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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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About darm

  • Rank
    Freshly Spawned
  • Birthday 07/28/1992

Profile Information

  • Gender Male
  • Location That one place in that one state
  • Interests Programming, computers, gaming, music, baking, cooking, and other random stuff.
  1. Just got a job! (Finally...)

  2. New Item ID's for water blocks (0.79.3)

    I have not been able to run fastcraft with any of the shaders mods I've tried. However, what really helped me with performance is loading a server onto my netbook and using fastcraft serverside, and then connecting my desktop via lan with the shaders (but without fastcraft). It gives the server optimal performance while letting you use your shaders. Specs: Netbook (Server): - Dual-Core Intel Celeron-847(1.1 GHz) - 2 GB DDR3 RAM - Linux Mint (Cinnamon distro) Desktop: - Intel i5-4570 (3.2 GHz) - MSI Geforce GTX-760 - 8 GB DDR3 RAM - Windows 8.1 Pro P.S: On a side note, I would not recommend anything less than a celeron for running the server. I tried running it from my dedicated server with a nano processor (AMD version of atom) and it had lots of trouble. The celeron held up quite well when I stress tested it (used speedhacks to force chunk loading).
  3. New Item ID's for water blocks (0.79.3)

    I'm using SEUS_Ultra v10.1 and GLSL shaders mod
  4. New Item ID's for water blocks (0.79.3)

    Using NEI, I managed to figure out what the item ID's are. **This will not work with all shaderpacks** If anyone else is having this issue, download notepad++ and go into the shaderpack of your choice. 1.) Unzip shaderpack of your choice 2.) Go to the directory that contains "gbuffers_water.vsh" 3.) Open "gbuffers_water.vsh" with notepad++ 4.) Scroll down to if (mc_Entity.x == 8 || mc_Entity.x == 9) { iswater = 1.0f; 5.) Carefully paste (including the first space) after the 9, but before the ")" : || mc_Entity.x == 427 || mc_Entity.x == 428 || mc_Entity.x == 429 || mc_Entity.x == 430 || mc_Entity.x == 431 || mc_Entity.x == 432 5.) Save your work 6.) Be Awesome (Play TFC until 4 in the AM) P.S. here is what the line should look like (in seus_ultra it is line 48): if (mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 427 || mc_Entity.x == 428 || mc_Entity.x == 429 || mc_Entity.x == 430 || mc_Entity.x == 431 || mc_Entity.x == 432) {iswater = 1.0f;
  5. So, I started up a world in the new TFC and noticed that there was an issue regarding water blocks and the SEUS shaderpacks. I had previously added the 0.78 water block ID's to SEUS to get the TFC water texture, but in this update, they don't seem to be working. Does anyone know what the updated ID numbers are for all of the water blocks (there should be 5 or so)?