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About Ace5

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    Wood Cutter

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  1. No need to apologize. I was only referring to the outro. I was just listening to it on the pc and it's not really a big deal, I think it might be because I'm listening in bed and it's all quiet so it seems a lot more extreme. Game music isn't noticeable to me. I'm not expert on your channel but I think you're well suited for calm videos, have you looked into asmr? Might be right up your alley.
  2. I like the calming nature of your videos, I watch them before I sleep. The only thing I dislike is how high the volume is for the music compared to your voice. I think it's called normalize. Good job.
  3. TFC Myths

    lol no way! Bloody hell, I just thought it would be the logical conclusion but not the stacking decay modifier part. This was definitely true at one point in development. I'd always(at least 7 worlds) quickly find ~4 nuggets then pan and get the few others. If I got lucky and found a nugget of cassiterite I'd be set. Just started a new world and that has changed a lot to reflect what is now stated. Of course I could've just been very lucky 7+ times but the odds are against that.
  4. Exposure to nature/life

    As the title suggests, a system based on exposure levels to nature and life giving bonus/malus when conditions are met. Some examples: - Staying at a forge for 3+ hours increases body temp and thirst satiation drops quicker. - Living in the colder climates while staying outdoors without woolly clothing lowers for a long time slows movement. - Having a dip in the water while in a warmer climate cools the player down. - Standing in the rain having negative effects. Some gameplay elements/additions: - Armours having a warmth level, protection from rain, being far underground or underwater protection, stuff of that nature. Eg, low tier armours might still be useful for diving but less useful against mobs. - A makeshift campfire in the snow to keep the player from the negative effects of the cold for 20mins or so. - Bases being not just a place to store stuff but also as a form of shelter. - Bases in warmer climates and colder climates should be vastly different to reflect the temperature.(I don't think this one can be implemented but thought I'd still share it) - Neutral/comfortable range giving the player faster mining/temp bonus to skills/more saturation from food, that sort of thing. The biggest problem I can see with this is if the levels in which exposure increases/decreases being balanced, the micromanaging goes from immersive to tedious quite quickly. Another would be cluttering the UI. Probably the difficulty of implementing a lot of what I said since I haven't seen anything like this in any other mod. If you've noticed the exposure gameplay elements from survival games like Ark survival evolved or played the mod frostfall/campfire in TES:V you'll have a much better understanding of what I'm suggesting. It can really immerse the player into the world. I don't know much about TFC2 and I'd like to go in blind so if this sort of thing is already being implemented might as well lock the thread. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes Answering "no" to the above question will result in your post being deleted.
  5. Mod finding

    I'm looking for: A mod like Ruins for TFC or some other mod that gives more reasons to explore. After several playthroughs I'd like to stumble across something completely different in my travels and I think a mod like ruins would be great. I don't mind playing around with the configs of course. Some sort of tower defense mod with a customization, eg attacks occur after X amount of days, every Y to Z days. A tier/progress based mod that works well along side of TFC progression. Nothing technologically advanced though. I used crafting manager and I don't mind making several recipes. Feel free to ask others to help track down something you're looking for.
  6. Nifty tricks

    You can chisel the blocks around a forge once it's set up. I've seen some very ugly forges on youtube and I sense that they didn't test this out. In the 1.6.4 versions, only 1 side would ruin a forge but in now all sides can be chiseled from the sides.
  7. Stupid Chickens...

    You can find chickens on the 5k,-5k line, you don't need to go to the equator. I have found chickens in open areas with no trees around at all. In the last build I set up base at 0,0 for over a year. In older versions I've seen another guy set up for a while near the equator. It could be a new feature. I haven't bothered with them in this build yet but I did before. They give a small amount of food every day with no effort apart from bringing them to your base if you've set up a large distance away.
  8. Have you ever found Graphite in Gneiss?

    Yes. I've found more exposed on the surface than I have found underground or in a mountain. I mostly find it in marble and quartzite. Does your reading apply to all ores and minerals or just to graphite? I don't believe it applies to any since I did some testing. Created a world and found lots of nickel on the surface. Adjusted the config to lower the amount of nickel, remade the world and the nickel was no longer spawning in the surface where I was standing.
  9. Nifty tricks

    Share your nifty tricks here. Not exploits. You can place torches on an upside down stair if you place it before you chisel the block. Once chiseled, you won't be able to place the torch. Forgot to add, don't update the blocks next to it. Best leave this at the end of the build.
  10. Not a TFC bug, help with compatibility

    Omg, I'm so stupid. Yes I did. I changed it to false, haven't tested it but it sounds like it should fix things. Thanks a lot, Kittychanley!
  11. [Solved][0.79.7] Chunk generated winter/summer

    AHHH! That's why I have no trees. Hmm, maybe if you go to the area once the snow has melted the saplings will pop up and you'll start to get trees. Have you tried that?
  12. Not a TFC bug, help with compatibility

    I've played several worlds with pretty much the exact same mod list and only this build has given me this strange bug. The world was always TFC with the mods installed. There's no crashing while playing, it only crashes when I remove some mods then try to jump back into the world. I used world edit just to remove the forge when my creative world was crashing. I think this may have something to do with TFC, the shape isn't random and openblocks is bringing something out of it. Not sure why, openblocks items are mostly self contained.
  13. Stone Knife Mines Ores

    What about this addition? You don't mine the block, you remove a chunk out of it and the exposed ore block inherits the same properties of a chiseled block. That way the block is still there(representing that you haven't mined it) but you can no longer mine the contents once you have a pick. As others have mentions, it may not be the best way but more options is usually a good thing.
  14. Use crafting manager and create your own recipes for the 3 or so items. It won't take much effort.
  15. Stone Knife Mines Ores

    I think that's what makes it a good idea. It gives the player multiple options without making one the go to(since it's unlikely to find exposed ore). If you get lucky and find exposed ore, you can get it. If you don't, you still have the regular options.