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LordOfWolves

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Everything posted by LordOfWolves

  1. What version minecraftforge universal does TFC use?

    I use 4.1.2.260 and it works without issues.
  2. New Wood Type: Blue Mahoe

    Maybe sometimes the leaves can drop a flower and you can get a dye from it.
  3. New Wood Type: Blue Mahoe

    It would be fantastic if a caribbean type biome is introduced in the game. In that biome you could find blue mahoe trees sometimes. Also some shells near the sea.
  4. Some recipes don't work

    Mmm...ok, but next time please quote so no one misunderstand.EDIT:Don't worry I'm not angry. It's only my post that makes someone think that.
  5. Some recipes don't work

    What? I'm not a prick. What did I do? I never pirated a game. Please inform yourself before saying these things next time.
  6. Some recipes don't work

    Don't blame him for that.
  7. Bassetts' Terrafirmacraft

    Yes, it's a known bug. I don't know the causes, but I saw that this happens after the introduction of a gui, for example if you create the firepit, you introduce its gui.
  8. Some recipes don't work

    If you don't know how to install, this is the setting:in the jar you put forge (the one provided by the link in the downlaod section) and playerapi. In the mods folder you put the TFC zip (I prefer the latest) The stone anvil is nota block that you can craft. You need to right click on a stone with a hammer. The bellows are made so: P=plank L=leather PPP LLL PPP The planks are crafted with a log and an axe in a shapeless recipe.
  9. Fortification

    The tripwire would be enough, but as of now you can't craft it with the mod. Anyway, let's introduce something new...a bunch of leaves would fit completely with the jungle, but if you're not in the jungle, thin sticks with the false grass on them. a wrong step and you will fall in the trap. This must work also with the player. I hope that Bioxx looks at this topic, because you guys filled it with a lot of good ideas.
  10. Fortification

    Probably a trapdoor surrounded by pressure plates?
  11. charcoal pit?

    I meant that I use a lot of charcoal because I have a bloomery, lots of clay molds and more than 6 stacks of ores.
  12. bee hives (for food and crop polination)

    You make it grow...When it becomes a queen, if it can, it creates a new beehive.
  13. bee hives (for food and crop polination)

    Ok. What if when you harvest a beehive, it has a small chance of giving you a bee grub?
  14. charcoal pit?

    Then you are very lucky. Everytime I am near a bloomery and have 6 stacks of ores, clay molds to smelt and 2 stacks of charcoal...wait...where is my charcoal gone.
  15. I don't think this will work, because I never posted a video, but try writing the link between [ url ] and [/ url ]. It should give you an url in place of the video. Try it and if it doesn't work, I don't know...Of course write it without the spaces.
  16. bee hives (for food and crop polination)

    Do the beehives generate randomly during while you play, or will they generate with the world, making them finite?
  17. Fortification

    Make a thing like this:O= block that you want <-Here's your roof OO <-Spiders can't climb over this block O O O O M <-probably a spider
  18. 2 different crashes on seperate worlds

    Did you install rei's minimap in the jar?
  19. Bassetts' Terrafirmacraft

    It's better that you delete your world and generate a new one. Look at the changelog. Oh and I noticed just a few minutes ago that the adfly link gives you the 50b, not the 50c.
  20. Fortification

    Yes, me too doesn't like technology too much, because there are only wires and other things. I just want to stay in the traps that you currently can understand, but if the popping out spikes are activated by ropes (I don't think this is possible) this doesn't make that a technology trap. The best thing (Still impossible) is that water plays a role in these traps, for example pushing out the spikes with the water pressure. Not better or technological systems. It's simple and easy to understand. Also more creative.
  21. HELP, HELP, HELP!!!!!!!

    You must delete the META-INF folder in the minecraft jar, because modloader has issues if that folder is present.
  22. Bassetts' Terrafirmacraft

    Currently it's quite difficult, because the clay is a bit bugged. That's what another topic says. Then I think this will be pretty difficult.EDIT: Wait a moment...don't consider what I wrote, because this bug is fixed in beta2 build50. Download the latest and you should have no issues.
  23. Fortification

    Good idea. I had in mind to place wooden spikes below your trap. Also spikes that pop out when you press a button or a plate. This would be awesome.
  24. Clay texture not working?

    Not properly. I found the clay thanks to a clay block with grass on it. So...
  25. Bassetts' Terrafirmacraft

    Make your first charcoal pit. Introduce the anvil. Dig until you find more advanced ores. Take a look at sequoias (they are amazing).