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CHeuberger

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Everything posted by CHeuberger

  1. [Solved] Crop growth on years 192 or longer is incorrect.

    but shouldn't the Grow-ratio and the Time-ratio be similar (last 2 columns)? Like if the year is 3 times the standard time, the mature time should also be 3 times the standard one. Let's take a look at Wheat, if I correctly understood the table: it needs 10 days of a 96 days long year = about 10% of the year = just a bit more than one month;it needs 330 days if the year is 660 days long = 50% = 6 months.I would expect it always being around 10% of the whole year (or between 1 and 2 months)... (I think the timeMultiplier should be removed at all from the formula, since timeRatio96 is already being used for year length compensation)
  2. [Solved] Questions from newbie.

    temperature also has a random component - these temperature changes aren't unexpected.
  3. [Solved] OutOfMemoryError crash when generating world

    I am also unable to create load a world with that seed - same error: GC overhead limit exceeded. or, if I include fastcraft as second mod, I get Java Head Space error and a long list of Requested Block Coordinates (the old forest generation problem?) Crash report: http://pastebin.com/hMird6J1 EDIT: the world is being created, but unable to be loaded EDIT2: definitively strange - it works in Eclipse (less memory?) ?!?
  4. Improving TFC Terrain Generation

    well, 3000m, aka 3000 block is still low... private pilots are allowed up to 4000m without oxygen, or up to 30 minutes above 3600m (Germany). And that does not mean that you will pass out above that, it is more that above that height they COULD suffer some issues, like decreased concentration. On the other side, it is just a game, must not be exactly like real life [:-)
  5. Improving TFC Terrain Generation

    658 blocks? that would be 658m or less than 2200ft - isn't that a bit low?conversion error? or am I misunderstanding it at all?
  6. [Solved] Cant extract alcohol out of barrel. Feature?

    thinking about it, can't you also use glass bottles to transfer alcohol from one barrel to another?
  7. [Solved] Cant extract alcohol out of barrel. Feature?

    stuck? in case of need you should be able to just empty the barrel, obviously losing the alcohol - less fun than drinking it [:-)Just press the "Empty" button after opening the barrels GUI
  8. TFC translation

    I just changed/completed de_DE. Mostly Oil Lamp, Whiskey and Clay. new key (not added): "word.dyed" = gefärbt [:-)
  9. WAILA Support

    and do you have a non-imaginary example for TFC?I say that the devs of TFC do NOT think that way - sure there are some changes that cannot be promptly implemented, or at all, but most bugs are corrected almost when reported. Two or more commits almost every day!'Convicting' someone just for what he can do or you think he can do is so wrong.... else we should all be banned from the forum, or better, the forum should be removed just because someone could offend someone else!sorry for my bad English, it is none of my native languages [:-)
  10. At first I used two rows of fences with a gap of 2 blocks between, but constantly had to gather some animals that escaped the first row. Now I dig a 2 block deep hole with fences around on the top to avoid mobs falling in... not sure if that helps again suffocation, but seems to be working when not overcrowd.
  11. [Solved] torch can't give light while in my hand

    it is in the file "DynamicLights_thePlayer.cfg" in the "config" folder.Here a sample - two lines changed: # Configuration filegeneral {# Item IDs that shine light while held. Armor Items also work when worn. [ONLY ON YOURSELF]S:LightItems=torch,glowstone=12,glowstone_dust=10,lit_pumpkin,lava_bucket,redstone_torch=10,redstone=10,golden_helmet=14,golden_horse_armor=15,terrafirmacraft:Torch# Item IDs that do not shine light when held in water, have to be present in LightItems.S:TurnedOffByWaterItems=torch,lava_bucket,terrafirmacraft:Torch}
  12. [Solved] torch can't give light while in my hand

