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LiesTech

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About LiesTech

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    Wood Cutter
  1. Cast Iron (not tools)

    I like this idea. What it really reminds me of is the recently added method for creating torches, that is just right clicking on a torch with a stick, though less efficient I don't have to go into a menu and I can just right click until I have enough, plus nowI canjust carry sticks around and one stack of torches without having to make a fire pit every few blocks. With the convenience factor I think this proposal is on that same tier because even though themolds + vessel methodworks fine being able to make 4, 8 or even 12 tools all at once without having to look at thevessel UI, or any UI for that matter, just seems so convenient and relaxing. LiesTECH
  2. Should TFC give more support to other playstyles?

    Exactly Bunsan, I'm looking for more roles I could potentially fill on a server that are supported by the mod. Nothing stops me from playing how I like; except inconvenience and gameplay that is the exact same as vanilla. Currently most heavily supportedroles are in a segment I like to think of as 'Town Builder' roles, but exploration and discoveryroles are a little lacking in variety, except for findingnew types of wood, ore and food, which is the exact same as vanilla. Plus what if I never want to stop moving and really want to take more than100 stacks of things with me? Or maybe I want to be the eternal savage, I'm not saying make the mod longer I'm just expressing an interest in the mod supporting more than just the Town Builder roles. Again I can play how I want, but eventually I have to become a town builder or never do anythingbesides a couple oftasksin the mod.
  3. Remain Cauldron compatible for Minecraft 1.7.10

    @stringburka I like new features. Plain and simple. Left Lite it Up when they didn't update to 79,even though I had a really nice town with its ownParthenon. These devs just do such a good job I always want to try something new and I'm to lazy to keep swapping mods, forge versions etc. justto play an old version. Hope that answers your question.
  4. Remain Cauldron compatible for Minecraft 1.7.10

    Hello, this is LiesTECH. I just wanted to say that I play on InsaneJ's server (I just use the facilities, I don't donate)and have also played on whitelisted servers. I just want to say that both had similar play experiences and both were enjoyable, BUT the whitelisted server still used Cauldron (LIU) and the smaller whitelisted server without cauldrongot deleted within days of my first logging on because the owner got bored. After that last experience I didn't touch TFC for a bit. Really then withoutCauldron Protectionsyour experience in TFC MPis either going to be very brief, very closeted(i.e. only close friends), or very violent a la RUST/DayZ/7 Days to Diewith javelins. It's human nature and here there are no consequences to stop us. And yes I will likely only ever play the newest version of this mod,so if he needs cauldron andyou invalidate cauldron and he has to stick with a previous version I will leave. It isn't personal, but I will. Even if it is just to play SP.
  5. Hello, I have skimmed the forums and this seems to be mostly unique and I have posted in discussion to hopefully get some feedback without breaking the one suggestion rule. What I want to talk about is game roles and professions (loose sense of those words.) Really what I'm talking about is play style. Currently TFC makes great pains to support a few play styles/roles. Namely: Farmer: Dozens of crops, nutrient management and animal husbandryCook: Two meal types, with more on the way, andvaried flavors dependent on region/cook timeMiner: Support beams, Pro-pick, cave-ins and dozens of oresBlacksmith: Interesting and varied system with leveling and multi block apparatiBuilder: Many different wood/stone types with pleasing palettes, chiseling and plank itemsIt makes sense as these roles epitomize MC, but my question is "Should TFC support other roles as well?" Maybe a nomad tree to go along with the current metal-agevillage one, maybe a warrior tree, or even a bit of forestry? I'm not in favor of making the mod itself longer. The progression to Red/blue steel is plenty long. Instead I think that lateral growth should be the focus. Allowing and supporting life styles that don't quite go through the linear progression to steel. Let me know what you think, please give your honest thoughts and, if you are so inclined, describe some aspect of lateral growth you might want to see. Thank you, LiesTECH
  6. Flint changes

    Yes, good idea. The stone age does need something to liven it up. At least a little. Make it terribly inefficient with resources, yes, but please. I really can only do so much before I have to go for metal at least to some extent. Then all there is left is more metal and frankly I've done most everything in thesmithing system, while it is interesting for 15-20 hours of gameplay (good job on that), it seems to be the only section that merits such attention andhas received such obvious TLC, with the food system being a close second. Yes, it is absolutely brilliant, but I would like something elsejust as well done. Cooking may soon become the second, with soups, stews and (please) baking in earthen ovens. In conclusion give serious consideration to suggestions like this one (which seems a good way to placate unwillingSP Smiths), but could provide a bridge into introducing a new lifestyles. NamelyThe Nomad and The Savage. Thank you, Liestech
  7. Make sluices work permanently in one place?

