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Everything posted by LordOfWolves

  1. Swiss Cheese Caves (B78.17)

    First time that I see surface swiss cheese caves, so I suppose it's rare. Surface lava instead is more common but you can't do so much with it. As for the fruit tree, those are common too, it's not an overpowered seed if you spawn near one, after all you'll probably have a complete orchard before arriving to blue steel.
  2. Ridiculous Suggestions

    Modern guns, like sniper rifles, assault rifles and so on. A real blanket for Steve's bed, he suffers the cold every night.Roller skates, so that you can stumble in the grass. Dunkleosteuses...hungry dunkleosteuses...
  3. I'll be unactive for some time, at least until release 79

  4. Mining Skill

    Yeah I see this kind of hard to implement without breaking the believability, because it doesn't matter if you're a good miner or not, you can still see the vein if there's metal there. I think something about how you mine the vein should change, like maybe you learn a better way to mine, so you mine it faster. Or maybe you know the right spot to hit, so your pickaxe would last more.
  5. Instant cooking of clay items

    Actually yesterday I asked Dunk why this happened, and he told me some different things. he said that when you right click with a flint and steel on top of the pit kiln, it also starts a timer in the pit kiln, and after 8 hours the items are ready, but without clicking the pit kiln, you don't start the timer, the pit kiln detects a fire block above it and checks the timer, but the timer says it's at 0, so it immediately "rings" and the items are instantly ready.
  6. Mushrooms in TFC

    I think I have a valid point to introduce mushrooms then! In b79 we'll probably have food taste too, and you too said that mushrooms taste fantastic, soo I think this could be useful to every player. Mushrooms will become part of the cooking system and can be used to slightly change the taste of the food, so that a cook won't become mad finding every possible ingredient in an online server. Mushrooms would fit very well in this. You add them to prepared meals to change the taste depending on the mushroom you used. If there weren't mushrooms, either the players had to eat a bad tasting food, or the cook had to make 20 different meals, which becomes tedious after a while.
  7. Bellows In Forge/Blast Furnace GUI...

    So that's it! I think this is what we need, indeed we will need to farm jute after this, otherwise we'll have to manually pump bellows again. I don't think this is OP at all, just perfect. Also, would something visually change outside the forge? Like, would we see a rope connected to the bellows or maybe nothing new?
  8. New Tool: Trowel, New Masonry edited

    I'd suggest a texture similar to stone with cracks for the Rubble. It has sense because the stone that falls down in cave ins is partially broken stone, so some cracks would give you the idea of a part of the stone that broke and fell down. Also, I took some time and edited your image, I removed the "+":
  9. Alternative to water jug?

    You can also use the vanilla water bottles, they never break but I think they fill less bar than the jug. NOPE: they break
  10. New Tool: Trowel, New Masonry edited

    This! I think we need this! It's a really good way to make blocks made out of mortar and bricks, or clay if you want to create that clay oven. So basically a quick resume would be that you need this tool in your inventory + mortar to place some blocks, and you can also use that block as a crafting interface to assemble bricks to create useful blocks ingame, right? That's a really good idea, especially that last edit to the OP. Currently we have some building materials ready, like the firebricks, the stone bricks and the clay item. These 3 could be used with the trowel, but I think that to keep this a good idea, and not "one of those furnace mods" we should only choose one of these materials to craft with the trowel. Or, if you really want to have a clay oven but you don't want to lose the chance to make something with stone bricks too, then I suggest that the oven should only be made out of clay, the other materials should be used for other purposes. Also, we could aapt the existing recipes to this suggestion. We will no longer be able to make brick blocks in our inventory, but we must instead choose to use the trowel. In the 8x8 crafting GUI there should be something similar to the plans of the anvil. You choose one plan and then it tells you the building materials you need to place in the crafting GUI to get that block you want. Now, we could make this a minigame-like crafting. The used mortar changes by how you place items inside the crafting GUI. Like, every brick needs 1 mortar to stick to a brick near it. That's just an example, we should make this challenging to let the player figure out how to use the less mortar he can use. So everytime, after the crafting, you would lose some mortar according by how well you placed the bricks. Anyway for this to happen, we should also be able to make mortar in barrels, like you suggested before. This way mortar will be harder to get and it will take longer, so players will think twice before crafting a recipe that uses a lot of mortar. Also, to prevent players from discovering the best recipe and be set forever, we could add some randomization in the 8x8 crafting grid, ie some crafting slots could be locked. That would force players to think how they could arrange items to save mortar. Also, that would change in every world. The locked slots would change in every world, like the anvil red line. The minigame above would only work with blocks made out of bricks however, because the clay blocks don't need mortar. That would be a really funny minigame to have ingame. Tell me what you think and if I didn't explain well what I mean, I'll try to explain it differently
  11. New Tool: Trowel, New Masonry edited