    I use Dynamic Lights, without shaders, check the link posted by RobinOfLocksley: it works really fine (with 0.79.15 and 0.79.17)
  13. [Solved] Total darkness untill you get a certain height

    seems like you have not read and agreed the EULA (eula.txt) but that is probably not the first reported problem
  14. Eclipse text ediitor

    you must change the file associations in Eclipse Preferences (or just right-click the file in Eclipse and choose Open With): Window -> Preferences -> General -> Editors -> File Associations and just add (or change) one for *.lang to use the Text Editor for example. But TerraFirmaCraft languages files are maintained by aliceingame (NOT in Eclipse): http://terrafirmacraft.com/f/topic/4124-tfc-translation/
  15. WAILA Support

    this is great, I love it, the reason why I switched from playing 0.79.15 to playing in the developer environment.Thank you!
  16. Mod Addon Assistance

    just some points I noted: - must grassBreak extend BlockGrass? - do you really want do call nextFloat (twice) for every if? it generates a new number each call, so testing if it is greater than 0.1f doesn't make sense (IMHO). The way it is done you could get all four items at once... - really test against 0.025 (0.05, 0.075), shouldn't it be 0.25 (0.50, 0.75) - (detail) by convention class names start with an uppercase letter - (detail) the indentation is not consistent, a bit confusing Suggestion for the random part (assuming only one item drop): int chance = rnd.nextInt(100); // can be float, but int should sufficeif (chance < 10) { ... // 10 %} else if (chance < 25) { ... // 15 %} else if (chance < 50) { ... // 25 %} else if (chance < 75) { ... // 25 %} else { ... // 25 %}
  17. A few things that bother me

    not sure if it will get approved...but I really like the ravines, even if a bit exagerated as near my base - kind of a stickman pointing to the base - easy to find it if we were in a plane (or using a map) [:-)
  18. Name-tags

    The change log has something: combine one of each on your crafting area.You can also use NEI and the TerraFirmaCraft NEI Plugin to find its and others receipt.
  19. JourneyMap Not Working With TFC

    correct, downloaded and tested it (despite it is displayed as 1.17 in Minecraft) - it also works.
  20. A few things that bother me

    There is actually a proposed code to allow configuration of ravine/fissure generation. It is ready for merging, but needs some testing and being approved: not sure if it is such a good idea: world generation will not be exclusively controlled by seed.
  21. JourneyMap Not Working With TFC

    I just tested - it does work with Forge, here the tested configuration/versions:[*]Java: 1.8.0_31 (64bits) [*]Minecraft: 1.7.10 [*]Forge: 10.13.2.1272 (FML: 7.10.85.1272) [*]TerraFirmaCraft: 0.79.15.538 [*]JourneyMap: 5.0.1 (Unlimited) [*]Fastcraft: 1.9 (optional, but recommended)
  22. Brass

    that was one of the reason why I spent more time checking the Wiki - I don't remember having any problem understanding that Brass was of no use for tools.IMO the Alloys page is really clear about Brass not being used to create tools.If something is to be changed, I would suggest, as Djakuta did above, that the useless alloys are separated from the others as it is done on the Ores & Minerals page
  23. How are you guys dealing with caves?

    the second should be to the side of the first, not above:the 3 blocks are (probably) meant to be the blocks directly above the vertical and the horizontal beams, that is one above and one to each side horizontally of the first one, so you can extend the support one higher- but I have not tested, and also 'suffering' from cave-ins when digging up (actually I like it that way)
  24. [79.15] Meals: Food icon outside

    It is not the German localization - always the Germans [:-) I could reproduce it with English (US): GUI set to Normal in windowed mode (not full-screen), or GUI set to Auto/Large in full-screen, but only on the leftmost column. Also the vertical position of the icons is wrong when the salad is in the BOTTOM row, kind of bound to the mouse.Obviously same happens with Sandwiches... but I would say it is just a minor problem, with no game impact at all. (captured with JSnip - sorry, no circles)
  25. performance issues???

    note: max memory is set by the -Xmx option above, like -Xmx2G to set it to 2G