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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

CHeuberger

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About CHeuberger

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  • Gender Male
  • Location Europe
  • Interests Gliding, Java, Minecraft
  1. [Solved] Crop growth on years 192 or longer is incorrect.

    but shouldn't the Grow-ratio and the Time-ratio be similar (last 2 columns)? Like if the year is 3 times the standard time, the mature time should also be 3 times the standard one. Let's take a look at Wheat, if I correctly understood the table: it needs 10 days of a 96 days long year = about 10% of the year = just a bit more than one month;it needs 330 days if the year is 660 days long = 50% = 6 months.I would expect it always being around 10% of the whole year (or between 1 and 2 months)... (I think the timeMultiplier should be removed at all from the formula, since timeRatio96 is already being used for year length compensation)
  2. [Solved] Questions from newbie.

    temperature also has a random component - these temperature changes aren't unexpected.
  3. [Solved] OutOfMemoryError crash when generating world

    I am also unable to create load a world with that seed - same error: GC overhead limit exceeded. or, if I include fastcraft as second mod, I get Java Head Space error and a long list of Requested Block Coordinates (the old forest generation problem?) Crash report: http://pastebin.com/hMird6J1 EDIT: the world is being created, but unable to be loaded EDIT2: definitively strange - it works in Eclipse (less memory?) ?!?
  4. Improving TFC Terrain Generation

    well, 3000m, aka 3000 block is still low... private pilots are allowed up to 4000m without oxygen, or up to 30 minutes above 3600m (Germany). And that does not mean that you will pass out above that, it is more that above that height they COULD suffer some issues, like decreased concentration. On the other side, it is just a game, must not be exactly like real life [:-)
  5. Improving TFC Terrain Generation

    658 blocks? that would be 658m or less than 2200ft - isn't that a bit low?conversion error? or am I misunderstanding it at all?
  6. [Solved] Cant extract alcohol out of barrel. Feature?

    thinking about it, can't you also use glass bottles to transfer alcohol from one barrel to another?
  7. [Solved] Cant extract alcohol out of barrel. Feature?

    stuck? in case of need you should be able to just empty the barrel, obviously losing the alcohol - less fun than drinking it [:-)Just press the "Empty" button after opening the barrels GUI
  8. TFC translation

    I just changed/completed de_DE. Mostly Oil Lamp, Whiskey and Clay. new key (not added): "word.dyed" = gefärbt [:-)
  9. WAILA Support

    and do you have a non-imaginary example for TFC?I say that the devs of TFC do NOT think that way - sure there are some changes that cannot be promptly implemented, or at all, but most bugs are corrected almost when reported. Two or more commits almost every day!'Convicting' someone just for what he can do or you think he can do is so wrong.... else we should all be banned from the forum, or better, the forum should be removed just because someone could offend someone else!sorry for my bad English, it is none of my native languages [:-)
  10. At first I used two rows of fences with a gap of 2 blocks between, but constantly had to gather some animals that escaped the first row. Now I dig a 2 block deep hole with fences around on the top to avoid mobs falling in... not sure if that helps again suffocation, but seems to be working when not overcrowd.
  11. [Solved] torch can't give light while in my hand

    it is in the file "DynamicLights_thePlayer.cfg" in the "config" folder.Here a sample - two lines changed: # Configuration filegeneral {# Item IDs that shine light while held. Armor Items also work when worn. [ONLY ON YOURSELF]S:LightItems=torch,glowstone=12,glowstone_dust=10,lit_pumpkin,lava_bucket,redstone_torch=10,redstone=10,golden_helmet=14,golden_horse_armor=15,terrafirmacraft:Torch# Item IDs that do not shine light when held in water, have to be present in LightItems.S:TurnedOffByWaterItems=torch,lava_bucket,terrafirmacraft:Torch}
  12. [Solved] torch can't give light while in my hand

    I use Dynamic Lights, without shaders, check the link posted by RobinOfLocksley: it works really fine (with 0.79.15 and 0.79.17)
  13. [Solved] Total darkness untill you get a certain height

    seems like you have not read and agreed the EULA (eula.txt) but that is probably not the first reported problem
  14. Eclipse text ediitor

    you must change the file associations in Eclipse Preferences (or just right-click the file in Eclipse and choose Open With): Window -> Preferences -> General -> Editors -> File Associations and just add (or change) one for *.lang to use the Text Editor for example. But TerraFirmaCraft languages files are maintained by aliceingame (NOT in Eclipse): http://terrafirmacraft.com/f/topic/4124-tfc-translation/
  15. WAILA Support

    this is great, I love it, the reason why I switched from playing 0.79.15 to playing in the developer environment.Thank you!