be safe.
  21. Sugar from different sources (maple syrup, sugar beet)

    That's actually a great and unexpected idea! It didn't even cross my mind to add different sugar types. With the addition of the new tastes system, we should really have different types of sugar, because in real life too people tend to like some types of sugar over the others. Canadian people like Dunk should like maple syrup, I myself don't have problems eating normal sugar, but I prefer the one from the canes because they say it's less bad for you. Dunk or Bioxx, Idon't remember completely, also stated that there may be different types of sugar canes in different biomes, so that could mean different sugar types too, but they will always come from canes, and this will always give them pretty much the same taste with little variations. Also, with the incoming different types of terrain, the sugar carrots could grow and have different tastes similar to sugar canes, so same taste between every sugar carrot but with little variations. As for maple syrup, I don't think trees in TFC are affected the same way plants are affected by different terrain types, so to make it change the taste a bit we could have another system of working it after its extraction from the tree.
  22. Yeah, I think he means cobble, chiseled and all that similar stuff, normal stone too.
  23. Use for lead, smithing practice

    Glad to see a suggestion about an unused metal. We talked enough about lead in the IRC (me and other members), but this idea of practicing never came up. We came up with an idea of a primitive battery, like the ones egyptians supposedly used. The lead could be used to store energy inside the vessel along with sulfuric acid easily created with water, sulfur and some other ingredients present in TFC. Anyway apart from lighting lightbulbs and detonating powder kegs, we didn't find so many uses.
  24. Instant cooking of clay items

    Version #: 0.78.17 SSP/SMP (Single/MultiPlayer): SSP Suggested Name: Instant cooking of clay items Suggested Category: Annoying Description: This bug is really easy to reproduce. I can reproduce it everytime, with no exception. This can be avoided, but it's annoying to know that you could instantly cook clay items. Basically with this bug your pit kilns will imemdiately cook your items without having to wait time by simply igniting the block near the pit kiln instead of the pit kiln itself. How to reproduce this bug: First of all build a normal pit kiln. You can place any clay item inside the pit kiln, it always works. In this case I'll use clay molds because I am trying this in my current world and I don't want to ruin gameplay too much. It should work with ores inside vessels too. Not tried that but I'm pretty sure it works for that too. Then cover your pit kiln with straw and logs. I chose Sequoia logs in this case, because I had plenty of them. But logs don't really matter, it always happens despite the logs you choose. And now we're ready to fire it. But to replicate this bug you can't fire the pit kiln block, but the side of the block adjacent to it and that is higher of one level, like the one in the image. And when you right click with flint and steel (not tried with firestarter, but it shouldn't make any difference) you briefly see the pit kiln on fire and then it immediately disappears, leaving this: The cooked items are not bugged, normal and 100% functional items, as you can see you can pick them up and they're the same of other normally cooked items So the bug only speeds up the cooking times, without changing anything else. Have you deleted your config files and are still able to reproduce this bug?: Yes *If you answered no to the above question, delete your config files and try to reproduce the bug. This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question. Do you have any mods other than Forge and TFC installed?: Yes If yes, which mods? [1.6.4]ReiMinimap_v3.4_01 1.6.4_LeatherWaterSacTFC_3.2.B78_HF7+ CodeChickenCore extrafirma-universal-1.0.4-1.6.4 FpsPlus1.6.4_v2 NotEnoughItems OptiFine_1.6.4_HD_U_D1 link of the Crash Report: No crashes
  25. Ridiculous Suggestions

    D: huge suggestion! I now feel like I really want that ingame. In real life too, brb, got to save some money to buy some. Anyway, yeah that is a pretty cool suggestion, it's extremely unbelievable but for some reason I really like it.