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Everything posted by Ace5

  1. No need to apologize. I was only referring to the outro. I was just listening to it on the pc and it's not really a big deal, I think it might be because I'm listening in bed and it's all quiet so it seems a lot more extreme. Game music isn't noticeable to me. I'm not expert on your channel but I think you're well suited for calm videos, have you looked into asmr? Might be right up your alley.
  2. Exposure to nature/life

    As the title suggests, a system based on exposure levels to nature and life giving bonus/malus when conditions are met. Some examples: - Staying at a forge for 3+ hours increases body temp and thirst satiation drops quicker. - Living in the colder climates while staying outdoors without woolly clothing lowers for a long time slows movement. - Having a dip in the water while in a warmer climate cools the player down. - Standing in the rain having negative effects. Some gameplay elements/additions: - Armours having a warmth level, protection from rain, being far underground or underwater protection, stuff of that nature. Eg, low tier armours might still be useful for diving but less useful against mobs. - A makeshift campfire in the snow to keep the player from the negative effects of the cold for 20mins or so. - Bases being not just a place to store stuff but also as a form of shelter. - Bases in warmer climates and colder climates should be vastly different to reflect the temperature.(I don't think this one can be implemented but thought I'd still share it) - Neutral/comfortable range giving the player faster mining/temp bonus to skills/more saturation from food, that sort of thing. The biggest problem I can see with this is if the levels in which exposure increases/decreases being balanced, the micromanaging goes from immersive to tedious quite quickly. Another would be cluttering the UI. Probably the difficulty of implementing a lot of what I said since I haven't seen anything like this in any other mod. If you've noticed the exposure gameplay elements from survival games like Ark survival evolved or played the mod frostfall/campfire in TES:V you'll have a much better understanding of what I'm suggesting. It can really immerse the player into the world. I don't know much about TFC2 and I'd like to go in blind so if this sort of thing is already being implemented might as well lock the thread. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes Answering "no" to the above question will result in your post being deleted.
  3. I like the calming nature of your videos, I watch them before I sleep. The only thing I dislike is how high the volume is for the music compared to your voice. I think it's called normalize. Good job.
  4. TFC Myths

    lol no way! Bloody hell, I just thought it would be the logical conclusion but not the stacking decay modifier part. This was definitely true at one point in development. I'd always(at least 7 worlds) quickly find ~4 nuggets then pan and get the few others. If I got lucky and found a nugget of cassiterite I'd be set. Just started a new world and that has changed a lot to reflect what is now stated. Of course I could've just been very lucky 7+ times but the odds are against that.
  5. Mod finding

    I'm looking for: A mod like Ruins for TFC or some other mod that gives more reasons to explore. After several playthroughs I'd like to stumble across something completely different in my travels and I think a mod like ruins would be great. I don't mind playing around with the configs of course. Some sort of tower defense mod with a customization, eg attacks occur after X amount of days, every Y to Z days. A tier/progress based mod that works well along side of TFC progression. Nothing technologically advanced though. I used crafting manager and I don't mind making several recipes. Feel free to ask others to help track down something you're looking for.
  6. Nifty tricks

    Share your nifty tricks here. Not exploits. You can place torches on an upside down stair if you place it before you chisel the block. Once chiseled, you won't be able to place the torch. Forgot to add, don't update the blocks next to it. Best leave this at the end of the build.
  7. I'm not sure how to do this. Could someone quickly explain? I'm sure this is something I'm just not getting.
  8. Nifty tricks

    You can chisel the blocks around a forge once it's set up. I've seen some very ugly forges on youtube and I sense that they didn't test this out. In the 1.6.4 versions, only 1 side would ruin a forge but in now all sides can be chiseled from the sides.
  9. Stupid Chickens...

    You can find chickens on the 5k,-5k line, you don't need to go to the equator. I have found chickens in open areas with no trees around at all. In the last build I set up base at 0,0 for over a year. In older versions I've seen another guy set up for a while near the equator. It could be a new feature. I haven't bothered with them in this build yet but I did before. They give a small amount of food every day with no effort apart from bringing them to your base if you've set up a large distance away.
  10. Have you ever found Graphite in Gneiss?

    Yes. I've found more exposed on the surface than I have found underground or in a mountain. I mostly find it in marble and quartzite. Does your reading apply to all ores and minerals or just to graphite? I don't believe it applies to any since I did some testing. Created a world and found lots of nickel on the surface. Adjusted the config to lower the amount of nickel, remade the world and the nickel was no longer spawning in the surface where I was standing.
  11. Not a TFC bug, help with compatibility

    Omg, I'm so stupid. Yes I did. I changed it to false, haven't tested it but it sounds like it should fix things. Thanks a lot, Kittychanley!
  12. Just looking for some help around this issue. I was making this in a test world as I was designing a forge and this happened and the game crashed. I couldn't enter the world without using removing the forge with world edit. I removed all the mods and cfg files and now the world doesn't open which means I can't simply use the same method in my survival world. I don't have particles enabled and I'm guessing those are smoke particles due to the shape. Does anyone know what I could do? Here's my mods folder.
  13. [Solved][0.79.7] Chunk generated winter/summer

