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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

xX_IllumireKt( ͡° ͜ʖ ͡°)Xx

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About xX_IllumireKt( ͡° ͜ʖ ͡°)Xx

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  • Gender Male
  • Location New Azaknekexikiao City, Antarctica
  1. Full forum requires user account?

    What? Why should I have to log in again? Is it because of security breaches?
  2. Addon troubles

    So I've been following tutorials over this forum on how to setup my eclipse projects, and started with the one from Bletch however it seems to be outdated. Should I put TFCraft-Master into my workspace or TFCraft-0.79.26? Whenever I run the setup.bat (gradlew setupDecompWorkspace eclipse) I get this error. FAILURE: Build failed with an exception. *What went wrong: Execution failed for task ':mergeJars'. > error in opening zip file I've looked all over Forge forums and on stackexchange but either the problem isn't related to Minecraft, the problem isn't the same as mine or when the problem is correct, the forum staff won't respond because 1.7.10 is outdated. If someone could answer my questions that would be great. Sorry for having to deal with my nooby questions, KatzRool.
  3. TFC Myths

    I just wanted to know if there are different types of worlds. Whenever I spawn a world it is either All dry grass, lots of very large ore and nuggets All dry grass, Plenty of livestock and sticks All normal grass, plenty of crops, no ore for at least 6 kilometres and small amounts at that All acacia forest I have spawned about 30 worlds over the past few days and have always gotten these results at an almost equal rate. What's going on here?
  4. [TFC 0.79.27] Technofirma Mod Pack

    Could you please release the compatibility stuff for buildcraft and electrical age? (I haven't read this thread sorry if I repeat anything.
  5. [TFC 0.78.17] BuildCraft <-> TFC Crossover Mod (WIP)

    The feels when outdated
  6. Encumberance Inventory system

    Maybe I've been playing too much Fallout but I think a system of encumbrance would be great. My idea strays from the idea of a "slotted" inventory and goes into the idea of an inventory determined by weight, perhaps in a list format. My idea goes like this: - All items can stack as much as possible (because stacking wouldn't need to be the system used to limit inventory space) - All players have a stat system (similar to the S.P.E.C.I.A.L in Fallout which starts at 0 and progresses throughout the game) This adds things like weight limits of players for the amount of stuff they can carry, agility for holding large and clumsy items and stuff like that. Perhaps this could be linked with experience and leveling. - The inventory is kind of like the creative mode scroll system where you can just keep scrolling down when you need more slots. - The thing that limits this however is the maximum weight limit, which stops you from putting infinite items into your inventory. - The closer you get to the maximum weight limit, the slower your character gets until you go over the limit and then your character will be unable to move until they go back under the limit. When I look at my idea on paper (or rather "screen") it does look a bit floppy but I would really like to see something similar to this in a Minecraft game. Thanks for taking the time to read this, Illumire. I haven't read this thread by the way so sorry if I repeat anything already said.
  7. [TFC] TerrafirmaPack

    Smart moving, carpenters' blocks and perhaps an official server?
  8. Placement time for blocks.

    Block breaking in Minecraft. Digging. Punching. Mining. Whatever you call it, it's an essential part of gameplay. It takes different times with different tools. Sometimes a block can't be harvested due to insufficient tools. Block placement time is essentially the same, but in reverse. For example, to build with timber blocks, perhaps a hammer would be needed in the hotbar and a stock of nails in the inventory before it can be placed. and the better the tool, the faster the placement. This would be a great way to oppose the idea of building a mansion in five days. Perhaps extensions to day length as to give time for extended building. Just an idea. Thanks.
  9. **Addon Request** - Tech advances.

    Firstly, yes there is pointless nonsense occurring, but I would hope that it won't hinder any discussion and development on this topic. Secondly, I asked Kitty and she said it was fine to post it here with the tag, 'Addon Request'. And posts in that forum should have download links or proof of concept. And lastly, that topic is only a fix and doesn't quite suit the TFC feel I was thinking about. This is not buildcraft, this is something else more similar to the factory types of multi-blocks in things like big reactors.
  10. **Addon Request** - Tech advances.

