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Vinilux

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About Vinilux

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  1. A few things that bother me

    Thanks for those advices. I found a quite a lot of bushes but the thing is that if they don't grow for winter It's gonna be tough. I'll have to look for an animal i guess.
  2. A few things that bother me

    Ah cool. Definitely smithing must be my favourite feature :-)
  3. A few things that bother me

    I mean, when you are going to craft something out of an ingot, the upper red arrow is placed somewhere in the progress bar and you have to match it with the green arrow. Does the red arrow position randomly everytime you are going to make an item even if it is the same tool everytime? I mean if you are making a sword a bunch of times, is the red arrow going to position at the place everytime or is it going to be randomized somehow?
  4. A few things that bother me

    I noticed they are very common on the coasts, next to water. A lot of times you are walking long the coast and grass a lot of times collapses. I don't know if they are biome specific, but every map I play I see them too often, whih in my opinions ruins a little bit my experiene, It looke ugly as i said. Don't take me wrong, some ravines or as you called it "WTF holes, LOL" they are nice, but when they are too common, over the normal ratio it's just ridiculous. Another thing I'd like to ask is: Are anvil recipes always the same or is there a randomness in the red arrow?
  5. Wells and watering crops

    However having a well as an optional feature you can make to make more inland farms, would be nice in my opinion and woultn't unbalance the core gameplay as it would need as I stated before some metal for the pole and a saw for making planks for the barrel, the rope and the bucket. Maybe it could be like the bloomery, a single block interacting with other necessary stone blocks. I even thought how the recipes would be. Apart from having to craft the pole in an anvil, the pole with the bucket would be like this: Pole Rope Bucket. Vertically in the 3x3 crafting space, horizontally anywhere but always alligned. The hole structure: Seen from top X X X X H X X X X Where H is the hole and above the hole with one space between, the pole with bucket block. Seen from the front. F B F X H X F is fence to support the pole. X is stone. H is the hole and obviously in fron of the hole is another stone but i didn't know how to represent it.
  6. A few things that bother me

    Hello everyone. I realized there are too many pits of death in every world I play in. Are devs going to fix this? The amount of them is ridiculously high and they don't fit very well in my opinion, they are a bit ugly. I personally thing that danger and risk have not to be directly related to these pits. Also, I've seen a ew videos of this mod and now it's like the hunger bar depletes too fast and sometimes I see no food. You can notice that hunger drains a lot quicker than thirst. Third issue: Is there any specific place where wheat grows naturally? It seems that if I don't find wheat I wont be able to bring animals into my base. I always run into food problems.
  7. Wells and watering crops

    Hello. I'm new to this forum and I recently started playing this mod. I liked it very much, but I was not very pleased with how water and crops interact in the actual way.. I don't like how you can only manipulate water with steel buckets only in the late game, forcing you to plant crops two blocks next to a source of water having to make water channels for it to flow so that you can extends crops. I'd like to make a more inland farm with the shape I want where I want. My idea was to let us water crops with the normal bucket by picking up water normally from the original source. I don't know if rain affects, but if it doesn't, it definitely should affect to the crop irrigation. I'll explain my idea a bit more detailed. Imagine you have a crop that is not next to any source of water and the hoe marks it as black. Watering with a bucket so it has water JUST FOR A SPECIFIC IN GAME TIME until it changes back to a dry crop, having to water it again and making it so with one bucket you can water more than one crop block so that it it not very tedious to go one by one, but not being to overpowered system to have easily growing crops. Wells Being able to craft a well and place it anywhere on the ground, providing a finite source of water that recharges up over time. This could be done using Stone of any kind, a wooden bucket and a rope, the pole could be done with copper or if you don't agree, with bronze or even iron, but not further tier metal, since I think wells should be accessible not in the late game like metal buckets. Personally wells would fit better in my opinion with this mod's theme than a blue metal or red metal bucket do. This where my ideas for now. I'm not native english speaker so sorry for my English. Any good and constructive critics about my grammar mistakes and/or my suggestions are welcome. Thanks :-) Edit: I'll be updating this post just with some pictures of how i thought it.