Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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RandomASCII

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About RandomASCII

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    Stone Miner
  • Birthday November 28

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  • Gender Female
  • Location Somewhere in the Appalachian Wilderness
  • Interests Programming, gaming, art, music, watching and making YouTuve videos, and much more!
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  1. 1.7.10 mods with TFCb79

    The list mentions needing to add a line to a config file for Dynamic Lights to work, but when I downloaded the 1.7.10 version, there was no config file. I got the .jar files and a readme file. The readme file mentions each portion of the mod having its own config file, but after downloading the mod multiple times to make sure it wasn't a fluke with the download, I didn't get any config files with the download.
  2. Questions About The Model Creator

    Thanks, @Kittychanley and @Darmo, for the clarification. I've got a few ideas in mind that I might be able to take a crack at. So far, my only complaint about MCMC is what seems to be the ability to modify the shape of the blocks with the mouse instead of manually entering dimensions into the keyboard, but that's only what I gathered from playing around for a minute without actually RTFM'ing before I went in. I would say something about the apparent use of DirectX 11, since WINE doesn't yet have complete support for that, but I thought I remembered Bioxx is working on a Linux build, so I don't have a reason to complain. Thankfully, the iGPU in the one Windows device I still own is enough for this, so it's not stopping me from making models.
  3. I'm leaving this here as a status, so it's easier to copy/paste onto another device: http://pastebin.com/EMAxCe3C

  4. Oh...Apparently, this is a thing.

  5. A more complex iron age.

    I like the idea. I don't think there would be a problem of people skipping iron for steel, as it sounds like it would just have the effect the progression from copper to bronze has, where most players would be focused on moving quickly through that portion of the tier where the iron forged is no better than the bronze they already have. If I understand this correctly, there's not really an effective way to just skip iron as a whole and go to steel to avoid initial problems with iron. I'm sure someone will point out if there is a way, as I'm far from the best player when it comes to TFC.
  6. Questions About The Model Creator

    I know what you're thinking, "this isn't really off topic". And if I was right about your thinking being that, you're right. Problem is, I had no idea where I should post this. To get to the point, I've not been terribly active on the forums due to things that came up which would probably be best discussed in depth elsewhere. The first things I noticed are the edition of a download link for an "MC Model Creator". and a topic on "development" of TFC 2. The Development section seems to just be contributions for models using this MC Model Creator tool. Thankfully, most of this is self explanatory. Based on what I could find on the forums, it's just a model creation tool used to create animal models for TFC2. There's three things I could not find over the course of searching the forum for an hour. Could this be incompetence on my part? Sure. I don't deny that possibility. I just don't want it to seem like I'm making a post about something I put zero effort into figuring out myself. The three things I never got an answer for are as follows: When was the decision made to start using this tool? How does one qualify to use it? (what little I could gather from individual posts implied that work on these models is not open to the public, but is open to whoever is approved by one of the devs) Was this something that was made by the TFC devs themselves, or is this a 3rd party tool the devs have decided to use for mod development? Again, forgive me if this is supposed to be common knowledge and I've somehow missed something obvious. I'm a bit taken aback by the effort I put into looking for information, only for it to seem like something that magically appeared if I didn't know better.
  7. 2016

    Well, I'm an icky, evil, Liberal who has beliefs which have apparently been likened to Socialists, but I don't necessarily agree with Socialism. I like a decent chunk of the ideas proposed by the Libertarian Party, but feel the movement ultimately won't work, because I believe it will lead to corporations committing all the atrocities our government already commit. Unfortunately, I feel no candidate adequately represents my beliefs, and it will probably be a long time until one comes along. I used to think Sanders was the silver lining in our deeply flawed system, but have come to realize his fiscal policies are hilariously flawed, as it doesn't account for anywhere near the amount of money his plans would apparently cost. Considering the community here apparently leans a particular way on the political spectrum, it's probably best I not go into any more detail yet, as, frankly, I don't want to piss anyone off. Perhaps I am wrong in saying this, and the community is more civil than my presumptions lead me to believe. We shall see.
  8. When can we play tfc2?

    Thanks for the feedback! I wanted to be sure if I was actually reading into those tweets too much. I can understand why you would want to get that out of the way first, though. Honestly, I'd probably do the same. I'm looking forward to the coming changes.
  9. When can we play tfc2?

    I apologize if the timing on asking this isn't the greatest, but has any of the prior mechanics changed so far from what we know in TFC1? I noticed the feed of tweets from you and Kitty implying that the crops and torches have been implimented for TFC2 so far.
  10. When can we play tfc2?

    Do you (really, applying to anyone, but I would love it if I could get an answer from a developer), foresee the development of TFC2 progressing in a similar fashion to TFC1, how the base systems were set into motion and improved with each version, will the idea be to work on a mechanic or two at a time, or are neither of those guesses correct?
  11. Mammoth in terrafirmacraft

    I don't think they would "ruin" the game, but I don't think they would fit, since mammoths went extinct thousands of years before Terrafrimacraft is implied to take place (since the tech tree is about what was possible during the middle ages). I also think the height is a bit much. Six meters is also too tall for a mammoth. "Like their modern relatives, mammoths were quite large. The largest known species reached heights in the region of 4m (13ft)". https://en.wikipedia.org/wiki/Mammoth
  12. TFC Myths

    Thanks for the clarification. Again, sorry if that was a stupid question.
  13. TFC Myths

    I'm sorry if this is a stupid question, but is that true even when they're sealed?
  14. Food symbols depending on weight

    I'm curious as to why, but understand if you can't say.Back to the topic itself, I'm guessing the lack of response to my suggestion of writing it in a way that it uses the textures that already exist for food was indication that it's not feasible. It's a shame, because I do think it would be nice if something like this could be done with reasonable amounts of effort.
  15. That is strange...it should be RandomASCII... I'll be able to check today, and will message you if it works.