Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Jaina47

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Everything posted by Jaina47

  1. Hi guys! I made ​​this texture pack for myself and one TFC server and it seemed to me that it's good enough to share it with you. There are textures from many different packs , such as John Smith, Conquest, PaintedCraft, Faithful, FalCraft, Dokucraft, SummerFields and other pictures that I just found on the iternet, some of them I drew myself. I tried to make colors and tone not too different from oreginal TFC textures. Also there are textures for some mods and addons such as LeatherWaterSac, Backpack, ExtraFirma, Unlittirch, Batterstorage, Paintings + etc. . I strongly recommend Better Foliage mod. It does't require installation on the server, so you can put it in the mod folder on your home computer and enjoy the incredible beauty =) (just need to add a little line in config file so that it recognized TFC). I hope someone will find it useful. TFC 79v https://drive.google.com/file/d/0B86M6H7jetciUkdNaHZQbGVjRm8/view?usp=sharing
  2. 32X32 Mix + some mods textures.

    Made an update to 79v.
  3. World Generation controls.

    I apologize if this topic has already been somewhere, I haven't found it. But it will be good, if the world generator had additional controls like world shape and distribution of bioms. Server world is always limited and I think administrator must have control over it. To make it an archipelago or have more specific biomes, or remove some biomes. This settings will open a wholerange of new options of survival for the players. I don't know how hard to do this and whether it's in the plans, but it would be magnificent to have such a thing. And while I have an opportunity i would like to say a Big Thank You for a great mod! =)
  4. [0.79.15]StoneAgeCraft No Whitelist With Modpack OFFLINE

    mod rejection [fmlmod:iwstfc{3.4.b79}, fmlmod:terrafirmacraft{0.79.15}, fmlmod:merchanttfc{1.0.26}, fmlmod:decorationstfc{1.0.15}]
  5. 32X32 Mix + some mods textures.

    Made a big update. Added mcpatcher textures for some stones, some textures changed and increased resolution.
  6. Food trade?

    In my case there comes a ship from cold lands and collects all the food for winter supplies. Players rent chests and put all the food there for 3 months of autumn and in the early winter comes the mythical ship and buys all the food, then festival place closes until the next autumn.And on account of nbt data you are right. I have already gave up. Developer of Trade booth mod promised to add a button to igronir nbt data in the next version and big thanks to him for that, but it'll be to late for my case.
  7. Food trade?

    I ran into problem on my server with selling food. Is there ways to trade food (especially to buy it from player) given that the food has decay and its metadata changes all the time? Costom Npc for example can sell it, but can't buy it. And Trade booth can sell normaly, but it buys food without decay only for 1 day. Maybe there is some mod or fix for it? Thanks in advance for your reply
  8. Food trade?

    Only way I see is to buy it myself = Players on the autumn festival put in trade boxes their food, and admin after that (ones in a year (10 real days) will come and change food into gold). Not a good solution but I can't see another.
  9. Food trade?

    It is not a good option though. Older Trade booth version has NBT bugs =
  10. Food trade?

    I was told this: Tradebooth 0.6.4.2 will ignore NBT values (it was a bug in the code). But you will also lose the extra features from 0.6.4.4.
  11. Food trade?

    There are lots of ways to spand money. Transportation, resources, decor. But you can sell little.. ores and food. And if you cant sell food, so there is just ores = (well there are quests and other stuff, but still I would like to sell food, because it is a big part of the game and players should continue to produce food, not drown in it.)No, I'm not asking you to write a code, that was irony. I have no idea how it all works.
  12. Food trade?

    Emm... Can't you alter the code?.. =) Players have tones of food they don't need, why should they buy it...
  13. 32X32 Mix + some mods textures.

    Made a big update. Addedmcpatcher textures for optifineand lots off other stuff changed. Updated images in the head ot the topic.
  14. Food trade?

    Sell it to what? Metadata contains not only decay but a date the food was made. So u can cut and sell food only for 1 day. Next day Trade booth doesn't exept food even without decay.
  15. Economy

    I ran into problems with selling food. Is there ways to trade food (especially to buy it from player )given that the food has decay and its metadata changes all the time? Costom Npc for example can sell it, but can't buy it. And Trade booth can sell normaly, but it buys food without decay only for 1 day.
  16. Economy

    I'm trying to create an economy on the server so I decided to create this topic to share experiences and search for advice.So, a player can get paid for the products he is mining, producing and growing. There are quests also. --------- Player can sell:metals ingotsraw food leather gems--------player can buy:good but expensive foodanimalssome resources. other stuff like teleportation, chunks of land etc. What is the ratio of these products you can suggest?If gems for sale are 2- 32 coins (diamonds 10-64) metals - 1-10 for ingot, food (raw food like apples, plums, etc.) - in average 5-10 coins for 1 item(160) year length 360 and the rarity of ores is slightly increased ----------- I'm fumbling with ores now, my guess is this: (it will change as the topic evolve) coin for item sell to the shop/ buy from the shop0.40 - apple, plum etc. (160) (sell)0.50- meats (160) (sell)1- chipped garnet etc. (sell)1 - 16 rare wood logs (buy)2- cheese (sell)3- lapiz lazuli (1ore) (sell,buy)4 - Copper (ingot) (sell,buy)4 - silver (ingot) (sell)5 - gold (ingot) (sell, buy)5- large hide (sell,buy)6 - lead (ingot) (sell)7 - zinc (ingot) (sell)8 - tin (ingot) (sell)8 - Bismuth (ingot) (sell, buy)8- Cinnabar (4 ore) (sell,buy)9 - kaolinite (4 ore) (sell,buy)10- graphite (4 ore) (sell, buy)10- Nickel (ingot) (sell, buy)10- Pig iron (ingot) (buy)11- platinum (ingot) (sell)32 - Exquisite garnet etc. (sell)50- for crops seeds (buy) 80- rare berry bush (buy)100- cow (buy) 200- rare frut tree saplings (buy) this is the average price. you should make it bigger if a player buys the item and lower if a player sells. Not all of these items adminshop will sell, in fact it should sell as little as pissible. I plan players to spend their money on such things as transportation, interior, spawn eggs, blocks that do not have a recipe. but not to purchase non-renewable resources from the air. The main function of the shop is to buy tons of stuff player doesn't need but have in planty, so that he could continue to produce and mine (spand time in the game) See if you can correct the list.----------All this of course is very simplified version. I just want to see the big picture.
  17. [Solved]Graphical Bug With Smart Moving