    AHHH! That's why I have no trees. Hmm, maybe if you go to the area once the snow has melted the saplings will pop up and you'll start to get trees. Have you tried that?
  14. Not a TFC bug, help with compatibility

    I've played several worlds with pretty much the exact same mod list and only this build has given me this strange bug. The world was always TFC with the mods installed. There's no crashing while playing, it only crashes when I remove some mods then try to jump back into the world. I used world edit just to remove the forge when my creative world was crashing. I think this may have something to do with TFC, the shape isn't random and openblocks is bringing something out of it. Not sure why, openblocks items are mostly self contained.
  15. Stone Knife Mines Ores

    What about this addition? You don't mine the block, you remove a chunk out of it and the exposed ore block inherits the same properties of a chiseled block. That way the block is still there(representing that you haven't mined it) but you can no longer mine the contents once you have a pick. As others have mentions, it may not be the best way but more options is usually a good thing.
  16. Use crafting manager and create your own recipes for the 3 or so items. It won't take much effort.
  17. Stone Knife Mines Ores

    I think that's what makes it a good idea. It gives the player multiple options without making one the go to(since it's unlikely to find exposed ore). If you get lucky and find exposed ore, you can get it. If you don't, you still have the regular options.
  18. Stone Knife Mines Ores

    Hmm. At first I thought it would simply break the balance but I've given it a bit more thought. A tweak to the idea. You need a hammer and a knife. You can only mine out ore, no rocks. Knifes instantly break aftewards. The ore is always poor. I honestly don't think anyone stays in the stone age for very long, as soon as you muster up 9 copper pieces and 1 cassiterite, you're good to go. So I think this would be a good alternative to quickly looking for 9/10 pieces for a pickaxe.
  19. I don't like it because it's a big punishment for a misclick like that. Expanding on buildings is closed of when you have such a long breaking time too. I don't think 'don't say anything at all' is something fair to say.
  20. All your questions are loaded. They can't be defensive blocks because I'm not defending against anything. Meaning all building blocks are aesthetic. I don't use smooth blocks because of the outline so I would have to vote for aesthetic which would scew the poll.
  21. I can't vote in the poll because I check none of the boxes. Add a none of the above option or something similar.
  22. Not a TFC bug, help with compatibility

    I removed everything except open blocks and the problem occured so that's my guess. I can't get back into my survival world without the mod installed.
  23. Not a TFC bug, help with compatibility

    But It doesn't happened unless I have mods installed. I put 2 blocks above the area and now it's just to the front of it which makes it looks bad and difficult to use.
  24. My thoughts on TFC and some questions

