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      ATTENTION Forum Database Breach   03/04/2019

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About Joriom

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    Freshly Spawned
  • Birthday 08/17/1989

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  • Gender Male
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  1. It would be nice if next time you attached fixed cfg file and tell exactly where to put it. Not everyone is good with that stuff and thats tideous as well.
  2. From what i noticed placing any block like dirt (standard one, not entity, vithout special metadata like container, etc) in space affected fixed that spot. I wonder if torch would do. I'll test it if I find any more of those. Also I'm not sure if that was only "fuel sand". As I've reported before I've encoutered this problem while digging charcoal pit like 10-20 blocks from water source, above sea level. I'll post if I find out anything more.
  3. I didn't even bother installing: ModTweaker(ModTweaker-1.7.X-0.5.jar)As it has 1.7.x in its name. Works fine for me without it, lol. So, not the bug reports: since beggining I've had hind of a strange bug. I'm not sure if its client or server side. First I noticed it by not being able to tile SOME grass blocks into farmland (around 10-20% of them, randomly distributed). Next time I tried to tile them (after next login few hours later) most of them worked fine - still not every one. Than after digging a charcoal pit i could not use firestarter in one specific place nor put log pile there - not like action & revert but rather like no action at all. It would not even try doing stuff in that place. I managed to "fix" that spot by placing dirt there and digging it again. Same thing happended to me in few more spots. Some were oryginaly air blocks so I don't think thats something related to breaking blocks not registering.Whenever server has 0 players on and I try to enter after longer absence it does not allow me to connect with message: "Server just starting. Try again later." or something like that. Second time I try i get "End of stream" or it connects me (seems to be random).Crops seem not to grow as they should have or client time desyncs. I've planted mine late spring/early summer and some were already there (other player planted them before). Now my client tells me its early winter and they're still in 1st/2nd stage of growth. I'm not sure how TFC keeps track of plants progress (chink loading? last update metadata?) but it seems they grow waaay to slow, only when player is around or I have the time wrong. Also they don't pop up from the ground even though its winter. At least thats what my client tells me. It also seems to be way to hot for winter so...Other explanation would be time goes slower on the server and my client got desync. I've seen that before on other server for a player who changed his year lenght for singleplayer world. Do I need to adjust some values? Like year lenght in my config files?Some zombies (probably other mobs) seem to go crazy and walk half way underground and can hit me from more blocks away then they're supposed to. I would love to put the blame on 450-650 ms ping I got on your server (Europe->States) but I'm often playing other servers with pings between 300 & 700 and I don't observer such behaviour.
  4. You should really set up TeamSpeak/other voice communicator server/website chatroom where you are online during reboots so testers know whats going on in realtime insteaf of post-event feed on forum.