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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

VegasGoat

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About VegasGoat

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    Copper Miner

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  • Gender Male
  • Location Long Island, NY, USA
  1. It was nice to come back after so long and still have everything in place. Good to see people on a lot too. I've decided to build a new road from the area I live SW of spawn back to spawn, since crossing the ocean in winter is such a pain. It'll take a while, but the area around me is mostly unsettled so it'll give new towns another option.
  2. [Solved] Serios frame rate drops

    Try turning off VSync, I've had issues before that were solved by that. Another thing to try is running a server on the same machine, then connecting to that in multiplayer mode (use 127.0.0.1 as the address). I used to do that with my old computer which helped a lot.
  3. Hang gliders!

    Man, that would be really fun to just be able to jump off the top of one of the huge mountains you see in TFC and glide down.
  4. Open Air Latrine Design

    This is pretty much how I start every game too (I also only do hardcore for single player worlds). I use thatch for an entry door since it's easily broken by hand to get back in. Also, a torch in the center keeps the 7x7 area lit where mobs won't spawn.
  5. Staying with 1.6.4 discussion

    I'd say you should just stay on 1.6.4 unless you really need something that 1.7 has (performance, the translation stuff, whatever). Since this is a total conversion mod, upgrading is always going to cause a lot of work on bug fixing and undoing vanilla changes. I'd rather see effort put into new gameplay and features. MC 1.8 is right around the corner and then you're going to have to do this all again if you keep trying to stay up to date. Like ___Frank said, you don't want to be constantly playing catch up and not working on new features. At least wait until Mojang stops rewriting all the code and then port to that version, whatever it may be.
  6. [Solved] HELP!

    Do you still have to break them to pick them up? Do you have graphics set to fast? I remember reading that they only look flat on the ground with fancy graphics. Edit: Simulpost...
  7. The images don't show up, try using imgur.com to post them or use the attachment feature of these forums. The server is up all the time, you can go to the tfc.happydiggers.net website and see the map with people playing. Must be a connection problem on your end. Make sure you're putting the port in the address field, like: "tfc.happydiggers.net:4000"
  8. Well from that same post I quoted, Bioxx says FoodDecayRate shouldn't be less than 1. Maybe go back to the defaults since 78.12 changed the way it works, and reassess from there.
  9. Volunteering.

    The code is on github, you can clone it and submit pull requests. People do it all the time. I'm actually not sure how they feel about posting the actual link to the code here, though. So your first test is to find it
  10. You might want to re-download and install 78.12 because of this fix to food decay.Right now the decay on the server is wacky, where in hot climates food decays really fast and in cold ones it actually removes decay.
  11. Bugs report: Decay going crazy,egg,fences

    There was a "ghost fix" in 78.12 for decay (there's a newer version of 78.12), so try downloading it again if that's the version you're running. http://terrafirmacraft.com/f/topic/5566-decay-not-working-when-changing-fooddecaymultiplier-in-new-config-7812/#entry78890
  12. Damage Types

    I think it's fine that skeletons are basically immune to piercing damage. It's believable and provides for interesting gameplay that promotes using different weapons. Not having any kind of ranged weapon to deal with them is a valid point though, or some way to get close without taking damage. A shield would be nice. And if that dumb vanilla mechanic of shooting faster the closer you get is still there, that needs to go as well.
  13. Sorry I was responding to the part about possibly adding a plugin to automatically replant saplings. Planting some of the missing tree types would be nice. Maybe do it in some randomly chosen locations instead of at spawn so someone would have to get lucky and find them. Sort of makes it fair and similar to how lucky people find nickel or graphite while others don't.
  14. I'm not really a math guy, I'm just a programmer, so anything I say can be wrong. Usually the math guys just give me a formula to implement. But I think the difference is what happens when "mult" is less than 1. In the currently implemented formula you end up with less decay than when you started, which shouldn't happen. I don't know if my proposed solution will work or not but I think it might.
  15. I don't think you should do anything about people not replanting trees. Deforestation is part of TFC.