    1. Yep! I went to the same spot and it was filled with trees. Still can't find douglas fir on that end though but I'm going to assume it's just the seed. Another thing to add is saplings are spawing everywhere in the old world so it's starting to look like how it would if I started the world in 79.7. 2. Ahh, so my understanding that I was making things 30% faster was correct. 3. I'll try to explain it better. I haven't seen the lush green biome anywhere, has it been removed? In the 78 build I traveled quite a while to find the lush green biomes in the area I mentioned, it wasn't a coincidence that I found it, I looked for it in that area specifically because of the properties it holds. 4. Unlucky in my opinion! But that's not really the concern I have. I don't think gabbro should spawn in such a big area in the first place, as in it should be restricted on purpose if you want to keep the bottleneck from the previous versions. 5. Thanks for the consideration! I don't want to force development to my ideals as I think it's unethical to put that kind of pressure but voicing my concerns as a user and just leaving things there for discussion I think is fair. 6. Ah. I've just been unlucky then. I find a lot of flat ground under water, 16 chunks of flat land under water, sometimes a few holes. Not sure if that's vanilla or not. 7. No, no, that's not what the concern is, I'm for the removal of stuff like pistons. I'm worried that development is forcing players to have smaller/limited options when it comes building due to some changes. You're right, it's not 'logical' but when you put it on the scale I mentioned earlier, the rail system has more redeeming qualities. It may take a lot of work in vanilla but the pay off is MUCH higher than in TFC. Yea, the rates of minerals and metals I struggled to find before has been changed to be drastically easier. I currently only have 1 building, no anvil but I have found everything I would need to progress straight to tier 6 just by looking for trees. I can't just be lucky. I know the rates are configurable but I want to play closer to what the devs had in mind(survival as it should have been), from previous playthroughs, easy mode isn't what they're aiming for. I'm sure this is just a matter of playing with the odds.
  25. Amazing mod! Absolutely love it and it's likely I'll never play without the overhaul installed. It takes a lot of work to make other mods compatible using crafting manager but it's worth it. I've very appreciative to the amount of work the developers have put into this mod and all that surrounds it. Some pros include: The smithing system Buildings take effort The world bloody matters! Location, location, location Gravity Caves are nice and open Lack of instant gratification Mountains feel like mountains Lots of variations in rocks and wood types Ore gathering Exploring Animals feel real Learning about the world is beneficial Some cons include: Riddled with teduim Useless/unfleshed out features Too time consuming Unbalanced weapons Removal of some fitting vanilla features and leaving unfitting features in I left out a few cons since it's still in beta but I felt that I needed to list some to be more balanced and less biased. I can go into detail about what I listed if you want but I think most of them are obvious to most people playing. I used to be a mod for a simi busy forum(100~ posts per day) and I always found it annoying when a new commer would create lots of small threads so I thought I'd post everything I wanted to ask/my concerns in one thread and this seemed like the most general place to ask. I can of course separate this thread if I'm asked to. Thought I'd add that I've been visiting the forums for quite a while now and I've been looking into a lot of threads but I gathered a lot of questions that I find answers to and figured that it was time to post. 1. I'm from Australia and I wanted to have a playthrough in my hemisphere. I couldn't get a world to spawn me in the southern end so I ended up teleporting myself there. I read through the majority of the wiki and didn't see any mention that some trees don't spawn in the southern hemisphere. I traveled 16km from N-S and 10+km E-W(I took different routes so I wouldn't cover the same ground) and never saw the majority of the trees I have always found when covering 1/8th of the amount. I went into a creative world to fly around for a while and didn't see anything either. If this is a feature I would have prefered that the info was in the wiki here, I didn't find the info in the change logs either. That's a lot of hours just walking and I feel robbed. I'm used to knowing exactly where to get douglas fir but I'm assuming that there was a change or it doesn't spawn in the southern hemisphere. Could someone clear things up for me? 2. There seems to be a problem with the config in regards to some settings or I don't understand what I'm doing. I changed the trees growth value to 0.7 assuming it would make trees grow 30% faster but it was making trees grow faster than vanilla. That was in 79.4, I have reverted the changes since. 3. In the search for hickory and douglas fir, not once did I see the lush green biome that I usually settled down in. I thought it was cool that I figured a place where I could plant crops all year round without fearing the cold weather. Since it doesn't matter anymore I think I can post this bit of information. 7600-7800 in a lush green biome, the weather is never too hot or too cold. It's rare for a fully fleshed game to teach me something like that without outright telling me. Was this removed for balance reasons? 4. When I teleported to 8k in the southern hemisphere I found something I hadn't found before, a gabbro filled biome which I didn't think much of at the time. I found a cool little area I wanted to settle down in and did so. After making a prospick I leant that the major bottleneck in the progression of metals had been removed. I was finding nickel everywhere, I didn't even bother marking a few of them down since it was everywhere. I also found a chunk of exposed graphite(but this was probably pure luck). I think this is a major flaw and goes against the last builds design. Is this on purpose? 5. I really like building places for functions and features, like a smithy. The recent change to brick break speed seems to be a feature that holds players back more so instead of encouraging to make better tools. It's quite an unfair punishment for misclicking/misplacing a block. I read that this was so on multiplayer you couldn't have apposing players easily demolish your buildings or something along that line. I mainly play single player now and this feature is useless for me. The config has a lot of different options, would this be something you would consider adding to the options? 6. So much ocean. I could draw a picture of how much ocean I found when covering 26km+ in survival and the crazy distance I traveled in creative. From N-S the majority of land seems to always be in a straight line with a few large land masses here and there. E-W feels so empty. I this a vanilla mechanic? It's very anti exploring, thought I'd bring that up. 7. I've seen the older version of the mod being played and how it's progressing. I like where the majority of the mod has gone but I'm also weary as to where it's heading. I've read the comments of a lot of users and they seem to be, I don't know, kinda scared that there will be another large absents of development if they speak out about some things in the mod. Maybe I'm just paranoid. Either way, I think that the developers need to keep in mind questions like 'This feature may be cool but how does it weigh on the cool/awesome/innovative/creative to useless/tedius/unncessary scale?'. Another is how a lot of changes are removing different things that one may want to make. For example, there's no 'logical' reason to make an underground rail system if it takes so long to tunnel out a large area and keep it lit. The time and effort it takes would be too long compared to the how much it would save you. You can't keep the tunnel lit because torches die out. A lot of changes are making less useful things to make. I can understand villagers and pistons being removed(which removes a large number of things to build) but some things seem to have little thought put into them other than 'this will make the game harder, so it's in'. 8. Must've missed it in the log on the whole falling blocks break ALL non solid blocks part. I built my building under a small cliff. I planned to remove it after I had a place to live. I did remove it and half my roof was removed with it due to some of the blocks falling down. Just thought I'd point that out so others don't repeat my mistake. I have a few more things to say but I'll leave it at that and open other threads if I think I need to. I look forward to talking to everyone here. Have a great day. EDIT:Just wanted to add a small segment.