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Lavos5181

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Posts posted by Lavos5181


  1. Are updates posted here anymore b/c this forum seems dead. Or is it at the discord b/c when I copy and past the discord invite link into discord under join it tells me it is not valid or has expired.

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  2. On 10/23/2016 at 10:58 PM, KsterNator said:

    Could you change the ore amount you get from an ore type? like poor=20 normal=50 and rich=75 or 100? just so you wont have those uneven amounts of ore.

    If i were to do it it wouldn't be until next world restart

     

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  3. 21 hours ago, InsaneJ said:

    A lot of mod authors have given permission for their mods to be used in mod packs. The FTB guys have compiled a list of mods which you can use in packs without having to ask for permission. All you have to do is check if the mods in your pack are on the list. If they are then you are done. If they're not then you may have to ask for permission for the few mods left.

    It really  doesn't take that long anymore. Updating the pack takes more time than it does to check and ask for permissions :)

    Here's the page with mod permissions: http://legacy.feed-the-beast.com/mods

    I am currently waiting for one mod author to respond back to me as their mod is not on that list and  they have no license on their page that says if I can use it or not.

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  4. On 9/28/2016 at 5:57 PM, The0newithnogame said:

    *looks at the Dropbox file* . . . . why don't you use feed the beast or technic to host the mod pack


    Reason for this is it takes time to get all the approvals and get approval to have it as a pack.

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  5. Welcome to Nations Of Terra!

    We are an open, lite-RP, PVP-allowed server where you can live life as you see fit. From being a bandit, robbing players on the open road, or leading a wealthy settlement, feudal life is yours to determine. We use a decent-sized modpack that contains minor content additions, such as Udary and TFC Tweaks, but sticks closely to core TFC gameplay. We use the 'Factions' plugin so that players can start or join their own factions with friends or strangers.

     

    The server will be up 24/7 and will be on a reliable connection. I am an experienced Admin (ran quite a few small servers before.) We prefer a policy of 'live and let live' in that we usually prefer to stay out of players affairs. Of course, we do not tolerate cheating or 'hacking' of any sort and will intervene as necessary.

     

    The modpack can be directly downloaded (with instructions) at the bottom of this post. The world is a new world aswell. If you have any questions, feel free to ask!

    [Last World Reset:Never]

    [Next World Reset: TBD]

     

    [24.194.195.102:27025]

     

    Rules:

    1) No harrassment or racial slurs etc. Don't be a jerk.

    2) No cheating/x-ray texture packs etc.

    3) No spawnkilling near the spawn zone.

     

    If you think someone is breaking the rules you can contact the server admin or any mods who are on for assistance.

     

    Admin: Lavos5181

    Mods: Alexi_Stukov

     

    Feed The Beast Code: NoT

     

    Instructions for manual loading of modpack:

     

    1) Install 'Forge' Version 10.13.4.1448 http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html

     

    2) Install 'Liteloader' for 1.7.10 (This is optional for better-looking clouds) http://www.liteloader.com/download#stable_1710

     

    3) Download the 'mods' and 'config' folders from this link: https://www.dropbox.com/s/r9ebotzkk58c5m9/NoTv1.3.zip?dl=0

     

    4) Replace the 'mods' and 'config' folders in your .minecraft folder with the new ones you just downloaded. See the readme file that comes with the download if you're unsure how to do this.

     

    Thanks for checking us out! Hope to see you soon!

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  6. I found the problem is with the config file but i do not know what in the config file is wrong. When i take the copied config file and add it in the server folder it crashes but when i run the server without the copied config it runs fine. Also no matter what a reports folder is never made.

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  7. 2 hours ago, Bunsan said:

    I'm going to guess you just copied over the EULA.txt as well. It has to generate it and you have to edit it. You can't just copy it.

    I reinstalled a forge server which generated the new EULA I accepted the EULA copied the mods folder into the new servers mod folder the /fml confirm came up accept that and a short while after loading everything it crashed.

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  8. So my server crashed due to a state of engine being incorrect. I had copied a server from compA to compB. On compA it works fine and all. However on compB I get many errors and at the end, state of engine being incorrect error. Heres the error log http://pastebin.com/v7TPhuzj

    I have already asked on forge site but they refuse to help. Thank you for the help.

    the mods I am using are:
    Decorations
    merchants
    terrafirmacraft
    terramisc
    TFCcellars
    TFCudary
    animalcrate
    codechickencore
    coroutil
    farseek
    fastcraft
    hardcoredarkness
    herdcraft
    itemphysicsfull
    minetweaker
    multimine
    myessentials
    mypermissions
    mytown2
    playerapi
    smartcore
    smartmoving
    smartrender
    streams
    tfctweaks
    toomuchtime
    weather

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  9. On 1/8/2016 at 1:14 PM, Bioxx said:

    I'd just like to state that TFC2 really isn't that different than TFC1. Most of the same concepts remain. The only difference is that we are attempting to provide the player with a purpose for each playthrough with much more well thought out progression systems. I don't think that magic was never ruled out in TFC1 by me personally, but with my 'make it up as you go' approach, it was just never something that I was looking hard at. Dungeons as well were always intended with our 'move mobs underground' statements.

     

    I would say the biggest difference this time is our re-commitment to providing a non-creative gameplay experience. I started to get sidetracked with things like the chisel which had no 'intended' gameplay purposes but ended up being a huge pain to deal with because of multi-block structures and people using it as a way to exploit around the cave-in system, among other things.

    yea but TFC2 is island based TFC 1 I can walk to the next biome without have to boat or TP

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  10. if you want tech you should go look into Technodefirmacraft. But base TFC should not have technology. The base game would be ruined by the basic survival aspect of it being not so much survival. Once you get into machines as i have seen with almost all tech type mods everything starts becoming so easy. Right now even with blue steel armor and tools you will have to make the time and effort to get supplies to get X blocks away to go mining. The other suggests sound fine. Clothing and temp effecting you would nice. more weapons would be wonderful to see for MC 1.9 now that they have shields. But keep the weapons down to non guns.  However the Sad thing is these could only be implemented into TFC2 As no one is taking over TFC 1. Many have had posts like this before and they normally just die out.

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  11. The problem with all theses nonpvp servers is within a week you get to red/blue steel and then there is nothing really left to use it on. As pvp would make it so you have to keep on progressing. Even then war wouldn't be the number one action you would want. You may pursue peaceful negotiations first. However sometimes war is the only way to get results so you would want friends and allies in the war which could promote trading by giving people free items in exchange for their help in the war. Then after the war is done both sides will suffer some loss so to regain they may trade with other nations to get back were they started before the war.

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