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LordOfWolves

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Everything posted by LordOfWolves

  1. Ridiculous Suggestions

    Man! That's a challenge!
  2. Mushrooms in TFC

    Yes, you said this in a comment. Anyway I don't get why the tongue face appears like a smiling face. Also, who knows, you could add some mushrooms in the meals while nobody sees you... And I think that mushrooms should require too some cleaning like wheat or rice. You get mushrooms, then you cut them with the knife to get the stem and the cap. The cap is useful because it contains spores, this way you could use it to spread them and have more mushrooms to grow. Anyway if you decide to use the cap to spread the spores, you would only remain with the stem as food item. The cap would be consumed in the process. You craft the cap with the knife again to break it and to free the spores. The following could be hard to code. The spores would dissipate where you craft that recipe. You would get nothing from that recipe, just a random block or 2 around you where the spores deposited, and in that block mushrooms could start growing. Or Mushrooms keep growing where you found them, as long as you leave at least 1 mushroom in that cluster. Every Shift+Right Click would give you a mushroom (like when you pluck a chicken) and the cluster would show one less mushroom, until you harvest the last one too, then that cluster would die. And if you break the block below the cluster, of course it would disappear. But this last way doesn't seem to give us any non OP way to be able to replant the mushrooms. Obviously in the same cluster only 1 type of mushrooms can grow.
  3. Mushrooms in TFC

    I think potions aren't a good idea for this mod, since we tend to delete everything that's not believable. And in a mod like this, potions could easily be OP. Anyway, you're right , AllenWL, we don't forcibly need diseases to have medications. We already have the mobs that attack us and that never leave us alone during night explorations. Now, I'd like to see some medications, because it happened multiple times that I've been caught by a group of spiders, skeletons and zombies during too long explorations, so long that it became night and I couldn't manage to get home quickly. And many times I managed to escape those mobs, but with just a really little amount of life left in my bar. And the regeneration took so long. I lost many times my metal tools I was using because usually when I tried to avoid monsters and get home with that little life, a mini zombie or a spider popped out of somewhere and beheaded me. It would be nice to have something like a mushroom based medicine that could speed up a bit life regeneration. But we should pay attention to what type of mushroom we use. There could also be mushrooms that we think are good, but that when applied to the injured part...directly releases poison in your blood.
  4. What do you do in your spare time?

    Treyflix! Glad to see you're still with us too! How are you? It's been about half an year, or even more!
  5. New Tool: Trowel, New Masonry edited

    Sorry about the double post, for some reasons my internet became slower in thsi forum. Can't I delete it? This is a great idea, like in real life, you make mortar in some large containers, not in your hands. This could actually have a lot of sense. You place the needed ingredients inside a barrel, then you take some mortar with a bucket and maybe the bucket could have durability, to represent its amount of mortar. You use the barrel to craft recipes that require mortar, then, when the barrel loses all the durability, it just turns back into a normal barrel and it needs to be refilled with mortar. Also, when you place bricks, it too loses some durability, along with the trowel. Anyway, about the cobble, I think we should be able to get loose rocks back, because cobble was also made as storage solution, to store all those rocks in a better way. And I think that the already existing cobblestone should stay there, otherwise during cave ins, stone would turn into cobble not affected by gravity. Maybe there could be another type of cobble block, one that you make with 4 loose rocks and the mortar bucket.
  6. Tool reworking

    Yes, I can confirm that adding titanoum to steel can improve its ability to stay sharp. But too bad we don't have titanium to add to steel in this mod, and about the black, red and blue steel, I don't really know how they should behave, so I supposed they should be similar to normal steel. Yep. Honestly I am thinking about blue steel, should it really be resistant to fire? The thing is that if we want to add this suggestion to the mod, we should also remove the fantasy alloys and replace them with something more believable, ie titanium and steel could make a good sobstitute for black steel.
  7. Ridiculous Suggestions

    Butchery!!! Literally being able to grab the knife and cut the abdomen of the dead animal, cut the various organs and store them separately. There would be a lot of blood. Also you would need to manually cut the hide and collect the bones. You throw away nothing in an animal. Then an use for every unused ore, mineral, gem in the game. More rail types, kind of a railcraft addon to TFC. Ceramic, in the IRC we're talking a lot about these things, about giving unused items an use.
  8. Different variants of trapdoors

    Can you create a large chest with 2 chests of a different wood? And if you can't, can you at least use different chests to finally be able to place chests close to each other without forming a large chest?
  9. New Tool: Trowel, New Masonry edited