    And that DJ is whythe sluiceneeds to change. Hopefully to gravel specific, not chunk specific, ore drops with no exhaustion and only retrieving 1 unit at a time with the same chance.
  8. Maple syrup

    Should be a thing, but should be prioritized along with Obsidian tools. In other words low. Unless their hinted tree rewrite makes this incredibly easy. Then sure.
  9. Make Horses less pointless and cooler

    Carts are good, but no human poweredcarts.Should be useful, but will be less so in rough terrain (definition of TFC terrain.)Useful for trading and possibly setting up new outposts.Issues: Oceans, Rivers, Bodies of water greater than one block deep, mountains, ravines, SP applicability, making new animal models (big time sink) and the potential for these to turn into flans vehicles as this is still MC.
  10. Why does sluicing work that way?

    Maybe flakes can only stack up to 64? With only one unit per you could only get 10 ingots using fourvessels in a pit kiln and that's with pure metals. You could even make the stack limit 32 which would cap a pit kiln at 512 unitswhenonlyusing flakes and limit each one to a single bronze ingot, or equivalent. Plus even though you can use sluices for iron, you could say that it's 'to impure' for our tech level and so we can't get iron from a sluice. I like the idea of gravel type based drops as I have never felt the need to prospect via sluice. I just walk around, look for nuggets and mine when I see what I am looking for; usually doesn't take long even on SMP. Just my two cents and Happy New Year nine days ago, LiesTech Edit: Or you could make the sluice that even captures flakes at a reasonable raterequire ironriffles made from an iron grill.
  11. Application: In game username: LIESTech How long have you been playing TFC: B78.10 on through Why do you want to join the Hard Core group?: Played on a server with teleports. Made TFC extremely easy. Me and three other guys proceeded to make an all marble Greek themed town with Parthenon and Administration offices in about a week. Have you fully read and understand what you are applying for?: I'm applying for Vanilla TFC with base protection, no teleports and no trade interaction with normal players on the server. So Yes. Edit: Sorry my name is actually LiesTECH. I have been mainly playing SP so I forgot. Also my intention in the hardcore world is to be a trail builder and day shelter engineer with the intent of making the continent easy to cover without being caught out in boring nothingness.
  12. Make Stone Age Longer.

    I must hail Thread Necromancer Timorr again before I post. Hail! Now comes the organized bullets of thought: I get where you all are coming from. No need to alienate people by forcingthem to do something unnecessary.I had sheep, farm and an orchardstarted in the world where I achieved Iron by midsummer. It was just extremely favorable (I spawned next to a cherry tree, by exposed nqmalachite and the luck kept up in that fashion)My only issue is that the stone age is so bereft of features (I can make a shelter and a stone axe, yay.)Maybe don't take his suggestion on requiring 1000 health to mine (that seems excessive) I normally hover from 800-850. Requiring regular meals is plenty on that score.However, maybe, eventually, add thefeatures that can add to, instead of subtract from, play styles.Familiar animals will follow like a tamewolf if instructed=The possibility of a nomadic play style without the normal pain of moving your animals. (maybe larger, unfamiliar animals will try and break tethers if this is implemented?)Tents, fences and bonfires add ambience to this newnomadic lifestyleA clay oven (that takes several days to cure)would add ambience, and better bread, to sedentary farmerlifestylesMushrooms, that grow on thatch, in the dark, would make it possible to be the crazy miner man, that only comes up for lumber, water and to trade.In conclusion, I enjoy this mod in the extreme and like to be a jack of all trades, but I would eventually like to see several emergent lifestyles crop up in addition to the sedentary farmer/rancher/smith, the sponsoredexplorer,and the bleeding edge of survivalhunter gatherer. Thank you, LiesTECH
  13. Make Stone Age Longer.

    All Hail Timorr The Thread Necromancer!!!!! In all seriousness though I shouldn't be able to get to theiron age by my first fall. Let alone by mid summer as I have managed on some particularly favorable seeds...
  14. Are apples the new sugar cane?

    Yeah, I have not used the wiki since 79 came around as it still has that 'under construction'banner. Until then I have been just using the change log when I'm curious about something. I think I might have just mixed up vinegar's requirement with alcohol's. Those bullet points must have jumped around on me.
  15. Are apples the new sugar cane?

    Um Xen, I think your math is off a bit: To have successful fermentation a minimum of 100oz of the sourcematerial is required (and sometimes more in my experience*), that is 10oz per 1000mbI used 15lbs (or 240oz of raw sugarcane) and got 22.1oz of sugarSo multiply by five to get a conservative 110oz of sugar for guaranteed fermentation.That comes to a staggering 1200oz of raw sugarcane, requiring 7.5 barrels of water to process.When you divide 1200oz by 7.5oz (approx. avg. yield per mature sugarcane) you get roughly160 plants to get a single barrel of rum.*I have 100oz of rye flour in two differentbarrels and they have not fermented in half a game year. Same with some cornmeal.