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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Buggy_Dan
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Posts posted by Buggy_Dan
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19 hours ago, Bioxx said:how long is a long time? herds will linger for 24 hours (in game time) if they are in a need zone before venturing to a new location.
They stay without moving in approximately 1 game hour (All the time while I was flying around them)
They start moving after my spell to chat "/dbg report"
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On 14.05.2017 at 1:26 PM, ChunkHunter said:Re that elk spawn - I think it's the default for all animal spawns - I had a similar thing happen with a mass cow-spawn - there was an amorphous whitish blob in view and as I got closer it exploded into a herd of cows
All animals are spawned the same way but this party did not move from spawn point a very long time.
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I have a question about axe: how to calculate axe durability? I can cut down big tree (more then 10 blocks) by axe with durability <= 5. But before axe looses durability equal to the logs quantity.
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Found nice Elk spawn:
World Seed: [-2922634905020047235] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1831, y=81, z=-7150}]
Than they fled.
UPD: Also broken waterfall was found (World Seed: [-2922634905020047235] | IslandMap: [0,-3] | PlayerPos: [BlockPos{x=1169, y=72, z=-10287}])
UPD2: And broken river (World Seed: [-2922634905020047235] | IslandMap: [0,-3] | PlayerPos: [BlockPos{x=1152, y=84, z=-10794}])
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24 minutes ago, Narmo said:You need to add four pieces of straw to the recipe
Thank you! Would you tell me, please, where I can find craft recipes cause changelog does not contain them?
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12 minutes ago, Buggy_Dan said:TFC2 0.1.11:
Unfortunately I can't create firepit by the previous recipe: drop together 4 Rocks, 4 Sticks and 1 Log and burn this heap with Firestarter What do I wrong?
Wow! I have got it! Just add to heap 4 Straws
I think developers should add to changelog changing in recipes and crafts
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TFC2 0.1.11:
Unfortunately I can't create firepit by the previous recipe: drop together 4 Rocks, 4 Sticks and 1 Log and burn this heap with Firestarter What do I wrong?
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But in this log was written:
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[*]Fixed sheep and cows only being familiarized by shift clicking while shearing and milking.
but shearing and milking do not work at all!
I read wiki about hide http://wiki.terrafirmacraft.com/Hide, but mechanic does not work for Soaked Hide!
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[*]Fixed sheep and cows only being familiarized by shift clicking while shearing and milking.
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I have got a lot of trouble with animals:
1. Animals follow refine grain but do not eat it to breed (chat message: "The animal won't let you do that")
2. Cows are not milked (chat message: "The animal won't let you do that")
3. Right click on animals is not messaged me about their gender (cows return chat message: "The animal won't let you do that")
4. Seeps are not sheared by right click with knife (chat message: "The animal won't let you do that")
5. When I put both the knife above the Soaked Hide in a crafting grid I do not get any results!
Please, could you help me?
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[0.2.4] TFC2 Prerelease
in Discussion
Posted
I tried to enter to your portal at [BlockPos{x=2064, y=85, z=-7411}] and my game is halted. After restart I have been at point [BlockPos{x=2064, y=83, z=-7398}] and have seen portal on portal.
World Seed: [-3245831567207572282] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=2064, y=83, z=-7398}]