    I like the idea, but what about the old cobble blocks? Will those still be in the game? And also, are we supposed to get loose rocks back from those cobble blocks like the already existing ones? Also, the stone bricks recipe uses all the 9 slots, where should we place the trowel? Anyway, about the placement, yes I think it's a good idea to have both the mortar and the trowel in your inventory to place bricks, but maybe we should need to get more mortar from the recipes?
  10. Tool reworking

    Oh you meant this. Yes, that's true, different alloys can be sharpen more than others, and can stay sharpen for more. Usually higher alloys could stay sharper for more, but that's not the case of the steel. While being waterproof, steel keeps the sharpness less than iron, with the disadvantage of rusting for this one. So basically alloys should always stay more and more sharp, until iron, then the rest of alloys should be made of steel, which can't keep sharpness more than iron. You can see this if you ever had one of those swiss knives, the ones you use to carve wood and to survive in the wild.
  11. Bellows In Forge/Blast Furnace GUI...

    Yeah, I remember those guys having a rope connected to the bellows, and they simply had to pull the rope to pump air. It's almost like pressing the bellows button inside the forge GUI. I'd suggest that if we want to be able to use bellows from inside a forge GUI, we should also build a similar thing. Of course, bellows have the wrong shape for now to do this. I don't know if they will change. Otherwise we should find a system that works with this shape.
  12. Shears recipe

    I think he said iron because copper and other metals don't react good to constant bending. Copper is easily workable, and bending it everytime you use the shears could easily break it. Same for the copper alloys, but that's just my thoughts.
  13. Nocturnal Animals

    Moving the monsters underground should leave some time to relax to players, so I would suggest to add animals that only react and attack you when you enter in their territory. Note: I'm not saying that you suggested animals that come to attack you. I just suggested what I'd like to see, because an hostile animal that comes in your area to attack you while you build something becomes kind of annoying if it happens often.
  14. Add Slabs and Stairs as a Creative Block edited

    You mean something like the old RedPower's microblocks, right? I remember there were pages of NEI full of microblocks, but you could place every single microblock and I don't think it was considered an entity.
  15. Green Evergreens

    This is true, evergreen trees are always green, like their name says. I don't think this should be too difficult, or at least I hope so. If every leaf block of every tree shares the same ID, that would be a bit difficult I think, but otherwise they just need to turn off the capacity of changing colour based on temperature and it should work fine.
  16. Tool reworking

    Yeah, I was just disagreeing with the fire aspect part. I think blue steel should be the only thing that can create fire resistant things, so the fire resistance would only be present in blue steel armors. Yeah, I can see this too, that's why I didn't exclude it. You could bend some metal shards to an armor and work it to give it the thorn enchantment, but wait, a different version of that enchantment, we don't want our armor to magically damage a skeleton that hit us with an arrow or javelin. About this, the alloy itself doesn't make a sword sharper than a sword of a different alloy or metal, it's the blacksmith that sharpens it. You could have a sharp red steel sword and at the same way you could have a sharp copper sword. What the alloy changes is the durability. And you could use the gems to sharpen weapons, so that finally gems could have an use, and it's believable, gems are quite resistant, they're good for sharping the blade of a sword. I didn't mean to say you have to weld the gem to the sword, you just use it as a tool to sharpen, nothing more.
  17. Tool reworking

    Exactly! Wait no! I was thinking about enchantments, and some are realistic, like Sharpness. We could actually use a gem for this. You put the sword in an anvil and then there should be a slot for gems. Gems could be used to sharpen a sword's blade. And it's pretty simple. Different gems give you a different damage increase, but you will also lose a really little bit of durability, because after all you're also taking metal away while sharpening the sword. Anyway, diamonds should be the ones that increase the sharpness the most, while weaker gems would gradually increase sharpness less and less, like emerald, it should add less damage than diamond. Also, when you use a gem, it has a great chance to break and become a more flawed version of it, following this pattern: exquisite > flawless > normal > flawed > chipped > broken gem, it simply disappears. Then the gems could also be used as efficiency for tools, because after all a tool is efficient when it's sharp, because a pickaxe breaks rocks quickly with that sharp point, a shovel passes through dirt faster if sharp enough, an axe would chop better if sharp, and also do more damage, because it's also used as weapon, and so on. So gems would work to add sharpness to weapons and efficiency to tools. Now I would exclude some unrealistic enchantments Fire protection, because we only have metal armors and they're good heat conductors, leather armor would just burn. Feather falling, because we are heavy and yet I don't know a way to magically fall slower without a parachute. Respiration, because armors shouldn't add a magical way to breathe better underwater. Aqua affinity. This is a bit tricky to explain. Yes you could make an armor lighter, and this would allow you to mine faster underwater, but what happens if you are not using an armor?You mine slow anyway, so there's no sense in adding an armor to make you mine faster Depth Strider, same reason as Aqua affinity Smite, because either a sword is more painful for everyone or it's not painful at all. Bane of arthropods, same reason as Smite Fire aspect, really, we shouldn't have swords able to set enemies on fire if we want a believable game. Silk touch. Ok, on this we could discuss a bit, but I think that it could break the TFC balance if you could acquire some blocks as they are generated. Fortune, for balance reasons, again we could discuss on this. Power, because it increases arrows damage. I think that we should need to change arrow types instead of adding something to the bow that affects arrows. The bow has nothing to do with how much an arrow is painful Flame, again for the same reason of Power. We could lit some existing arrows instead. Infinity, for obvious reasons. Luck of the sea, because there's no believable way to make a fishing rod more lucky... As for the other non excluded enchantments, I may add them later, I just want to see how this suggestion goes first.
  18. Canoes

