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Kandid Kandace

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Everything posted by Kandid Kandace

  1. Ah, Terra Firma. It's the game where to get your satisfaction, you need to secure it in an arm lock and suffocate it to death, while it tries to violently stab you with it's infinitely growing arms. The way minecraft should have been.
  2. Localization

    I think it would be neat if you had to "identify" item types by naming them rather than the game telling you what it is.
  3. Which ore is the best?

    Hematite, technically. But it doesn't make the best tools in the game, you need multiple ores to form alloys. However, iron is used to make rails and minecarts, which pretty much means it's all you need.
  4. Can we get some love for Eldpack?

    We could do it as a community project. I doubt we could get the eld-pack maker to do it, but I'm sure if anyone interested changed a bit here and their to make the pack as much like Eldpack as possible, we could get it pretty damn close. Just keep playing around, I'll try my hand at a few tiles.
  5. How to find better metals like hematite?

    I've easily dug several thousand blocks in various directions looking for hematite on two different worlds, around 80-100. Lots of olivine and copper, but no hematite.
  6. I cannot for the life of me find any ores.

    I haven't had any luck finding hematite. I've found small veins, but only enough to make a few ingots in each vein. You can't just walk and pick up rocks, you have to mine for that shit. So many branches that my mine is a labrynth and I get lost all too often. Iron has evaded me.
  7. Farming makes even less sense now. [NEW OP]

    There are metal hoes?
  8. About meals

    I like that food is hard to carry on adventures. This is the exact opposite direction that the mod goes in.
  9. Terrafirmacraft Launcher

    I have no trouble installing TFC. However I don't think I'd object to there being a launcher, not only for those who fail to install it properly, but just for my convenience.
  10. Your gamer's obsession?

    Uhh, I try to play Portal about once a day and atm my time is 33 minutes. I don't know, I played Alice Madness Returns recently. I wanted to stop, I was in physical pain because of how repetative and mind-numbing it was, but for some reason I really, REALLY wanted to beat it. I have never so un-satisfied with a game. It was like cutting off an infected arm.
  11. Slopes and Gates

    It's a gate because you can open and close it. The "Filter" system just uses the item size mechanic.
  12. Slopes and Gates

    So basically, by crafting two diagnal logs you get a slope. It would look like a stair, but have more steps. Water slides down the slope quickly, as well as items. In addition, you can make small, medium, and large gates, that work with items. Only small items can fit through small gates, small and medium items can fit through medium gates, and so on. There could possibly also be a way to make a gate that goes on a chest that when opened lets items slip out/slide in. The purpose of this is a way to move items around, similar to how you can move items around with water in vanilla. It's a very simple mechanic that makes way for a lot of creations that where previously not possible. I know that Buildcraft has pipes, which work much better than this, however I don't think something like that would fit into the mod in any way, while this is believable and makes sense within the context of the game world. I searched the forum and I didn't find anything like this, but if something similar has been posted then awhoopdaopp shoot me in the headddd.
  13. Slopes and Gates

    No, items do not slide into chests automatically, that's what gates are for. Gates can be placed anywhere on the slope, but when placed on a chests they let items in. You can imagine that you saw it open first or something, but whatever.
  14. Slopes and Gates

    Water is finicky and hard to control, and slow, and you can't move items in and out of chests. Slopes are simple, fast, and you can move items in and out of chests. To make use of these items you have to be pretty far into the game, It would require a lot of work and planning to make use of it. And even if it was easy, I don't see why that's such a problem. And I like the name gate, I don't think filter fits here.
  15. Official TFC Birthday Contest Thread

    A cute little carving into the mountain for my own dwarf fortress c:
  16. Food Prep Suggestion

