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      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Kimbblesrath

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About Kimbblesrath

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    The All Seeing Eye
  • Birthday 07/17/00

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  • Gender Male
  • Location Toronto, Canada
  • Interests Knowledge in General
    Mathematics
    Fun w/ Friends
    Video Games
    TERRAFIRMACRAFT!!
    and now, fanfiction writing. :)

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  1. Riverbend

    You don't need trapped chests to place chests on top of each other. This has been a vanilla feature for quite some time now, just make sure you have a transparent block above the top chest. Trapped chests are for placing chests next to each other without a block in between. You can't make those in TFC.
  2. Ask the person below you

    Because everyone else lurks moar. Why? (Come on, give a nice answer! XD)
  3. Ridiculous Suggestions

    We could also have the ability to bind souls to suits of armour!
  4. What do you guys think about removing some of the teleport commands? AFAIK, we have /home, /t spawn, and /tpa right now. I think 3 commands to get around the world makes travelling around the TFC world trivial, and that's part of the fun and challenge in TFC especially on a server, making goods harder to transport. /tpa is probably the most overpowered. I propose that either some of these commands be removed or have a cost added to them (if that's possible).
  5. Snow

    I believe snow balls drop if you drop water on it.
  6. Info about smelting alloys in vessels

    There are 4 different amounts of units a single ore piece can have. On the surface, you can find nuggets (10 units) and if you go mining underground, (or get lucky with some surface exposed ore) you can get poor, normal or rich ore at 15, 25, and 35 units each. 1. Yes, 100 units is one tool head or ingot when casting. 2. You can have as many units of metal in a vessel as the vessel can hold. This means the max is 4 stacks of rich ore, or 64 rich ore. 64 * 35 = 2240 units. You can get 22 ingots with some leftovers max from one vessel, granted you use all rich ore. EDIT: My bad...units, not ingots.
  7. Either one is fine, as long as it doesn't take the challenge out of travelling by just setting up outposts. I like the enderpearl cost.
  8. There is a trade booth's mod that someone on the TFC forums wrote. It's by aeroc.http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1443329-1-6-4-smp-forge-916-trade-booth-mod-0-6-4-1
  9. Frames and Plaster (scaffolding and building block)

    That isn't true. You can also use smooth stone and raw stone.
  10. Implementing Colored Glass, Stained Glass, and Glassblowing!

    But just because glass is made from pure copper doesn't also mean you can make red clothes from pure copper. If you just have an all-purpose red dye, that is literally the same thing as the current vanilla/TFC dye mechanic, with one item being a red dye. The only difference between what you're saying and what I think we're trying to avoid is that instead of grinding up hematite to make rose red dye, you make it from copper. Your suggestion is just the same thing with different items. We have to use different dye types for clothes or carpet and glass, because the colour in glass is from minerals or other compounds that are "part" of the glass, as opposed to, say, a leather jacket that was dyed red which is only red because there is a coating of some red compound on it. If you cut the jacket in half, it won't still be red on the inside.