    I think this topic needs more attention and replies, because this really is a thing to think about, we can't just use our hands to carefully place mortar, we would get really bad looking bricks.
  12. TFC translation

    Sure I can review. If I'll find mistakes I'll let you know.
  13. Ridiculous Suggestions

    Lol actually this is the only place where you can derail threads, indeed we are in the off topic section, where all the derail is concentrated. Anyway to get back to the topic... Blocks that behave like macerated blocks (basically when you mine a block, you see it becoming a pile of powder of that block that slowly decreases in height and disappeares) Players can sweat! You could actually need to change clothes then... Lava rain, because normal rain is too mainstream. hailstorm too. It could destroy your crops if you're not careful (actually I think this should really be implemented)
  14. TFC translation

    If you need someone to help with the italian translation, I can be of help for sure. I never translated a mod into another language, so I don't exactly know what files to change, anyway there's no problem for the translation, I know the English language well enough to not screw anything up.
  15. B79 provides an update for the tips ......

    Yeah, one could simply break some rocks somewhere and place them around the ore vein, that would mean endless ores, as long as you have the stone blocks.
  16. Need Help Adjusting Flavor Profiles

    This has nothing to do with values, anyway they recently discovered that there could be a 6th taste that our tongue can sense: the fatty substances. If you want the proof, here's the link to the wiki: Under the category "Recent discoveries", end of the third line.
  17. Ridiculous Suggestions

    I thought a bit about this. Actually that's not so bad. it could even be a great idea. The only issue that I can see so far is that adamantine isn't so believable, but since we have red and blue steel...
  18. Ask the person below you

    I know Dwarf Fortress and I also played a 3D version of it called Gnomoria. Did you expect me to reply?
  19. Canoes

    Man yes I can imagine that, it would be the coolest thing ever. Yeah I just came here from that topic too and I saw your suggestion of using pots. I think it should work the same way for sails.
  20. Canoes

    I can see a really good use for clothing here if it will be introduced. Also, having different types of boat would be cool, so everyone chooses the one he/she thinks that fits more in that world and with those resources. Maybe this one could fit for someone who lives near the equator, because there's wind (Not in minecraft, but IRL) and the boat is quite large but there aren't ice blocks there.
  21. Nocturnal Animals

    I really like this idea, it could be one of the earliest sources of food, that one that prevents you from dying the first night, and the second, and the third... But if you do this with birds around, some could start attacking you.
  22. Mushrooms in TFC

    The adding of mushroom doesn't really make this mod an ethnobotanical experience. See, this mod by itself adds so many things and changes, and is always adding something new in the new updates, that it's really hard to label this mod. I don't think TFC will ever become a "put label here" mod, because the suggested topics and the things already implemented are so various and different that TFC will never focus on a single thing. Everything in TFC is a secondary process, but yet it can be the main one while you do it. That's why I like TFC, it has so many things and yet it manages to give everything its importance, it manages to let you appreciate everything. And last thing, all the pieces fit together. I must be honest but I never saw this in any other mod.
  23. Shears recipe

    Just a random question. Is cloth making about making bandages and stuff related to that or also clothes that somehow improve something wearing them, apart the appearence? I know things aren't 100% comfirmed, so reply only if you can.
  24. 1up

    /me is glad that after so much time the war started again in this thread.
  25. Ridiculous Suggestions

    Earthworms, giant monstrous earthworms with the mouth full of teeth. Moon moon. The giant mushrooms, 100% more giant with 100% more falling spores! The power to become a squirrel.