    I personally would like to have a "Stew" system in addition to the cooking system. While the cooking system involves experimentation and discovery, I think the stew system should be a lot more simple, and will average out all of the properties of what you add. If you put in a bunch of low-filling foods, the stew will end up being a low-filling stew, and vice versa for high-filling stews. To make a stew, you would just make a cauldron and then keep it over a campfire. You would toss in ingredients, and each time you toss one in it has a chance of "registering", and once it does a smoke-cloud or some other indicator would appear that shows the player that it registered. Once you have one food-type in it, you can finish the stew there, or you can add more foods to make it better and have a bit of everything. In any case, you can simply right click it with a bowl and you will have the stew, with all the averaged attributes that it would have, depending on what you made it with. It can fill, say, 5-6 bowls, making it a good decent meal. This is simply an alternative to the cooking already in the game - a cheap way to refine your foods into something a bit better. The only advantage the stew system has to the cooking system is that it's simpler and you know what you will get when you throw in foods. It would be used for stone-age players, when they want to have a more refined food source but they don't have enough foods to play around with to make meals. Later as you play in your world, the stew system would be naturally abandoned as you discover the best combinations your seed has to offer. I have a feeling this has nothing to do with the thread, but I wanted to dump this somewhere.
  17. Quivers and Shields

    I'm not really good at conveying ideas, so I'll try to jump in. The idea is to implement two items, a quiver and a shield. Pressing the "Use item" key while having a quiver selected will open it up, showing a one-item container, holding up to 16 arrows. When firing a bow, it will draw arrows from the quiver. This makes way for being able to make specialized arrows, like poisoned or tranquilizer arrows. I originally thought that there could be a slot in the inventory screen for the quiver, but now that I think of it this is a lot cleaner and works with TFC pretty well. Shields are kind of a side-idea. While right clicking with a sword will block a small amount of damage, right clicking with a sword while having a shield on your hot bar will make you will block much more damage. Right clicking with a shield selected will block even more damage, but you will be completely immobile.
  18. Anyone play any musical instruments?

    I play the drums. I've played for like, 3 years? But I feel like a while ago I stagnated and I haven't been very inspired to play because of it. I'm not that good, but it's still fun to make some funk every now and then.
  19. Spumwack discussion

    I really just like how he makes his videos. It isn't just playing a game while recording, cutting up the video, maybe doing a timelapse, I feel like he puts a lot of effort into each second of video. I've watched him for a long while, and besides a few jokes I can't really find anything wrong with his videos. I could totally fangirl over everything about him, but I'm sure everyone here already likes him enough.
  20. Facial Hair

    I don't know, a lot of the time I just like a clean face. I've seen some people pull off a nice beard though.
  21. Redstone (And How It Should Work)

    It seems that redstone is kind of useless at the moment because of the lack of items affected by redstone. I don't know the plan for redstone, but if there is none here's mine; Redstone on itself will travel 15 blocks. Stepping on it will break it and have a chance of damaging the player if it's turned on. In order for redstone to be more efficient, you need to encase it in copper. You anvil up a copper ingot into a copper casing (When doing so, it crafts 64 instead of just one) and you can combine the casing with redstone to make "Copper Wire". The wire will not break when stepped on and can travel up walls and such. Pistons, dispensers, etc will be made with distinct copper parts. For instance, to make a piston you would need to first make a piston arm, which is blacksmithed with copper and would make 16 items at a time. Similarly dispensers would be made with "Copper Dispensers", Noteblocks would be made with "Copper Instrument" (You could make various instruments out of copper and use them to make different noteblocks), etc. I don't know, really I just want redstone in TFC to work because I loves der redstone.
  22. I would genetically replace toes with thumbs.
  23. Big List of Mobs

    I don't think you can just list off a bunch of mobs and then be like "ayup, that's it, gg cya next year". You need to have a thorough description of of what the mob does, how it would act, and what niche it fills/what purpose it does. If it's like every other mob except it looks different, I don't think it's neccisary. For instance, Creeper, skeletons and spiders are all unique mobs because they behave differently and serve different functions. The creeper explodes, the skeleton shoots and strafes, and the spider is quick and can climb. Skeletons drop bones (and arrows, I guess), creepers drop gunpowder, and spidies drop string. They all fill a niche and they add a new concept into the game, and they aren't similar to the other mobs in the game. If you add new hostile mobs, they should all be unique and not variations of eachother, and fill a role or purpose in the world.
  24. I would kill the person who said you can't where shoes indoors. Seriously, fuck dat shit, my kicks are with me everywhere I go.
  25. Redstone (And How It Should Work)

    I really just want the ability to make mechanisms in the game. My suggestion was random and off the top of my head. If Bioxx doesn't want redstone, that's fine; but I do want something similar, and I hope one gets added.