    Necro is when you post something useless in an old thread, that's not the case because what you posted adds something to the thread.
  19. Also, zombies skeletons and stuff will be moved underground, so let's not think like they'll be on the surface forever. And thinking about this...yeah, there's no need to rush on thatch after all if those mobs will be moved undrground. We'll just have natural animals, and then adobe could really be the first shelter.
  20. Mushrooms in TFC

    Cool suggestion! I always walked around TFC and never noticed that it's missing mushrooms! There are really lots of different types of mushroom, and how they grow changes too. Some mushrooms grow on the logs of the trees, so you would find them when you go to chop trees. Note that anyway they shouldn't drop if you just cut the tree down, you should destroy them first or you'll lose them, as with sticks and saplings. Some other mushrooms then grow on rocks. But apart this, forget how vanilla represents mushrooms as only one per block. Mushrooms grow in clusters, all there, stuck together. The mushroom block should be something that has different stages like the crops. Basically the more you wait, the more mushroom will grow in the same cluster, so when you'll chop the mushroom cluster, you'll get more out of it.
  21. What do you do in your spare time?

    About trees, when I have nothing to do, I craft a metal axe and go south to chop a part of the douglas fir forest, because that forest gives me lag, but there are many minerals near it, so when I have some spare time, I go down there and chop. I also get lots of wood for charcoal this way.
  22. lol okay Yes, these are some more modern structures than our TFC structures. You're right that we shouldn't be able to use the straw in the same way, but we need to find a material to build the shelter during the first day. I understand, not everyone uses to build a thatch shelter the first day, but a great part of people do, so if thatch will be classified as unstable for a wall, then we need something as quick as straw to get that could replace it. Of course, I agree with these. Bears are quite strong and thatch isn't a problem for them. Adobe should be more mob resistant than thatch. So I may have an idea to solve this. What if thatch isn't mob resistant, BUT mobs can still not see you through it, so if you manage to hide in a thatch shelter without mobs seeing you, they don't have a reason to demolish your shelter, they'll just walk around searching for someone to kill. This is the only idea I have to solve it for now, otherwise we should need a first day better building material.
  23. Why not? It's the earliest building block I can think of, also a quick repair from monsters. And it's believable, or at least these pics say so. Also you notice that there are some wooden elements (please don't pay attention to the pneumatics, these are not relevant) and this is how sticks should keep the straw up, placing them as a support. It is believable, I mean, they are using it. EDIT: I get the ones in the second pick aren't sticks, but they're used to support the roof in that case. Of course what we didn't think about is that thatch can't support a roof, so we would need a wooden structure like the second picture, if you're going to make a heavy roof, otherwise, sticks should be fine if there's only some other thatch.
  24. True, green roofs would be awesome. They're like reversed copper roofs, they start from green and become yellow, maybe shading. That would make awesome looking roofs. Anyway if thatch isn't mob resistant, what do you build your home with during the first day? I don't think you have enough time searching for clay and all the stuff used for adobe.
  25. Traps

    Yes, missing parts would be nice too. Animals aren't always calm when leaving a footprint, maybe this animal in particular was running from something or someone, and it left a loong and deformed footprint, because it was running and the terrain was wet and all that stuff. Yeah it would be pretty awesome. Anyway there shouldn't be zooming, but some clickable parts that make hints appear in the chatbar, like "This seems a footprint of a small animal" or "Judging by the lenght of the claws, this could be a predator, not a prey" and other similar hints. It would become pretty cool, maybe you become too involved in studying the footprints, but I think this is still kinda basic, not too detailed, it could actually work.