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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Regnilse

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About Regnilse

  • Rank
    Copper Miner
  • Birthday 08/26/91

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  • Gender Male
  • Location Saskatchewan

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  1. Regional Difficulty

    I'm not quite sold on this idea, especially since there isn't really any benefit in going to larger x values. I would be ok with more difficult mobs depending on the Y value or "biome" specific difficulties.
  2. Banners N' Shields

    Would using the banners from vanilla minecraft be a possibility? At least when the proper updates happen.
  3. Totems

    This totem thing is pretty neat, even if magic stuff isn't really believable I think this would fit well in TFC. I like the chisel idea but that could make totems to easy to make. If you could incorporate gems in to it, it would make it more difficult to make, at least for higher quality totems. In the mean time you could chisel out a totem and rely on the placebo effect for the buff
  4. "Fire Bad!" Torches Suggestion

    hmm that's interesting and kinda cool, if it is implemented I would want it so they could get close to the fire depending if your in the area. so if your not nearby then a zombie wouldn't have the incentive to cross the scarey fire, but the closer you are to the zombie, the less scarey the fire becomes until it doesn't matter. In this way you cant just huddle by a fire and be 100% safe, I also think this is interesting because you have to work to keep your area safe, you can' just set it up and leave it
  5. How are you guys dealing with caves?

    That would double the amount of stone blocks in the game, and I'm pretty sure the devs try to avoid things like that so I think a different solution would be received better.
  6. How are you guys dealing with caves?

    Digging up is the only part of mining and caving I don't really like because there isn't a good way to do it "safely", at some point you have to rely on the random chance of the rock not falling
  7. Brass

    I think I was briefly, I noticed I had the materials to make brass but i promptly checked the wiki and found that it wasn't useful.
  8. How are you guys dealing with caves?

    What I've done is lowered the cave-in and propagation chance to 1/50 and 35% this makes cave-in much less devastating, beyond that use support beams everywhere even outside of your mining area. Once you figure out the best way to use the support beams, mining in caves is no problem, even with the regular configs.
  9. Simple Improvement to Winter's Appearance

    I'll complete the prairie provinces and confirm Saskatchewan is also very sunny in the winter, often the coldest days are sunny.
  10. 3D TFC Photo [No Glasses Needed]

    Ha ha, cool, Its surprising how clear it works out to be, but now my eyes are all messed up
  11. Slight fishing tweak

    Sounds good.
  12. Make Horses less pointless and cooler

    True there are donkey chests but they are limited in what they can carry, I see carts as something that can carry all types of objects regardless of there size or weight.
  13. [TFC 0.79.10] TFC Cookbook

    Understood, this shall be a personal project, if I get around to it.
  14. [TFC 0.79.10] TFC Cookbook

    So, given enough time one could determine said pattern and improves ones cookbook for the masses.
  15. [TFC 0.79.10] TFC Cookbook

    Interesting, I assume the taste effects from cooking, smoking, etc are semi random and therefore not predictable?