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RedwoodChopper

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About RedwoodChopper

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  1. Well, this is the problem. It's INSANLY easy to survive in minecrat, even in TFC. I have traveled thousands blocks without any trouble at all. I'm sure you are playing without the necessary concentration.
  2. Enhanced Configuration

    I agree that more configurable options could be great for TFC. But you were asking for options that conflicts in my hopinion with the TFC's core philosophy. A way to decrease the decay is already there in the cfg, don't get why you want another one. I love to customize things in videogames but i think TFC isn't the case. It's already a total conversion of vanilla and his main goal (make survival harder/better) isn't really achieved in my hopinion. If you want more options to make it even easier, i really suggest to play some other modpacks like FTB. Way better. I'm sure community will grown and i think that currently there aren't many mods just because TFC is only in a "pre-beta" stage. People like Strongcraft's author has stopped mod's development because he don't know in which direction TFC is going (1.7 upgrade etc.). I'm sure many mods will be released in the future for TFC, and i can't wait for them.
  3. Enhanced Configuration

    I still have meat from 3 years ago (yeah 3) and it's even without salt. I just live around -11000 and i have no problem at all in food preservation (i actually have 12 vessels filled with 160oz pieces). Salt actually exist and it cut by half food decay. For me it's already super-easy, don't get why you ask more options to decrease decay rate. Honestly i think that it's not a matter about how many resources there are in vanilla or in TFC. The good thing in TFC is that there is a complete new "believable" crafting system, which is fun to explore and play. But in the other hand TFC gives FAR less building freedom than vanilla because everything takes too much grind to acquire resources that vanilla and this isn't good in my hopinion because at the same time the "survival" aspect isn't really changed. Indeed all that armors and weapons TIERS are actually pretty pointless, since there isn't a progression like i.e. in Terraria where the next armor TIER is actually NECESSARY to survive badass mobs and bosses. Bed is still overpowered, day is totally safe etc. TFC just need some "difficulty tiers" to force the player to focus to gear upgrade instead of building-oriented playtype which isn't at all in the TFC philosophy. So don't expect changes in that directions. About global temperature. It's actually possible to choose in what biome and avg temperature you want to live, you just have to look at Z coords. In my hopinion it's better to have an option to change biome size for people who don't want to run for 10000 blocks just to find the desired type of crop. TFC main goal was to make survival "as it should be". Authors said that vanilla survival is a "creative on hard". Well for me TFC is still a "creative on hard", or better an "hard creative". If TFC was born to make survival harder then i expect more tweaks and addictions to make it harder, like rarer food, disease to animals, unpredictable crops grown, special event like Terraria's bloodmon, more enemies, bosses, etc. Everything to make survival micro-management harder not easier like decay slow down.
  4. Crops growing and Year length

    I'm at -11000 and i have planted crops the first day the temperature was up then 5 (around early spring). It's now 1st october and my crops are at the 2nd or 3rd stage. None of them fully growned up. I'm playing in a server with year length doubled and i have the same cfg file of the server (i am the admin). I have constantly check the temperature and it was right (min around 5-7 early spring, max 25 in summer and now around 10). I guess i have no choice then migrate to south for a more mild climate. I feel that there is no reason to live in a mid-cold biome/latitude except for slow down decay which by the way can be exploited even in a mild climate with a y 256 food deposit.
  5. Meat amount from an animal

    Completly agree. My meat deposit is located on a mountain where temperature is low enough to slow down decay so much that i still have meat from 2 years ago...Around my home there are plenty of sheeps and deer that i feel that i'm not "surviving" anymore. The same "survival" nonexistence as vanilla. Bad balance then. Cooperative multiplayer makes all things more easy: one player go east another go west...double crops, double bushes, double meat. Just one trip means no trouble AT ALL in surviving. The fact is that terrafirmacraft doesn't make survival really "survival". Is still a "Creative on hard" like vanilla, or maybe a "Creative on Very hard" just because monsters does more damage and player less. Don't get me wrong, i like the mod and i'm enjoying it, but i feel that all those intentions about making minecraft a real "survival" experience are just intentions. The fact about developer that don't want to listen any suggestions about the UBER grind fest prospeting pick is tells a lot about what they want from the mod: a game that's a "more grind" experience instead of a survival one. Prospecting is probably the most arguable game mechanics added by the mod, due to the bad implementation (you can place and prospect a block of thacth to help in locating surface ore...) and to the stone grind it force to do. Hope that at least they will add more mechanics to make food more rare and hard to obtain, like disease and plague to animals and crops.
  6. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Can you please add in the first post missing recipes like fishtrap and bag?