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      ATTENTION Forum Database Breach   03/04/2019

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Bashie

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About Bashie

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  1. How SSP players should play?

    Yeah, I'll agree with this. Metals isn't a huge problem, although I do think it could use some tweaking. But it's very important that all parts of the game mesh together well. An excellent point. What world do you live in? What game have you played that lasts that long ever? I mean, they're not UNHEARD of. I guess a really detailed RPG might get you to 80, or a game with bitching multiplayer...but the average game? Sorry, but it's not even close. 20-30, and I'm being very generous.
  2. How SSP players should play?

    I know it's a beta, and that's why I didn't complain before. But when someone pretty much says, "Yeah, we know what's wrong...we just don't care," something is wrong, and it's rather frustrating for the creators to just miss so hard on something that should be so essential to the project.
  3. How SSP players should play?

    The problem I have with this mod is the focus on multiplayer at the detriment of the single player mode. There is not one thing that you could conceivably be planning to do in single player that would kill multiplayer. In fact, most of what I think is wrong with it would make for a BETTER multiplayer mode. But by giving the single player people the shaft, as it were, you're alienating a large part of your audience, and who I think the core audience would be, given how this mod was advertised. When I think, "Survival as it should have been..." I'm not thinking, "Well, you COULD put in twenty hours of gameplay and have something happen, or you could make it easier by playing with others". That's not what I want to do, and that's not what I thought this experience would be about. I'm not looking to take other people's stuff and have a happy happy community environment that's lacking challenge: I want to explore, to have to survive, grow my own food, find my own clay, and have it be challenging, but not to the point of ridiculousness, and not be as easy as minecraft. That you have to breed animals...that's a challenge. That you have to play for days, literally, before getting the stuff to do it and to do it...that's stupid. It's the same thing with trees, or even, I would say, finding clay or your starting ore. These should be parts of the game that are the basics, that you should be able to do just like any of the other basics, and in a similar amount of time. Most games have a LIFE of less time than it would take to grow some of these trees. There is a line here, people. It's like saying, "Here. Your challenge is to create a circle of lave from this big diagonal shape, but you can only see it from the sides, and you can only alter three blocks in a minute. Don't die!" I want a huge challenge, and that's what was promised to me, but when confronted with broken aspects of single played that make things go from huge challenge to broken, what I see is, "Screw you single player guys. If you're having issues with something being too ridiculous, go to multiplayer and it will be easy." But that's not what I came here for, and that's not what, I thought, you wanted people to do. There's no real reason why the singleplayer should be broken with the multiplayer being the excuse: It's being used to mask issues that exist in the game, but they're still THERE if you're in multiplayer, just not as pronounced because of how easy it is. I do not understand the rationale behind trying to say that you don't care about problems with your mod instead of fixing them, and if you're just not going to, I'd hope that you adjusted the minecraft forum page to say so, because there are a lot of single player people who are going to feel let down by the support for the mod as well as the flaws.