    What the ^*&%^&^%^ did you just &*%&%( say about my edgy meme, you little bitch? I’ll have you know I graduated top of my class in the A-Skrub Taskforce, and I’ve been involved in numerous top kek raids on your mother, and I have over 9000 confirmed memes. I am trained in L.O.L and I’m the toppest of all keKt-reKters in the entire Antarctican armed forces. You are nothing to me but just another nube. I will wipe you the *@&^$#*&[email protected] out with geometry the likes of which has never been seen before even in New Azaknekexikiao, mark my ^&%*&^%& words. You think you can get away with saying that shet to me over 9chan? Think again, fakker. As we speak I am contacting my mother across Australia and your IP is being traced right now so you better prepare for the storm, shallot. The storm that wipes out the pathetic little thing you call your forum. You’re *&^$*&^*&^% dead, lad. I can be anywhere, anytime, and I can rek you in OVER NINEHUNDTHOUSONE ways, and that’s just with my bare keyboard. Not only am I extensively trained in shit-posting, but I have access to the entire arsenal of the Edgy Cidz Klandof 04 and I will use it to its full extent to wipe your miserable Playstation 5 off the face of the schoolyard, you little shet. If only you could have known what Darude - Sandstorm your little “clever” comment was about to bring down upon you, maybe you would have held your &^%$&^^& uvula. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn scrub. I will shet CS:GO knives all over you and you will drown in it. You’re mine, kiddo. ^^POINTLESS JOKE^^ TL;DR SPAM
  11. **Addon Request** - Tech advances.

    That seems fair. Maybe using Minecraft magic (What allows you to carry and entire cave in your inventory with no clothes) there could be some kind of way to place this past red/blue steel stages, needing to forge a north/red and a south/blue block alloy of magnetite. When a whole block of each is created, perhaps they could be placed adjacent in line with the axle. Some kind of multi-block arrangement.
  12. **Addon Request** - Tech advances.

    Hello all, this is an addon suggestion. "What.. no?!", don't ask, it made sense in my head. I was recently thinking about the Buildcraft fix for TFC and thought of how simple everything still was, even after red/blue steel. An idea I propose for perhaps following the "steam age" mod follows advanced mining structures, pollution and more. (ah, the humanity) *cough*So a beginning idea for this new technological advancement past steam-pistons and all is as follows: *Find and mine magnetite ore, an iron oxide and the most magnetic naturally occuring mineral on Earth. *Chip off the rough edges of the lodestone (yes, they call it that) with a chisel in the crafting square. *Rub the lodestone against an iron bar of some sort or melt then coat it (I honestly didn't research this for very long, discuss this in replies) to create an iron magnet *If a large enough magnet is built, it could be placed on an axel surrounded by a copper coil, leading off to all sorts of wires and transformers. Turbine type blades are built onto the axel, with massive controlled vats of steaming water (could be supplied by pipes and reservior) boiled by fossil fuels (a need for industrial coal mining anyone?) with a vent system. Maybe have a timed setting of pollution addition to the local area (gray-er skies, dry grass, soil infertility, undrinkable water and stuff like that). All of this would have to be built properly (relative to 'Minecraft Realism), rather than shoving around some batteries, copper and iron on a crafting table. This could only really be achieved on a large TFC server, as occupations would need to take place, because one person probably isn't going to manage the mining industry, the generator factories, the science/research facilities, plastic manufacturing etc. without cheating. And what's the point to achieve in building all of this without a community? Thanks.
  13. This is what many here have been waiting for. TFC is intended at heart for multiplayer, and with server hardware like this, we can have so many people on the same server. Factions and trade can finally exist and thrive. I love you. I love you guys so much. *A solitary tear rolls down my face* "Thank you..."
  14. [Question] Safe to change year length after starting server?

    Actually I've had experience with this. I usually set my years to 360 days, but when I joined a server one day, everything was flashing and the sun was glitching in the sky. It didn't matter how far time progressed, the sun stayed in the same position. If you want to edit this, make sure to notify anyone joining the server to change their year-length too, or else you'll not have a very fun experience.