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Jansson

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About Jansson

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  1. Animals and the extinction of monsters

    Yes, so what about their replacements? An open question still or do you devs want to be quiet about not causing a stir on the forums?
  2. Animals and the extinction of monsters

    I´ve heard this statement many times, but i often get the impression that the devs are happy with the current monsters under the "believability" concept. Is there a confirmation on this? Personally, I´m not that enthusiastic of this idea. Not that i think it´s a bad idea, it´s just that the mod is split between two genres imo. On one hand you got the survival mod where wild hostile animals fit perfectly. On the other hand you have a mod that emulates progression in metallurgy throughout the ages. Weapons like the sword and the mace and metal armor where developed specifically for combat with other humans and is a product of warfare technology. I find the thought of hunting a leopard with a mace and fine works like iron greaves pretty darn cheesy. So the removal of the skels and zombies makes the weapon and armor development part of this mod misplaced. Also, i think its nice if animals behave more like animals and not like monsters. Monsters are an entity that would take any risk in order to kill you, but an animal wouldn´t. They just wan´t to stay alive. I think the devs have done a good job to portrait this with the bear. If your close it will hunt you but it won´t pursuit you to the bitter end since you can outrun them.
  3. Reason to go digging and spelunking?

    Personally, i wouldn´t mind if the chasms of the TFC worldgen was removed completely (and i would just kill to see a worldpainter plugin for TFC). They are just annoying and, for me, cave crawling has been done to death during the years i´ve played vanilla. But i can understand that some ppl miss ye ol´ cave lurking. In vanilla you get a thrill of exploring the dark caves that are full of surprises, but the underlying reason to get down there is usually to find ores. And with vanilla oregen you are almost guarantied to find ores of interest in whatever cave you explore. So if you want old school cave exploration you ought to change oregen, and that´s not an option imo. Otherwise, there´s still a reason to dig deep by the reasons Commiellama posted. And as of general spelunking, well, there´s plenty of reasons to do that on the surface: Finding wild crops, fruit trees and ore nuggets that gossips of the veins out there. This is has a special bearing if you play a server since the resources wont sit and wait until you dig them up. If you don ´t find them someone else will and as the server gets older the harder it gets to find previously undiscovered veins.
  4. Mud/Clay Adobe Block

    Start a singleplayer creative game and you´ll see that mud bricks are already in TFC. It´s probably just a matter of time before there´s a crafting recipe and a block implemented. Just have to wait... edit- Woa! replied at the same time as abdyman. keeping it in sync...
  5. :0 Didn´t know that! I usually just give up after a while. Thanks, feeling the urge to set up farm again!
  6. This is a big issue. What i´ve heard TFC has been created with multiplayer in mind. As the servers clock keeps ticking 24/7, you´ll need to quit your real daytime job and go TFC-junkie in order to get a successful farm. I don´t mind animal husbandry to be a challenge, it really should be. But the current system is to impractical for server gameplay imo. I would like it if you where able to put a name tag on the animal once their familiar enough, and when the name tag is on, the animal would be permanently domesticated. That way you´ll still get the challenge domesticate them, but once done, you´re set. edit- this reply might be off for the support forum. But its relevant for the issue so... And there´s no need for a tag if the familiarity wouldn´t decay if maxed out. Simpler solution.
  7. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    IGN: pJansson Age: 33yr ol´ coot Why this server?: To play TFC without being the only person in the seed being above 15yrs old 2 sentence description of yourself/interests Modest quasi gamer thats fond of beer. Likes to create stories through minecraft.