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Posts posted by Red3Tango
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I think a lot of us would be glad
Id be happy with just the lanterns though lol
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Suprised I have not noticed this before, but I was able to reproduce this with Forge and TFC installed (no other mods)
Don't think its baby zombies, but just zombies in general. They do move a little faster than a standard zombie, but not anywhere near the warp-speed of baby zombies.
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You must use the correct spawn egg. TFC has their own spawn eggs, so if you search for "horse" there should be 2 eggs. the ones that are white with green spots are usually the TFC versions of them.
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With playing on a cooperative server, I tend to like naming my tools and gear in case I loose something. Or that if someone needs to borrow my stuff. Currently the only way I know of doing this is to cheat in a vanilla anvil (or by enabling some crossover recipes).
My suggestion would be a way that we can rename items (that wouldnt require levels or vanilla items). Something like the current Name Tags, maybe that they have an item slot where you could put something in, rename, then when you take the item out it uses up the nametag?
Not sure how viable this is, but figured it would be a nice little feature for us that like naming everything just to name it
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So the HUD in the bottom left (by default) is showing that you have javelins in the quiver, then you right-click to throw the same type of javelin from your hotbar. Then at that point it doesnt replace the one on your hotbar with the ones in your quiver, correct?
Sadly if this still isn't working I really don't know what else it could be unless you are not running the correct version of 0.79
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So this may be a stupid question, but do you have the quiver on your back? or just in your inventory?
If you do have it on your back, you may need to create a new quiver (thinking it could be glitched)
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Have you started a new world, reset config files, etc?
I have tried with javelins made with rhyolite rocks and was working as expected.
If you could give more information on what you are trying and with what type of javelins, etc
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Does anyone know exactly how to get the animal familiarization sprite working for this resource pack?
Also, not sure if its in the default texture pack, but I have noticed that horses do not have a jump meter. I would have tested with default texture pack, but with Dunk's derp in .9 ... i dont have any horses to test with again lol.
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Ok sorry for dismissing so quickly, but with stone it wasn't giving me duplicate items. With clay though it was allowing me to make unlimited items, both SSP and SMP.
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Have you actually tried to do this?
At least on my game, it DOES reset the knapping (stone/clay) interface, however, when you make a shape it does not give me an item. The slot never allows me to pull out anything additional.
Edit: re-tested with 0.79.9.357 SSP and SMP, clay will duplicate.
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The information can be found in the Change Log
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As the wiki is still in the process of being updated, make sure you go through the Change Log to see what, and how things have changed.
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it is just directly above the block. you are able to break one raw stone, then chisel blocks below that one-by-one. so it only checks for raw stone, not just solid blocks.
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[0.79.9] Fix confirmed
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according to commits, should be fixed for 0.79.9
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Yeah I have seen fire spread to stone blocks and light everything on fire, only way ive found to do this... make EVERYTHING out of stone
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sorry forgot to add the version number in the post's topic *derp*
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Version #: 0.79.8
SSP/SMP (Single/MultiPlayer): SSP and SMP
Suggested Name: Melting <100% Bloom in Forge gives full ingot mold
Suggested Category: Minor
Description: After splitting a bloom, you are able to melt down blooms that are less than 100% (i.e. 40% Bloom) in the forge into a full Ceramic Ingot Mold. So with a full 840% Bloom are are able to split into 8x 100%, and 1x 40%. This 40% can be melted down in the forge, and if you have ingot molds in standby it will melt into one of them and be completely full. Essentially getting 9 complete ingots from only a 840% bloom.Have you deleted your config files and are still able to reproduce this bug?: Yes
Do you have any mods other than Forge and TFC installed?: Yes (and No)
If yes, which mods: FastCraft, NEI, NEI Plugin, MapWriter0 -
Problem still exists in 0.79.7 and 0.79.8, log breaks but Leather Rack floats in air (and still has collision)
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+1
I usually install Carpenter's Blocks just so I can have corner stairs lol
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You must place a log sideways (so the bark is facing upwards), then right-click while holding the soaked hide to place it on the "leather rack". Take your knife and right-click all over the hide to scrape it. Then place in barrel/vessel of fresh water to rinse it off.
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Yeah that is what I will be doing for now, just not abusing the 40% blooms. Have to practice self-control such as being an op on the server and not using creative mode
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The 0% bloom issue has been fixed, however, you are able to melt down a 40% bloom in the forge into a 100% filled ceramic mold.
@mods: should we continue this thread or create an 'official' bug report for this?
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We now have (in 0.79) the option for simSpeedNoPlayers, which is a great feature. Not sure the mechanics behind how this works or what it does behind the scenes, but I was thinking it would be very nice to have an option that would change this based on if there ARE players online. There are a lot of times where I feel the days pass too quickly while playing and would be an interesting mechanic if you were able to increase the length of the days themselves.
Either way is fine, but just thought it would be a cool option. Not sure about the code, so don't even know if something like this is even possible (without breaking TFC in general)
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I was able to reproduce this with TFC 0.79.7, Forge 1217, without any additional mods.
I didn't even know you could melt them into a mold with the forge, I always assumed you HAD to use the anvil to shape it
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Terrafirmacraft wikipedia only returns 404 error
in Support
Posted
I think you are, everything on the wiki is loading fine for me. Even recently changed pages I haven't looked at before.