    Oh, please, share,,,
  18. Economy

    The ratio of ores among them selves is the same as TFC defult. All of them are just more rare in the same percentage, except graphite which has remained defult. So you see, prices of ores will be the same as in TFC without any additional settings.
  19. Economy

    Thanks for a great answer. I absolutely agree with you about the 2 candidates.I think that spawn eggs need to be much more expensive because buying 2 animals the player will no longer need to buy them again. We decreased animal spawn and installed Restican Melius, by the way, so the animal are even harder to find, harder to catch and breed. But if the spawn egg is so cheap then it's just buying cheap hide. Don't forget that player can sell not only the ores but all the food, and there are quests with money reward. About the ores, we have decreased the amount of ore in the world generator, so I have no idea how much time a player will spend finding a particular ore. And therefore i made this topic to understand the ratio of ores at least among themselves. I could not find any info about that on the net. So if you guys can suggest something to fix the nombers on my liste- do not hesitate ...
  20. Economy

    It is said in the head of the topic that there is an adminshop.
  21. Economy

    Do you think shop should sell potions? At high price, of course. And what about enchantments?
  22. Economy

    Let's stick with numbers. See if you can correct the list.coin for item sell to the shop/ buy from the shop0.40 - apple, plum etc. (160) (sell)0.50- meats (160) (sell)1- chipped garnet etc. (sell)1 - 16 rare wood logs (buy)2- cheese (sell)3- lapiz lazuli (1ore) (sell,buy)4 - Copper (ingot) (sell,buy)4 - silver (ingot) (sell)5 - gold (ingot) (sell, buy)5- large hide (sell,buy)6 - lead (ingot) (sell)7 - zinc (ingot) (sell)8 - tin (ingot) (sell)8 - Bismuth (ingot) (sell, buy)8- Cinnabar (4 ore) (sell,buy)9 - kaolinite (4 ore) (sell,buy)10- graphite (4 ore) (sell, buy)10- Nickel (ingot) (sell, buy)10- Pig iron (ingot) (buy)11- platinum (ingot) (sell)32 - Exquisite garnet etc. (sell)50- for crops seeds (buy) 80- rare berry bush (buy)100- cow (buy) 200- rare frut tree saplings (buy)Sulfur- ?Sylvite- ?Borax - ?what else will the players want to sell?I repeat, this is the average price. you should make it bigger if a player buys the item and lower if a player sells. Not all of these items adminshop will sell, in fact it should sell as little as pissible. I plan players to spend their money on such things as transportation, interior, spawn eggs, blocks that do not have a recipe. but not to purchase non-renewable resources from the air.
  23. Economy

    oh, i did. Have been sitting on it for a long time and trying to figure the prices (can't present them yet). But you suggested only things players want to buy, not to sell. It's like you said "Can't rely on the shop though!" (about alloys) other players that have found iron should sell it to those who didnt. otherwise, they will get it out of thin air, that is why I want adminshop sell as little ore as possible. Its main function is to buy tons of stuff player doesn't need but have in planty, so that he could continued to produce and mine (spand time in the game)
  24. Economy

    please feel free to look around and copy any of our prices and ideas. The key is finding things the players WANT to buy...land, status items, political power, furniture.....resist all the whiners wanting to craft stuff so they have to grind some coin to get all the nice toys....just my thought. Hope this helps. I completely support your initiative as I reject the current game model of just trying to come up with different colored ingots....it don't grab me at all. Thank you, it is helpful. ---------------- I don't think tha shop should sell or buy alloys, it is for the players to do. Maybe in time i'll bring in some products of work for the shop to buy them from players, like metal sheets or smt., but not until I understand the real value of metals. And i can't realy count all the ore costs, it's easier with ingots. so I do not plan on a lot of ore in the shop, but maybe you can advise some ores, which often accumulate in large numbers in players chests, ores they would want to sell, such as for examplelapis lazuli maybe? And I've changed the cost list in the head of the topic.
  25. Economy

    I disagree. players should get money for the time spent in the game and their work, such as digging gems. Money is never enough, unlike food or cobble, and with them you can always buy stuff from other players even if you do not have things thay need, barter does not allow it. i think that you do not fully understand the essence and value of the economy itself. As i said i have a good experience in creatingworking economy on a vanilla server, so i know that economy is possible even when players have tons of stuff thay dont realy need and dont realy need to buy something from the shop as in vanilla. The secret is in the wonderful nature of money, it is never enough =)